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/*************************************************************************/
/* scene_tree_dock.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "scene_tree_dock.h"
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# include "core/config/project_settings.h"
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# include "core/error/error_list.h"
# include "core/error/error_macros.h"
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# include "core/input/input.h"
# include "core/input/input_event.h"
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# include "core/io/resource_loader.h"
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# include "core/io/resource_saver.h"
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# include "core/math/vector2.h"
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# include "core/object/class_db.h"
# include "core/object/ref_ptr.h"
# include "core/object/script_language.h"
# include "core/object/undo_redo.h"
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# include "core/os/file_access.h"
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# include "core/os/keyboard.h"
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# include "core/os/memory.h"
# include "core/os/os.h"
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# include "core/string/string_name.h"
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# include "core/typedefs.h"
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# include "core/variant/array.h"
# include "core/variant/dictionary.h"
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# include "core/variant/variant.h"
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# include "editor/animation_track_editor.h"
# include "editor/create_dialog.h"
# include "editor/editor_data.h"
# include "editor/editor_file_dialog.h"
# include "editor/editor_file_system.h"
# include "editor/editor_inspector.h"
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# include "editor/editor_node.h"
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# include "editor/editor_plugin.h"
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# include "editor/editor_scale.h"
# include "editor/editor_settings.h"
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# include "editor/editor_sub_scene.h"
# include "editor/inspector_dock.h"
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# include "editor/multi_node_edit.h"
# include "editor/plugins/animation_player_editor_plugin.h"
# include "editor/plugins/canvas_item_editor_plugin.h"
# include "editor/plugins/spatial_editor_plugin.h"
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# include "editor/quick_open.h"
# include "editor/rename_dialog.h"
# include "editor/reparent_dialog.h"
# include "editor/scene_tree_editor.h"
# include "editor/script_create_dialog.h"
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# include "editor/script_editor_debugger.h"
# include "modules/modules_enabled.gen.h" // For regex.
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# include "scene/2d/canvas_item.h"
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# include "scene/2d/node_2d.h"
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# include "scene/3d/spatial.h"
# include "scene/animation/animation_player.h"
# include "scene/gui/base_button.h"
# include "scene/gui/button.h"
# include "scene/gui/control.h"
# include "scene/gui/dialogs.h"
# include "scene/gui/label.h"
# include "scene/gui/line_edit.h"
# include "scene/gui/popup_menu.h"
# include "scene/gui/scroll_container.h"
# include "scene/gui/tool_button.h"
# include "scene/gui/tree.h"
# include "scene/main/node.h"
# include "scene/main/scene_tree.h"
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# include "scene/main/viewport.h"
# include "scene/property_utils.h"
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# include "scene/resources/animation.h"
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# include "scene/resources/packed_scene.h"
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# include "scene/resources/texture.h"
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# include "modules/modules_enabled.gen.h"
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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# include "editor_code_editor/editor_script_editor.h"
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# endif
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void SceneTreeDock : : _nodes_drag_begin ( ) {
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pending_click_select = nullptr ;
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}
void SceneTreeDock : : _quick_open ( ) {
instance_scenes ( quick_open - > get_selected_files ( ) , scene_tree - > get_selected ( ) ) ;
}
void SceneTreeDock : : _input ( Ref < InputEvent > p_event ) {
Ref < InputEventMouseButton > mb = p_event ;
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if ( mb . is_valid ( ) & & ( mb - > get_button_index ( ) = = BUTTON_LEFT | | mb - > get_button_index ( ) = = BUTTON_RIGHT ) ) {
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if ( mb - > is_pressed ( ) & & scene_tree - > get_rect ( ) . has_point ( scene_tree - > get_local_mouse_position ( ) ) ) {
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tree_clicked = true ;
} else if ( ! mb - > is_pressed ( ) ) {
tree_clicked = false ;
}
if ( ! mb - > is_pressed ( ) & & pending_click_select ) {
_push_item ( pending_click_select ) ;
pending_click_select = nullptr ;
}
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}
}
void SceneTreeDock : : _unhandled_key_input ( Ref < InputEvent > p_event ) {
ERR_FAIL_COND ( p_event . is_null ( ) ) ;
if ( get_viewport ( ) - > get_modal_stack_top ( ) ) {
return ; //ignore because of modal window
}
if ( get_focus_owner ( ) & & get_focus_owner ( ) - > is_text_field ( ) ) {
return ;
}
if ( ! p_event - > is_pressed ( ) | | p_event - > is_echo ( ) ) {
return ;
}
if ( ED_IS_SHORTCUT ( " scene_tree/rename " , p_event ) ) {
_tool_selected ( TOOL_RENAME ) ;
# ifdef MODULE_REGEX_ENABLED
} else if ( ED_IS_SHORTCUT ( " scene_tree/batch_rename " , p_event ) ) {
_tool_selected ( TOOL_BATCH_RENAME ) ;
# endif // MODULE_REGEX_ENABLED
} else if ( ED_IS_SHORTCUT ( " scene_tree/add_child_node " , p_event ) ) {
_tool_selected ( TOOL_NEW ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/instance_scene " , p_event ) ) {
_tool_selected ( TOOL_INSTANCE ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/expand_collapse_all " , p_event ) ) {
_tool_selected ( TOOL_EXPAND_COLLAPSE ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/cut_node " , p_event ) ) {
_tool_selected ( TOOL_CUT ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/copy_node " , p_event ) ) {
