pandemonium_engine/modules/steering_ai/gsai_steering_behavior.cpp

85 lines
2.3 KiB
C++

#include "gsai_steering_behavior.h"
bool GSAISteeringBehavior::get_is_enabled() const {
return is_enabled;
}
void GSAISteeringBehavior::set_is_enabled(const bool val) {
is_enabled = val;
}
GSAISteeringAgent GSAISteeringBehavior::get_*agent() {
return *agent;
}
void GSAISteeringBehavior::set_*agent(const GSAISteeringAgent &val) {
*agent = val;
}
// Base class for all steering behaviors.;
//;
// Steering behaviors calculate the linear and the angular acceleration to be;
// to the agent that owns them.;
//;
// The `calculate_steering` function is the entry point for all behaviors.;
// Individual steering behaviors encapsulate the steering logic.;
// @category - Base types;
// If `false`, all calculations return zero amounts of acceleration.;
bool is_enabled = true;
// The AI agent on which the steering behavior bases its calculations.;
GSAISteeringAgent *agent;
// Sets the `acceleration` with the behavior's desired amount of acceleration.;
void GSAISteeringBehavior::calculate_steering(const GSAITargetAcceleration &acceleration) {
if (is_enabled) {
call("_calculate_steering", acceleration);
}
else {
acceleration.set_zero();
}
}
void GSAISteeringBehavior::_calculate_steering(const GSAITargetAcceleration &acceleration) {
acceleration.set_zero();
}
}
GSAISteeringBehavior::GSAISteeringBehavior() {
is_enabled = true;
*agent;
}
GSAISteeringBehavior::~GSAISteeringBehavior() {
}
static void GSAISteeringBehavior::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_is_enabled"), &GSAISteeringBehavior::get_is_enabled);
ClassDB::bind_method(D_METHOD("set_is_enabled", "value"), &GSAISteeringBehavior::set_is_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_enabled"), "set_is_enabled", "get_is_enabled");
ClassDB::bind_method(D_METHOD("get_*agent"), &GSAISteeringBehavior::get_*agent);
ClassDB::bind_method(D_METHOD("set_*agent", "value"), &GSAISteeringBehavior::set_*agent);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "*agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_*agent", "get_*agent");
ClassDB::bind_method(D_METHOD("calculate_steering", "acceleration"), &GSAISteeringBehavior::calculate_steering);
ClassDB::bind_method(D_METHOD("_calculate_steering", "acceleration"), &GSAISteeringBehavior::_calculate_steering);
}