pandemonium_engine/modules/paint/nodes/paint_node.h

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#ifndef PAINT_NODE_H
#define PAINT_NODE_H
#include "core/math/vector2i.h"
#include "scene/2d/node_2d.h"
class PaintProject;
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class PaintNode : public Node2D {
GDCLASS(PaintNode, Node2D);
public:
Vector2i get_size();
void set_size(const Vector2i &size);
PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to);
int util_to_1d_v(const Vector2i &p, int w);
int util_to_1d(int x, int y, int w);
Vector2i util_to_2d(int idx, int w);
Color util_color_from_array(const PoolRealArray &color_array);
Color util_random_color();
Color util_random_color_alt();
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
virtual bool _forward_canvas_gui_input(const Ref<InputEvent> &p_event);
PaintProject *get_paint_project();
String get_configuration_warning() const;
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PaintNode();
~PaintNode();
protected:
static void _bind_methods();
Vector2i _size;
};
#endif