_tool_selected ( TOOL_COPY ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/paste_node " , p_event ) ) {
_tool_selected ( TOOL_PASTE ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/change_node_type " , p_event ) ) {
_tool_selected ( TOOL_REPLACE ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/duplicate " , p_event ) ) {
_tool_selected ( TOOL_DUPLICATE ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/attach_script " , p_event ) ) {
_tool_selected ( TOOL_ATTACH_SCRIPT ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/detach_script " , p_event ) ) {
_tool_selected ( TOOL_DETACH_SCRIPT ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/move_up " , p_event ) ) {
_tool_selected ( TOOL_MOVE_UP ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/move_down " , p_event ) ) {
_tool_selected ( TOOL_MOVE_DOWN ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/reparent " , p_event ) ) {
_tool_selected ( TOOL_REPARENT ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/merge_from_scene " , p_event ) ) {
_tool_selected ( TOOL_MERGE_FROM_SCENE ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/save_branch_as_scene " , p_event ) ) {
_tool_selected ( TOOL_NEW_SCENE_FROM ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/delete_no_confirm " , p_event ) ) {
_tool_selected ( TOOL_ERASE , true ) ;
} else if ( ED_IS_SHORTCUT ( " scene_tree/copy_node_path " , p_event ) ) {
_tool_selected ( TOOL_COPY_NODE_PATH ) ;
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} else if ( ED_IS_SHORTCUT ( " scene_tree/toggle_unique_name " , p_event ) ) {
_tool_selected ( TOOL_TOGGLE_SCENE_UNIQUE_NAME ) ;
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} else if ( ED_IS_SHORTCUT ( " scene_tree/delete " , p_event ) ) {
_tool_selected ( TOOL_ERASE ) ;
}
}
void SceneTreeDock : : instance ( const String & p_file ) {
Vector < String > scenes ;
scenes . push_back ( p_file ) ;
instance_scenes ( scenes , scene_tree - > get_selected ( ) ) ;
}
void SceneTreeDock : : instance_scenes ( const Vector < String > & p_files , Node * p_parent ) {
Node * parent = p_parent ;
if ( ! parent ) {
parent = scene_tree - > get_selected ( ) ;
}
if ( ! parent ) {
parent = edited_scene ;
}
if ( ! parent ) {
if ( p_files . size ( ) = = 1 ) {
accept - > set_text ( TTR ( " No parent to instance a child at. " ) ) ;
} else {
accept - > set_text ( TTR ( " No parent to instance the scenes at. " ) ) ;
}
accept - > popup_centered_minsize ( ) ;
return ;
} ;
_perform_instance_scenes ( p_files , parent , - 1 ) ;
}
void SceneTreeDock : : _perform_instance_scenes ( const Vector < String > & p_files , Node * parent , int p_pos ) {
ERR_FAIL_COND ( ! parent ) ;
Vector < Node * > instances ;
bool error = false ;
for ( int i = 0 ; i < p_files . size ( ) ; i + + ) {
Ref < PackedScene > sdata = ResourceLoader : : load ( p_files [ i ] ) ;
if ( ! sdata . is_valid ( ) ) {
current_option = - 1 ;
accept - > set_text ( vformat ( TTR ( " Error loading scene from %s " ) , p_files [ i ] ) ) ;
accept - > popup_centered_minsize ( ) ;
error = true ;
break ;
}
Node * instanced_scene = sdata - > instance ( PackedScene : : GEN_EDIT_STATE_INSTANCE ) ;
if ( ! instanced_scene ) {
current_option = - 1 ;
accept - > set_text ( vformat ( TTR ( " Error instancing scene from %s " ) , p_files [ i ] ) ) ;
accept - > popup_centered_minsize ( ) ;
error = true ;
break ;
}
if ( edited_scene - > get_filename ( ) ! = " " ) {
if ( _cyclical_dependency_exists ( edited_scene - > get_filename ( ) , instanced_scene ) ) {
accept - > set_text ( vformat ( TTR ( " Cannot instance the scene '%s' because the current scene exists within one of its nodes. " ) , p_files [ i ] ) ) ;
accept - > popup_centered_minsize ( ) ;
error = true ;
break ;
}
}
instanced_scene - > set_filename ( ProjectSettings : : get_singleton ( ) - > localize_path ( p_files [ i ] ) ) ;
instances . push_back ( instanced_scene ) ;
}
if ( error ) {
for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
memdelete ( instances [ i ] ) ;
}
return ;
}
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Instance Scene(s) " ) ) ;
for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
Node * instanced_scene = instances [ i ] ;
editor_data - > get_undo_redo ( ) . add_do_method ( parent , " add_child " , instanced_scene ) ;
if ( p_pos > = 0 ) {
editor_data - > get_undo_redo ( ) . add_do_method ( parent , " move_child " , instanced_scene , p_pos + i ) ;
}
editor_data - > get_undo_redo ( ) . add_do_method ( instanced_scene , " set_owner " , edited_scene ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " clear " ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " add_node " , instanced_scene ) ;
editor_data - > get_undo_redo ( ) . add_do_reference ( instanced_scene ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( parent , " remove_child " , instanced_scene ) ;
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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String new_name = parent - > validate_child_name ( instanced_scene ) ;
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EditorScriptEditorDebugger * sed = EditorScriptEditor : : get_singleton ( ) - > get_debugger ( ) ;
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editor_data - > get_undo_redo ( ) . add_do_method ( sed , " live_debug_instance_node " , edited_scene - > get_path_to ( parent ) , p_files [ i ] , new_name ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( sed , " live_debug_remove_node " , NodePath ( String ( edited_scene - > get_path_to ( parent ) ) . plus_file ( new_name ) ) ) ;
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# endif
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}
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
_push_item ( instances [ instances . size ( ) - 1 ] ) ;
for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
emit_signal ( " node_created " , instances [ i ] ) ;
}
}
void SceneTreeDock : : _replace_with_branch_scene ( const String & p_file , Node * base ) {
Ref < PackedScene > sdata = ResourceLoader : : load ( p_file ) ;
if ( ! sdata . is_valid ( ) ) {
accept - > set_text ( vformat ( TTR ( " Error loading scene from %s " ) , p_file ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
Node * instanced_scene = sdata - > instance ( PackedScene : : GEN_EDIT_STATE_INSTANCE ) ;
if ( ! instanced_scene ) {
accept - > set_text ( vformat ( TTR ( " Error instancing scene from %s " ) , p_file ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
UndoRedo * undo_redo = editor - > get_undo_redo ( ) ;
undo_redo - > create_action ( TTR ( " Replace with Branch Scene " ) ) ;
Node * parent = base - > get_parent ( ) ;
int pos = base - > get_index ( ) ;
undo_redo - > add_do_method ( parent , " remove_child " , base ) ;
undo_redo - > add_undo_method ( parent , " remove_child " , instanced_scene ) ;
