mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
|
|
#include "gsai_utils.h"
|
|
|
|
|
|
|
|
// Math and vector utility functions.;
|
|
// @Category - Utilities;
|
|
// Returns the `vector` with its length capped to `limit`.;
|
|
|
|
Vector3 GSAIUtils::clampedv3(const Vector3 &vector, const float limit) {
|
|
float length_squared = vector.length_squared();
|
|
float limit_squared = limit * limit;
|
|
|
|
if (length_squared > limit_squared) {
|
|
vector *= sqrt(limit_squared / length_squared);
|
|
}
|
|
|
|
return vector;
|
|
}
|
|
|
|
// Returns an angle in radians between the positive X axis and the `vector`.;
|
|
//;
|
|
// This assumes orientation for 3D agents that are upright and rotate;
|
|
// around the Y axis.;
|
|
|
|
float GSAIUtils::vector3_to_angle(const Vector3 &vector) {
|
|
return atan2(vector.x, vector.z);
|
|
}
|
|
|
|
// Returns an angle in radians between the positive X axis and the `vector`.;
|
|
|
|
float GSAIUtils::vector2_to_angle(const Vector2 &vector) {
|
|
return atan2(vector.x, -vector.y);
|
|
}
|
|
|
|
// Returns a directional vector from the given orientation angle.;
|
|
//;
|
|
// This assumes orientation for 2D agents or 3D agents that are upright and;
|
|
// rotate around the Y axis.;
|
|
|
|
Vector2 GSAIUtils::angle_to_vector2(const float angle) {
|
|
return Vector2(sin(-angle), cos(angle));
|
|
}
|
|
|
|
// Returns a vector2 with `vector`'s x and y components.;
|
|
|
|
Vector2 GSAIUtils::to_vector2(const Vector3 &vector) {
|
|
return Vector2(vector.x, vector.y);
|
|
}
|
|
|
|
// Returns a vector3 with `vector`'s x and y components and 0 in z.;
|
|
|
|
Vector3 GSAIUtils::to_vector3(const Vector2 &vector) {
|
|
return Vector3(vector.x, vector.y, 0);
|
|
}
|
|
|
|
}
|
|
|
|
GSAIUtils::GSAIUtils() {
|
|
}
|
|
|
|
GSAIUtils::~GSAIUtils() {
|
|
}
|
|
|
|
|
|
static void GSAIUtils::_bind_methods() {
|
|
|
|
}
|
|
|
|
|
|
|