Commit Graph

30 Commits

Author SHA1 Message Date
6f81a15fc0 Various doc fixes. 2024-03-10 10:10:02 +01:00
8c06dce33f Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter. 2024-02-25 22:09:25 +01:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
2f53a26f36 Re-extracted class docs. 2023-12-25 20:20:30 +01:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
70db9caf20 Re-extracted class docs. Also fixed smaller issues. 2023-09-10 08:42:24 +02:00
0a9c9ca15e Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
2023-09-06 01:45:29 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
ee6f207b0d Re-extracted class docs pt1. 2023-06-13 15:22:43 +02:00
f058c87868 Backported from godot4: Rework Navigation Avoidance
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
7ce5f939a9 Ported the docs from the navigation mesh generator rework pr. 2023-06-06 16:52:04 +02:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
b8009c85f4 Ported: Add vector value linking - KoBeWi and timothyqiu
9499ebecee
2022-12-22 18:50:17 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
Jordan Schidlowsky
91624a7561 expose additional global enums in 3.x which are available in master 2022-11-13 00:32:18 +01:00
Haoyu Qiu
177d20aeef Remove leading spaces from enumerator name hints 2022-11-13 00:26:34 +01:00
Hugo Locurcio
34cda4b11b Add a [kbd] tag for highlighting keyboard shortcuts in the editor help
This allows backporting documentation from the `master` branch more easily,
as it already features the `[kbd]` tag.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-09-16 21:49:06 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
4c4e19223e Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
c4e7bc1c45 Reused the old unused PROPERTY_HINT_SPRITE_FRAMES as PROPERTY_HINT_BUTTON. It allows you to add buttons to the inspectors. 2022-07-31 00:01:58 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
sps1112
8e229841be Bind vararg method flag in core constants
(cherry picked from commit 1f361b03678893cd6328702383fce6dc062e7e57)
2022-07-28 14:56:33 +02:00
a25fb35179 Ported: Improves EditorInspector documentation - timothyqiu
6598eb9547
2022-07-26 12:40:35 +02:00
Haoyu Qiu
e234602d01 Document how to specify explicit value for PROPERTY_HINT_ENUM names
(cherry picked from commit 405bc96a1e191cb65fa5db65ae03546c653d8b8a)
2022-07-25 17:44:25 +02:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
e6a9caf3a8 Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00