undo_redo - > add_do_method ( parent , " add_child " , instanced_scene ) ;
undo_redo - > add_undo_method ( parent , " add_child " , base ) ;
undo_redo - > add_do_method ( parent , " move_child " , instanced_scene , pos ) ;
undo_redo - > add_undo_method ( parent , " move_child " , base , pos ) ;
List < Node * > owned ;
base - > get_owned_by ( base - > get_owner ( ) , & owned ) ;
Array owners ;
for ( List < Node * > : : Element * F = owned . front ( ) ; F ; F = F - > next ( ) ) {
owners . push_back ( F - > get ( ) ) ;
}
undo_redo - > add_do_method ( instanced_scene , " set_owner " , edited_scene ) ;
undo_redo - > add_undo_method ( this , " _set_owners " , edited_scene , owners ) ;
undo_redo - > add_do_method ( editor_selection , " clear " ) ;
undo_redo - > add_undo_method ( editor_selection , " clear " ) ;
undo_redo - > add_do_method ( editor_selection , " add_node " , instanced_scene ) ;
undo_redo - > add_undo_method ( editor_selection , " add_node " , base ) ;
undo_redo - > add_do_property ( scene_tree , " set_selected " , instanced_scene ) ;
undo_redo - > add_undo_property ( scene_tree , " set_selected " , base ) ;
undo_redo - > add_do_reference ( instanced_scene ) ;
undo_redo - > add_undo_reference ( base ) ;
undo_redo - > commit_action ( ) ;
}
bool SceneTreeDock : : _cyclical_dependency_exists ( const String & p_target_scene_path , Node * p_desired_node ) {
int childCount = p_desired_node - > get_child_count ( ) ;
if ( _track_inherit ( p_target_scene_path , p_desired_node ) ) {
return true ;
}
for ( int i = 0 ; i < childCount ; i + + ) {
Node * child = p_desired_node - > get_child ( i ) ;
if ( _cyclical_dependency_exists ( p_target_scene_path , child ) ) {
return true ;
}
}
return false ;
}
bool SceneTreeDock : : _track_inherit ( const String & p_target_scene_path , Node * p_desired_node ) {
Node * p = p_desired_node ;
bool result = false ;
Vector < Node * > instances ;
while ( true ) {
if ( p - > get_filename ( ) = = p_target_scene_path ) {
result = true ;
break ;
}
Ref < SceneState > ss = p - > get_scene_inherited_state ( ) ;
if ( ss . is_valid ( ) ) {
String path = ss - > get_path ( ) ;
Ref < PackedScene > data = ResourceLoader : : load ( path ) ;
if ( data . is_valid ( ) ) {
p = data - > instance ( PackedScene : : GEN_EDIT_STATE_INSTANCE ) ;
if ( ! p ) {
continue ;
}
instances . push_back ( p ) ;
} else {
break ;
}
} else {
break ;
}
}
for ( int i = 0 ; i < instances . size ( ) ; i + + ) {
memdelete ( instances [ i ] ) ;
}
return result ;
}
void SceneTreeDock : : _tool_selected ( int p_tool , bool p_confirm_override ) {
current_option = p_tool ;
switch ( p_tool ) {
# ifdef MODULE_REGEX_ENABLED
case TOOL_BATCH_RENAME : {
if ( editor_selection - > get_selected_node_list ( ) . size ( ) > 1 ) {
rename_dialog - > popup_centered ( ) ;
}
} break ;
# endif // MODULE_REGEX_ENABLED
case TOOL_RENAME : {
Tree * tree = scene_tree - > get_scene_tree ( ) ;
if ( tree - > is_anything_selected ( ) ) {
tree - > grab_focus ( ) ;
tree - > edit_selected ( ) ;
}
} break ;
case TOOL_NEW :
case TOOL_REPARENT_TO_NEW_NODE : {
if ( reset_create_dialog & & ! p_confirm_override ) {
create_dialog - > set_base_type ( " Node " ) ;
reset_create_dialog = false ;
}
// Prefer nodes that inherit from the current scene root.
Node * current_edited_scene_root = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ;
if ( current_edited_scene_root ) {
String root_class = current_edited_scene_root - > get_class_name ( ) ;
static Vector < String > preferred_types ;
if ( preferred_types . empty ( ) ) {
preferred_types . push_back ( " Control " ) ;
preferred_types . push_back ( " Node2D " ) ;
preferred_types . push_back ( " Spatial " ) ;
}
for ( int i = 0 ; i < preferred_types . size ( ) ; i + + ) {
if ( ClassDB : : is_parent_class ( root_class , preferred_types [ i ] ) ) {
create_dialog - > set_preferred_search_result_type ( preferred_types [ i ] ) ;
break ;
}
}
}
create_dialog - > popup_create ( true ) ;
if ( ! p_confirm_override ) {
emit_signal ( " add_node_used " ) ;
}
} break ;
case TOOL_INSTANCE : {
Node * scene = edited_scene ;
if ( ! scene ) {
EditorNode : : get_singleton ( ) - > new_inherited_scene ( ) ;
break ;
}
quick_open - > popup_dialog ( " PackedScene " , true ) ;
quick_open - > set_title ( TTR ( " Instance Child Scene " ) ) ;
if ( ! p_confirm_override ) {
emit_signal ( " add_node_used " ) ;
}
} break ;
case TOOL_EXPAND_COLLAPSE : {
if ( ! scene_tree - > get_selected ( ) ) {
break ;
}
Tree * tree = scene_tree - > get_scene_tree ( ) ;
TreeItem * selected_item = tree - > get_selected ( ) ;
if ( ! selected_item ) {
selected_item = tree - > get_root ( ) ;
}
bool collapsed = _is_collapsed_recursive ( selected_item ) ;
_set_collapsed_recursive ( selected_item , ! collapsed ) ;
tree - > ensure_cursor_is_visible ( ) ;
} break ;
case TOOL_CUT :
case TOOL_COPY : {
if ( ! edited_scene | | ( p_tool = = TOOL_CUT & & ! _validate_no_foreign ( ) ) ) {
break ;
}
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . size ( ) = = 0 ) {
break ;
}
if ( ! node_clipboard . empty ( ) ) {
_clear_clipboard ( ) ;
}
clipboard_source_scene = editor - > get_edited_scene ( ) - > get_filename ( ) ;
selection . sort_custom < Node : : Comparator > ( ) ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
Node * node = E - > get ( ) ;
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RBMap < const Node * , Node * > duplimap ;
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Node * dup = node - > duplicate_from_editor ( duplimap ) ;
ERR_CONTINUE ( ! dup ) ;
node_clipboard . push_back ( dup ) ;
}
if ( p_tool = = TOOL_CUT ) {
_delete_confirm ( true ) ;
}
} break ;
case TOOL_PASTE : {
if ( node_clipboard . empty ( ) | | ! edited_scene ) {
break ;
}
bool has_cycle = false ;
if ( edited_scene - > get_filename ( ) ! = String ( ) ) {
for ( List < Node * > : : Element * E = node_clipboard . front ( ) ; E ; E = E - > next ( ) ) {
if ( edited_scene - > get_filename ( ) = = E - > get ( ) - > get_filename ( ) ) {
has_cycle = true ;
break ;
}
}
}
if ( has_cycle ) {
current_option = - 1 ;
accept - > set_text ( TTR ( " Can't paste root node into the same scene. " ) ) ;
accept - > popup_centered ( ) ;
break ;
}
Node * paste_parent = edited_scene ;
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . size ( ) > 0 ) {
paste_parent = selection . back ( ) - > get ( ) ;
}
Node * owner = paste_parent - > get_owner ( ) ;
if ( ! owner ) {
owner = paste_parent ;
}
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Paste Node(s) " ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " clear " ) ;
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RBMap < RES , RES > resource_remap ;
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String target_scene = editor - > get_edited_scene ( ) - > get_filename ( ) ;
if ( target_scene ! = clipboard_source_scene ) {
