Micky
|
4e68cd0251
|
Remove unused struct in GradientTexture1D
|
2024-02-08 13:25:47 +01:00 |
|
|
5133ef182d
|
File copyright header updates pt10.
|
2023-12-18 00:31:04 +01:00 |
|
|
88e9ad04f2
|
Moved back the servers and resources from core.
|
2023-12-10 23:11:07 +01:00 |
|
|
63c895747a
|
Moved Curve and Gradient to core.
|
2023-12-10 20:23:51 +01:00 |
|
|
238bf1b331
|
Moved the RenderingServer to core.
|
2023-12-10 19:04:24 +01:00 |
|
|
62e2b1623a
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
|
|
5d93975c8d
|
Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
|
2023-08-30 12:55:37 +02:00 |
|
|
37273d29c9
|
Ported: Multirect - Fix refining regions for all derived Textures
Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
|
2023-06-11 00:47:10 +02:00 |
|
|
8642a7c722
|
Ported: Fix rendering tiles using nested AtlasTextures
- kleonc
12c923cb8b
|
2023-06-11 00:23:26 +02:00 |
|
|
e2d42db711
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
|
|
cffe742085
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
|
Hugo Locurcio
|
c751d9dc17
|
Add an use_hdr property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
|
2022-08-19 02:18:16 +02:00 |
|
|
dc9cc716c7
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
|
FireForge
|
73d95ac5e9
|
Fix get_data() for GradientTexture2D
|
2022-07-28 11:53:23 +02:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
8fbdcd18f9
|
Same change to classes under scene.
|
2022-03-17 22:57:56 +01:00 |
|
|
938f72432e
|
Removed the camera server.
|
2022-03-16 02:16:15 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|