pandemonium_engine/modules/paint/nodes/paint_node.h

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#ifndef PAINT_NODE_H
#define PAINT_NODE_H
#include "core/math/vector2i.h"
#include "scene/2d/node_2d.h"
class PaintProject;
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class PaintNode : public Node2D {
GDCLASS(PaintNode, Node2D);
public:
enum {
NOTIFICATION_PARENT_PAINT_NODE_RESIZED = 2500,
NOTIFICATION_PAINT_PROJECT_PRE_RENDER = 2501,
NOTIFICATION_PAINT_PROJECT_POST_RENDER = 2502,
};
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Vector2i get_size();
void set_size(const Vector2i &size);
bool get_draw_outline();
void set_draw_outline(const bool val);
Ref<Image> render_image();
virtual Ref<Image> _render_image();
Ref<Image> get_rendered_image();
virtual Ref<Image> _get_rendered_image();
bool render_should_evaluate_children();
virtual bool _render_should_evaluate_children();
void render_evaluate_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image);
void render_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image);
PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to);
int util_to_1d_v(const Vector2i &p, int w);
int util_to_1d(int x, int y, int w);
Vector2i util_to_2d(int idx, int w);
Color util_color_from_array(const PoolRealArray &color_array);
Color util_random_color();
Color util_random_color_alt();
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
virtual bool _forward_canvas_gui_input(const Ref<InputEvent> &p_event);
PaintProject *get_paint_project();
PaintNode *get_parent_paint_node();
PaintNode *find_parent_paint_node();
String get_configuration_warning() const;
void _propagate_notification_resized();
void _propagate_notification_project_pre_render();
void _propagate_notification_project_post_render();
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PaintNode();
~PaintNode();
protected:
void _notification(int p_what);
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static void _bind_methods();
Vector2i _size;
bool _draw_outline;
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};
#endif