if ( ! clipboard_resource_remap . has ( target_scene ) ) {
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RBMap < RES , RES > remap ;
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for ( List < Node * > : : Element * E = node_clipboard . front ( ) ; E ; E = E - > next ( ) ) {
_create_remap_for_node ( E - > get ( ) , remap ) ;
}
clipboard_resource_remap [ target_scene ] = remap ;
}
resource_remap = clipboard_resource_remap [ target_scene ] ;
}
for ( List < Node * > : : Element * E = node_clipboard . front ( ) ; E ; E = E - > next ( ) ) {
Node * node = E - > get ( ) ;
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RBMap < const Node * , Node * > duplimap ;
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Node * dup = node - > duplicate_from_editor ( duplimap , resource_remap ) ;
ERR_CONTINUE ( ! dup ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( paste_parent , " add_child " , dup ) ;
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for ( RBMap < const Node * , Node * > : : Element * E2 = duplimap . front ( ) ; E2 ; E2 = E2 - > next ( ) ) {
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Node * d = E2 - > value ( ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( d , " set_owner " , owner ) ;
}
editor_data - > get_undo_redo ( ) . add_do_method ( dup , " set_owner " , owner ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " add_node " , dup ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( paste_parent , " remove_child " , dup ) ;
editor_data - > get_undo_redo ( ) . add_do_reference ( dup ) ;
if ( node_clipboard . size ( ) = = 1 ) {
editor_data - > get_undo_redo ( ) . add_do_method ( editor , " push_item " , dup ) ;
}
}
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
} break ;
case TOOL_REPLACE : {
if ( ! _validate_no_foreign ( ) ) {
break ;
}
if ( ! _validate_no_instance ( ) ) {
break ;
}
if ( reset_create_dialog ) {
create_dialog - > set_base_type ( " Node " ) ;
reset_create_dialog = false ;
}
Node * selected = scene_tree - > get_selected ( ) ;
if ( ! selected & & ! editor_selection - > get_selected_node_list ( ) . empty ( ) ) {
selected = editor_selection - > get_selected_node_list ( ) . front ( ) - > get ( ) ;
}
if ( selected ) {
create_dialog - > popup_create ( false , true , selected - > get_class ( ) ) ;
}
} break ;
case TOOL_EXTEND_SCRIPT : {
attach_script_to_selected ( true ) ;
} break ;
case TOOL_ATTACH_SCRIPT : {
attach_script_to_selected ( false ) ;
} break ;
case TOOL_DETACH_SCRIPT : {
Array selection = editor_selection - > get_selected_nodes ( ) ;
if ( selection . empty ( ) ) {
return ;
}
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Detach Script " ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor , " push_item " , ( Script * ) nullptr ) ;
for ( int i = 0 ; i < selection . size ( ) ; i + + ) {
Node * n = Object : : cast_to < Node > ( selection [ i ] ) ;
Ref < Script > existing = n - > get_script ( ) ;
Ref < Script > empty = EditorNode : : get_singleton ( ) - > get_object_custom_type_base ( n ) ;
if ( existing ! = empty ) {
editor_data - > get_undo_redo ( ) . add_do_method ( n , " set_script " , empty ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( n , " set_script " , existing ) ;
}
}
editor_data - > get_undo_redo ( ) . add_do_method ( this , " _update_script_button " ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( this , " _update_script_button " ) ;
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
} break ;
case TOOL_MOVE_UP :
case TOOL_MOVE_DOWN : {
if ( ! scene_tree - > get_selected ( ) ) {
break ;
}
if ( scene_tree - > get_selected ( ) = = edited_scene ) {
current_option = - 1 ;
accept - > set_text ( TTR ( " This operation can't be done on the tree root. " ) ) ;
accept - > popup_centered_minsize ( ) ;
break ;
}
if ( ! _validate_no_foreign ( ) ) {
break ;
}
bool MOVING_DOWN = ( p_tool = = TOOL_MOVE_DOWN ) ;
bool MOVING_UP = ! MOVING_DOWN ;
Node * common_parent = scene_tree - > get_selected ( ) - > get_parent ( ) ;
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
selection . sort_custom < Node : : Comparator > ( ) ; // sort by index
if ( MOVING_DOWN ) {
selection . invert ( ) ;
}
int lowest_id = common_parent - > get_child_count ( ) - 1 ;
int highest_id = 0 ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
int index = E - > get ( ) - > get_index ( ) ;
if ( index > highest_id ) {
highest_id = index ;
}
if ( index < lowest_id ) {
lowest_id = index ;
}
if ( E - > get ( ) - > get_parent ( ) ! = common_parent ) {
common_parent = nullptr ;
}
}
if ( ! common_parent | | ( MOVING_DOWN & & highest_id > = common_parent - > get_child_count ( ) - MOVING_DOWN ) | | ( MOVING_UP & & lowest_id = = 0 ) ) {
break ; // one or more nodes can not be moved
}
if ( selection . size ( ) = = 1 ) {
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Move Node In Parent " ) ) ;
}
if ( selection . size ( ) > 1 ) {
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Move Nodes In Parent " ) ) ;
}
for ( int i = 0 ; i < selection . size ( ) ; i + + ) {
Node * top_node = selection [ i ] ;
Node * bottom_node = selection [ selection . size ( ) - 1 - i ] ;
ERR_FAIL_COND ( ! top_node - > get_parent ( ) ) ;
ERR_FAIL_COND ( ! bottom_node - > get_parent ( ) ) ;
int bottom_node_pos = bottom_node - > get_index ( ) ;
int top_node_pos_next = top_node - > get_index ( ) + ( MOVING_DOWN ? 1 : - 1 ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( top_node - > get_parent ( ) , " move_child " , top_node , top_node_pos_next ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( bottom_node - > get_parent ( ) , " move_child " , bottom_node , bottom_node_pos ) ;
}
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
} break ;
case TOOL_DUPLICATE : {
if ( ! edited_scene ) {
break ;
}
if ( editor_selection - > is_selected ( edited_scene ) ) {
current_option = - 1 ;
accept - > set_text ( TTR ( " This operation can't be done on the tree root. " ) ) ;
accept - > popup_centered_minsize ( ) ;
break ;
}
if ( ! _validate_no_foreign ( ) ) {
break ;
}
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . size ( ) = = 0 ) {
break ;
}
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Duplicate Node(s) " ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " clear " ) ;
Node * dupsingle = nullptr ;
selection . sort_custom < Node : : Comparator > ( ) ;
Node * add_below_node = selection . back ( ) - > get ( ) ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
Node * node = E - > get ( ) ;
Node * parent = node - > get_parent ( ) ;
List < Node * > owned ;
node - > get_owned_by ( node - > get_owner ( ) , & owned ) ;
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RBMap < const Node * , Node * > duplimap ;
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Node * dup = node - > duplicate_from_editor ( duplimap ) ;
ERR_CONTINUE ( ! dup ) ;
if ( selection . size ( ) = = 1 ) {
dupsingle = dup ;
}
dup - > set_name ( parent - > validate_child_name ( dup ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( parent , " add_child_below_node " , add_below_node , dup ) ;
for ( List < Node * > : : Element * F = owned . front ( ) ; F ; F = F - > next ( ) ) {
if ( ! duplimap . has ( F - > get ( ) ) ) {
continue ;
}
Node * d = duplimap [ F - > get ( ) ] ;
editor_data - > get_undo_redo ( ) . add_do_method ( d , " set_owner " , node - > get_owner ( ) ) ;
}
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " add_node " , dup ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( parent , " remove_child " , dup ) ;
editor_data - > get_undo_redo ( ) . add_do_reference ( dup ) ;
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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EditorScriptEditorDebugger * sed = EditorScriptEditor : : get_singleton ( ) - > get_debugger ( ) ;
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editor_data - > get_undo_redo ( ) . add_do_method ( sed , " live_debug_duplicate_node " , edited_scene - > get_path_to ( node ) , dup - > get_name ( ) ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( sed , " live_debug_remove_node " , NodePath ( String ( edited_scene - > get_path_to ( parent ) ) . plus_file ( dup - > get_name ( ) ) ) ) ;
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# endif
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add_below_node = dup ;
}
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
if ( dupsingle ) {
_push_item ( dupsingle ) ;
}
} break ;
case TOOL_REPARENT : {
if ( ! scene_tree - > get_selected ( ) ) {
break ;
}
if ( editor_selection - > is_selected ( edited_scene ) ) {
current_option = - 1 ;
accept - > set_text ( TTR ( " This operation can't be done on the tree root. " ) ) ;
accept - > popup_centered_minsize ( ) ;
break ;
}
if ( ! _validate_no_foreign ( ) ) {
break ;
}
List < Node * > nodes = editor_selection - > get_selected_node_list ( ) ;
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RBSet < Node * > nodeset ;
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for ( List < Node * > : : Element * E = nodes . front ( ) ; E ; E = E - > next ( ) ) {
nodeset . insert ( E - > get ( ) ) ;
}
reparent_dialog - > popup_centered_ratio ( ) ;
reparent_dialog - > set_current ( nodeset ) ;
} break ;
case TOOL_MAKE_ROOT : {
List < Node * > nodes = editor_selection - > get_selected_node_list ( ) ;
ERR_FAIL_COND ( nodes . size ( ) ! = 1 ) ;
Node * node = nodes . front ( ) - > get ( ) ;
Node * root = get_tree ( ) - > get_edited_scene_root ( ) ;
if ( node = = root ) {
return ;
}
//check that from node to root, all owners are right
if ( root - > get_scene_inherited_state ( ) . is_valid ( ) ) {
accept - > set_text ( TTR ( " Can't reparent nodes in inherited scenes, order of nodes can't change. " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
if ( node - > get_owner ( ) ! = root ) {
accept - > set_text ( TTR ( " Node must belong to the edited scene to become root. " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
if ( node - > get_filename ( ) ! = String ( ) ) {
accept - > set_text ( TTR ( " Instantiated scenes can't become root " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Make node as Root " ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( node - > get_parent ( ) , " remove_child " , node ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor , " set_edited_scene " , node ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( node , " add_child " , root ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( node , " set_filename " , root - > get_filename ( ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( root , " set_filename " , String ( ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( node , " set_owner " , ( Object * ) nullptr ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( root , " set_owner " , node ) ;
_node_replace_owner ( root , root , node , MODE_DO ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( root , " set_filename " , root - > get_filename ( ) ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node , " set_filename " , String ( ) ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node , " remove_child " , root ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( editor , " set_edited_scene " , root ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node - > get_parent ( ) , " add_child " , node ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node - > get_parent ( ) , " move_child " , node , node - > get_index ( ) ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( root , " set_owner " , ( Object * ) nullptr ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node , " set_owner " , root ) ;
_node_replace_owner ( root , root , root , MODE_UNDO ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( scene_tree , " update_tree " ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( scene_tree , " update_tree " ) ;
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
} break ;
case TOOL_MULTI_EDIT : {
Node * root = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ;
if ( ! root ) {
break ;
}
Ref < MultiNodeEdit > mne = memnew ( MultiNodeEdit ) ;
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for ( const RBMap < Node * , Object * > : : Element * E = editor_selection - > get_selection ( ) . front ( ) ; E ; E = E - > next ( ) ) {
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mne - > add_node ( root - > get_path_to ( E - > key ( ) ) ) ;
}
_push_item ( mne . ptr ( ) ) ;
} break ;
case TOOL_ERASE : {
List < Node * > remove_list = editor_selection - > get_selected_node_list ( ) ;
if ( remove_list . empty ( ) ) {
return ;
}
if ( ! _validate_no_foreign ( ) ) {
break ;
}
if ( p_confirm_override ) {
_delete_confirm ( ) ;
} else {
String msg ;
if ( remove_list . size ( ) > 1 ) {
bool any_children = false ;
for ( int i = 0 ; ! any_children & & i < remove_list . size ( ) ; i + + ) {
any_children = remove_list [ i ] - > get_child_count ( ) > 0 ;
}
msg = vformat ( any_children ? TTR ( " Delete %d nodes and any children? " ) : TTR ( " Delete %d nodes? " ) , remove_list . size ( ) ) ;
} else {
Node * node = remove_list [ 0 ] ;
if ( node = = editor_data - > get_edited_scene_root ( ) ) {
msg = vformat ( TTR ( " Delete the root node \" %s \" ? " ) , node - > get_name ( ) ) ;
} else if ( node - > get_filename ( ) = = " " & & node - > get_child_count ( ) > 0 ) {
// Display this message only for non-instanced scenes
msg = vformat ( TTR ( " Delete node \" %s \" and its children? " ) , node - > get_name ( ) ) ;
} else {
msg = vformat ( TTR ( " Delete node \" %s \" ? " ) , node - > get_name ( ) ) ;
}
}
delete_dialog - > set_text ( msg ) ;
// Resize the dialog to its minimum size.
// This prevents the dialog from being too wide after displaying
// a deletion confirmation for a node with a long name.
delete_dialog - > set_size ( Size2 ( ) ) ;
delete_dialog - > popup_centered_minsize ( ) ;
}
} break ;
case TOOL_MERGE_FROM_SCENE : {
EditorNode : : get_singleton ( ) - > merge_from_scene ( ) ;
} break ;
case TOOL_NEW_SCENE_FROM : {
Node * scene = editor_data - > get_edited_scene_root ( ) ;
if ( ! scene ) {
accept - > set_text ( TTR ( " Saving the branch as a scene requires having a scene open in the editor. " ) ) ;
accept - > popup_centered_minsize ( ) ;
break ;
}
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . size ( ) ! = 1 ) {
accept - > set_text ( vformat ( TTR ( " Saving the branch as a scene requires selecting only one node, but you have selected %d nodes. " ) , selection . size ( ) ) ) ;
accept - > popup_centered_minsize ( ) ;
break ;
}
Node * tocopy = selection . front ( ) - > get ( ) ;
if ( tocopy = = scene ) {
accept - > set_text ( TTR ( " Can't save the root node branch as an instanced scene. \n To create an editable copy of the current scene, duplicate it using the FileSystem dock context menu \n or create an inherited scene using Scene > New Inherited Scene... instead. " ) ) ;
accept - > popup_centered_minsize ( ) ;
break ;
}
if ( tocopy ! = editor_data - > get_edited_scene_root ( ) & & tocopy - > get_filename ( ) ! = " " ) {
accept - > set_text ( TTR ( " Can't save the branch of an already instanced scene. \n To create a variation of a scene, you can make an inherited scene based on the instanced scene using Scene > New Inherited Scene... instead. " ) ) ;
accept - > popup_centered_minsize ( ) ;
break ;
}
if ( tocopy - > get_owner ( ) ! = scene ) {
accept - > set_text ( TTR ( " Can't save a branch which is a child of an already instantiated scene. \n To save this branch into its own scene, open the original scene, right click on this branch, and select \" Save Branch as Scene \" . " ) ) ;
accept - > popup_centered ( ) ;
break ;
}
if ( scene - > get_scene_inherited_state ( ) . is_valid ( ) & & scene - > get_scene_inherited_state ( ) - > find_node_by_path ( scene - > get_path_to ( tocopy ) ) > = 0 ) {
accept - > set_text ( TTR ( " Can't save a branch which is part of an inherited scene. \n To save this branch into its own scene, open the original scene, right click on this branch, and select \" Save Branch as Scene \" . " ) ) ;
accept - > popup_centered ( ) ;
break ;
}
new_scene_from_dialog - > set_mode ( EditorFileDialog : : MODE_SAVE_FILE ) ;
List < String > extensions ;
Ref < PackedScene > sd = memnew ( PackedScene ) ;
ResourceSaver : : get_recognized_extensions ( sd , & extensions ) ;
new_scene_from_dialog - > clear_filters ( ) ;
for ( int i = 0 ; i < extensions . size ( ) ; i + + ) {
new_scene_from_dialog - > add_filter ( " *. " + extensions [ i ] + " ; " + extensions [ i ] . to_upper ( ) ) ;
}
String existing ;
if ( extensions . size ( ) ) {
String root_name ( tocopy - > get_name ( ) ) ;
existing = root_name + " . " + extensions . front ( ) - > get ( ) . to_lower ( ) ;
}
new_scene_from_dialog - > set_current_path ( existing ) ;
new_scene_from_dialog - > popup_centered_ratio ( ) ;
new_scene_from_dialog - > set_title ( TTR ( " Save New Scene As... " ) ) ;
} break ;
case TOOL_COPY_NODE_PATH : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node ) {
Node * root = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ;
NodePath path = root - > get_path ( ) . rel_path_to ( node - > get_path ( ) ) ;
OS : : get_singleton ( ) - > set_clipboard ( path ) ;
}
}
} break ;
case TOOL_OPEN_DOCUMENTATION : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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for ( int i = 0 ; i < selection . size ( ) ; i + + ) {
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EditorScriptEditor : : get_singleton ( ) - > goto_help ( " class_name: " + selection [ i ] - > get_class ( ) ) ;
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}
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# endif
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EditorNode : : get_singleton ( ) - > set_visible_editor ( EditorNode : : EDITOR_SCRIPT ) ;
} break ;
case TOOL_SCENE_EDITABLE_CHILDREN : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node ) {
bool editable = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > is_editable_instance ( node ) ;
if ( editable ) {
editable_instance_remove_dialog - > set_text ( TTR ( " Disabling \" editable_instance \" will cause all properties of the node to be reverted to their default. " ) ) ;
editable_instance_remove_dialog - > popup_centered_minsize ( ) ;
break ;
}
_toggle_editable_children ( node ) ;
}
}
} break ;
case TOOL_SCENE_USE_PLACEHOLDER : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node ) {
bool editable = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > is_editable_instance ( node ) ;
bool placeholder = node - > get_scene_instance_load_placeholder ( ) ;
// Fire confirmation dialog when children are editable.
if ( editable & & ! placeholder ) {
placeholder_editable_instance_remove_dialog - > set_text ( TTR ( " Enabling \" Load As Placeholder \" will disable \" Editable Children \" and cause all properties of the node to be reverted to their default. " ) ) ;
placeholder_editable_instance_remove_dialog - > popup_centered_minsize ( ) ;
break ;
}
placeholder = ! placeholder ;
if ( placeholder ) {
EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > set_editable_instance ( node , false ) ;
}
node - > set_scene_instance_load_placeholder ( placeholder ) ;
scene_tree - > update_tree ( ) ;
}
}
} break ;
case TOOL_SCENE_MAKE_LOCAL : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node ) {
Node * root = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ;
UndoRedo * undo_redo = & editor_data - > get_undo_redo ( ) ;
if ( ! root ) {
break ;
}
ERR_FAIL_COND ( node - > get_filename ( ) = = String ( ) ) ;
undo_redo - > create_action ( TTR ( " Make Local " ) ) ;
undo_redo - > add_do_method ( node , " set_filename " , " " ) ;
undo_redo - > add_undo_method ( node , " set_filename " , node - > get_filename ( ) ) ;
_node_replace_owner ( node , node , root ) ;
undo_redo - > add_do_method ( scene_tree , " update_tree " ) ;
undo_redo - > add_undo_method ( scene_tree , " update_tree " ) ;
undo_redo - > commit_action ( ) ;
}
}
} break ;
case TOOL_SCENE_OPEN : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node ) {
scene_tree - > emit_signal ( " open " , node - > get_filename ( ) ) ;
}
}
} break ;
case TOOL_SCENE_CLEAR_INHERITANCE : {
clear_inherit_confirm - > popup_centered_minsize ( ) ;
} break ;
case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node ) {
node - > set_scene_inherited_state ( Ref < SceneState > ( ) ) ;
scene_tree - > update_tree ( ) ;
EditorNode : : get_singleton ( ) - > get_inspector ( ) - > update_tree ( ) ;
}
}
} break ;
case TOOL_SCENE_OPEN_INHERITED : {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node & & node - > get_scene_inherited_state ( ) . is_valid ( ) ) {
scene_tree - > emit_signal ( " open " , node - > get_scene_inherited_state ( ) - > get_path ( ) ) ;
}
}
} break ;
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case TOOL_TOGGLE_SCENE_UNIQUE_NAME : {
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// Enabling/disabling based on the same node based on which the checkbox in the menu is checked/unchecked.
List < Node * > : : Element * first_selected = editor_selection - > get_selected_node_list ( ) . front ( ) ;
if ( first_selected = = nullptr ) {
return ;
}
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if ( first_selected - > get ( ) = = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ) {
// Exclude Root Node. It should never be unique name in its own scene!
editor_selection - > remove_node ( first_selected - > get ( ) ) ;
first_selected = editor_selection - > get_selected_node_list ( ) . front ( ) ;
if ( first_selected = = nullptr ) {
return ;
}
}
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bool enabling = ! first_selected - > get ( ) - > is_unique_name_in_owner ( ) ;
List < Node * > full_selection = editor_selection - > get_full_selected_node_list ( ) ;
UndoRedo * undo_redo = & editor_data - > get_undo_redo ( ) ;
if ( enabling ) {
Vector < Node * > new_unique_nodes ;
Vector < StringName > new_unique_names ;
Vector < StringName > cant_be_set_unique_names ;
for ( List < Node * > : : Element * e = full_selection . front ( ) ; e ; e = e - > next ( ) ) {
Node * node = e - > get ( ) ;
if ( node - > is_unique_name_in_owner ( ) ) {
continue ;
}
StringName name = node - > get_name ( ) ;
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if ( new_unique_names . find ( name ) ! = - 1 | | get_tree ( ) - > get_edited_scene_root ( ) - > get_node_or_null ( " % " + String ( name ) ) ! = nullptr ) {
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cant_be_set_unique_names . push_back ( name ) ;
} else {
new_unique_nodes . push_back ( node ) ;
new_unique_names . push_back ( name ) ;
}
}
if ( new_unique_nodes . size ( ) ) {
undo_redo - > create_action ( TTR ( " Enable Scene Unique Name(s) " ) ) ;
for ( int i = 0 ; i < new_unique_nodes . size ( ) ; i + + ) {
undo_redo - > add_do_method ( new_unique_nodes [ i ] , " set_unique_name_in_owner " , true ) ;
undo_redo - > add_undo_method ( new_unique_nodes [ i ] , " set_unique_name_in_owner " , false ) ;
}
undo_redo - > commit_action ( ) ;
}
if ( cant_be_set_unique_names . size ( ) ) {
String popup_text = TTR ( " Unique names already used by another node in the scene: " ) ;
popup_text + = " \n " ;
for ( int i = 0 ; i < cant_be_set_unique_names . size ( ) ; i + + ) {
popup_text + = " \n " + String ( cant_be_set_unique_names [ i ] ) ;
}
accept - > set_text ( popup_text ) ;
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accept - > popup_centered ( ) ;
}
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} else { // Disabling.
undo_redo - > create_action ( TTR ( " Disable Scene Unique Name(s) " ) ) ;
for ( List < Node * > : : Element * e = full_selection . front ( ) ; e ; e = e - > next ( ) ) {
Node * node = e - > get ( ) ;
if ( ! node - > is_unique_name_in_owner ( ) ) {
continue ;
}
undo_redo - > add_do_method ( node , " set_unique_name_in_owner " , false ) ;
undo_redo - > add_undo_method ( node , " set_unique_name_in_owner " , true ) ;
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}
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undo_redo - > commit_action ( ) ;
}
} break ;
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case TOOL_CREATE_2D_SCENE :
case TOOL_CREATE_3D_SCENE :
case TOOL_CREATE_USER_INTERFACE :
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case TOOL_CREATE_CUSTOM_ROOT_CLASS :
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case TOOL_CREATE_FAVORITE : {
Node * new_node = nullptr ;
if ( TOOL_CREATE_FAVORITE = = p_tool ) {
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String name = selected_root . get_slicec ( ' ' , 0 ) ;
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if ( ScriptServer : : is_global_class ( name ) ) {
new_node = Object : : cast_to < Node > ( ClassDB : : instance ( ScriptServer : : get_global_class_native_base ( name ) ) ) ;
Ref < Script > script = ResourceLoader : : load ( ScriptServer : : get_global_class_path ( name ) , " Script " ) ;
if ( new_node & & script . is_valid ( ) ) {
new_node - > set_script ( script . get_ref_ptr ( ) ) ;
new_node - > set_name ( name ) ;
}
} else {
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new_node = Object : : cast_to < Node > ( ClassDB : : instance ( selected_root ) ) ;
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}
if ( ! new_node ) {
new_node = memnew ( Node ) ;
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ERR_PRINT ( " Creating root from favorite ' " + selected_root + " ' failed. Creating 'Node' instead. " ) ;
}
} else if ( p_tool = = TOOL_CREATE_CUSTOM_ROOT_CLASS ) {
new_node = Object : : cast_to < Node > ( ClassDB : : instance ( selected_root ) ) ;
if ( ! new_node ) {
new_node = memnew ( Node ) ;
ERR_PRINT ( " Creating custom root ' " + selected_root + " ' failed. Creating 'Node' instead. " ) ;
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}
} else {
switch ( p_tool ) {
case TOOL_CREATE_2D_SCENE :
new_node = memnew ( Node2D ) ;
break ;
case TOOL_CREATE_3D_SCENE :
new_node = memnew ( Spatial ) ;
break ;
case TOOL_CREATE_USER_INTERFACE : {
Control * node = memnew ( Control ) ;
node - > set_anchors_and_margins_preset ( PRESET_WIDE ) ; //more useful for resizable UIs.
new_node = node ;
} break ;
}
}
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " New Scene Root " ) ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor , " set_edited_scene " , new_node ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( scene_tree , " update_tree " ) ;
editor_data - > get_undo_redo ( ) . add_do_reference ( new_node ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( editor , " set_edited_scene " , ( Object * ) nullptr ) ;
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
editor - > edit_node ( new_node ) ;
editor_selection - > clear ( ) ;
editor_selection - > add_node ( new_node ) ;
scene_tree - > get_scene_tree ( ) - > grab_focus ( ) ;
} break ;
default : {
if ( p_tool > = EDIT_SUBRESOURCE_BASE ) {
int idx = p_tool - EDIT_SUBRESOURCE_BASE ;
ERR_FAIL_INDEX ( idx , subresources . size ( ) ) ;
Object * obj = ObjectDB : : get_instance ( subresources [ idx ] ) ;
ERR_FAIL_COND ( ! obj ) ;
_push_item ( obj ) ;
}
}
}
}
void SceneTreeDock : : _property_selected ( int p_idx ) {
ERR_FAIL_NULL ( property_drop_node ) ;
_perform_property_drop ( property_drop_node , menu_properties - > get_item_metadata ( p_idx ) , ResourceLoader : : load ( resource_drop_path ) ) ;
property_drop_node = nullptr ;
}
void SceneTreeDock : : _perform_property_drop ( Node * p_node , String p_property , RES p_res ) {
editor_data - > get_undo_redo ( ) . create_action ( vformat ( TTR ( " Set %s " ) , p_property ) ) ;
editor_data - > get_undo_redo ( ) . add_do_property ( p_node , p_property , p_res ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( p_node , " property_list_changed_notify " ) ;
editor_data - > get_undo_redo ( ) . add_undo_property ( p_node , p_property , p_node - > get ( p_property ) ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( p_node , " property_list_changed_notify " ) ;
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
}
void SceneTreeDock : : _node_collapsed ( Object * p_obj ) {
TreeItem * ti = Object : : cast_to < TreeItem > ( p_obj ) ;
if ( ! ti ) {
return ;
}
if ( Input : : get_singleton ( ) - > is_key_pressed ( KEY_SHIFT ) ) {
_set_collapsed_recursive ( ti , ti - > is_collapsed ( ) ) ;
}
}
void SceneTreeDock : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_READY : {
if ( ! first_enter ) {
break ;
}
first_enter = false ;
CanvasItemEditorPlugin * canvas_item_plugin = Object : : cast_to < CanvasItemEditorPlugin > ( editor_data - > get_editor ( " 2D " ) ) ;
if ( canvas_item_plugin ) {
canvas_item_plugin - > get_canvas_item_editor ( ) - > connect ( " item_lock_status_changed " , scene_tree , " _update_tree " ) ;
canvas_item_plugin - > get_canvas_item_editor ( ) - > connect ( " item_group_status_changed " , scene_tree , " _update_tree " ) ;
scene_tree - > connect ( " node_changed " , canvas_item_plugin - > get_canvas_item_editor ( ) - > get_viewport_control ( ) , " update " ) ;
}
SpatialEditorPlugin * spatial_editor_plugin = Object : : cast_to < SpatialEditorPlugin > ( editor_data - > get_editor ( " 3D " ) ) ;
spatial_editor_plugin - > get_spatial_editor ( ) - > connect ( " item_lock_status_changed " , scene_tree , " _update_tree " ) ;
spatial_editor_plugin - > get_spatial_editor ( ) - > connect ( " item_group_status_changed " , scene_tree , " _update_tree " ) ;
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button_add - > set_icon ( get_theme_icon ( " Add " , " EditorIcons " ) ) ;
button_instance - > set_icon ( get_theme_icon ( " Instance " , " EditorIcons " ) ) ;
button_create_script - > set_icon ( get_theme_icon ( " ScriptCreate " , " EditorIcons " ) ) ;
button_detach_script - > set_icon ( get_theme_icon ( " ScriptRemove " , " EditorIcons " ) ) ;
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filter - > set_right_icon ( get_theme_icon ( " Search " , " EditorIcons " ) ) ;
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filter - > set_clear_button_enabled ( true ) ;
EditorNode : : get_singleton ( ) - > get_editor_selection ( ) - > connect ( " selection_changed " , this , " _selection_changed " ) ;
scene_tree - > get_scene_tree ( ) - > connect ( " item_collapsed " , this , " _node_collapsed " ) ;
// create_root_dialog
HBoxContainer * top_row = memnew ( HBoxContainer ) ;
top_row - > set_name ( " NodeShortcutsTopRow " ) ;
top_row - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
top_row - > add_child ( memnew ( Label ( TTR ( " Create Root Node: " ) ) ) ) ;
top_row - > add_spacer ( ) ;
ToolButton * node_shortcuts_toggle = memnew ( ToolButton ) ;
node_shortcuts_toggle - > set_name ( " NodeShortcutsToggle " ) ;
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node_shortcuts_toggle - > set_icon ( get_theme_icon ( " Favorites " , " EditorIcons " ) ) ;
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node_shortcuts_toggle - > set_toggle_mode ( true ) ;
node_shortcuts_toggle - > set_pressed ( EDITOR_GET ( " _use_favorites_root_selection " ) ) ;
node_shortcuts_toggle - > set_anchors_and_margins_preset ( Control : : PRESET_CENTER_RIGHT ) ;
node_shortcuts_toggle - > connect ( " pressed " , this , " _update_create_root_dialog " ) ;
top_row - > add_child ( node_shortcuts_toggle ) ;
create_root_dialog - > add_child ( top_row ) ;
ScrollContainer * scroll_container = memnew ( ScrollContainer ) ;
scroll_container - > set_name ( " NodeShortcutsScrollContainer " ) ;
create_root_dialog - > add_child ( scroll_container ) ;
scroll_container - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
scroll_container - > set_enable_h_scroll ( false ) ;
VBoxContainer * node_shortcuts = memnew ( VBoxContainer ) ;
node_shortcuts - > set_name ( " NodeShortcuts " ) ;
scroll_container - > add_child ( node_shortcuts ) ;
node_shortcuts - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
VBoxContainer * beginner_node_shortcuts = memnew ( VBoxContainer ) ;
beginner_node_shortcuts - > set_name ( " BeginnerNodeShortcuts " ) ;
node_shortcuts - > add_child ( beginner_node_shortcuts ) ;
button_2d = memnew ( Button ) ;
beginner_node_shortcuts - > add_child ( button_2d ) ;
button_2d - > set_text ( TTR ( " 2D Scene " ) ) ;
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button_2d - > set_icon ( get_theme_icon ( " Node2D " , " EditorIcons " ) ) ;
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button_2d - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_CREATE_2D_SCENE , false ) ) ;
button_3d = memnew ( Button ) ;
beginner_node_shortcuts - > add_child ( button_3d ) ;
button_3d - > set_text ( TTR ( " 3D Scene " ) ) ;
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button_3d - > set_icon ( get_theme_icon ( " Spatial " , " EditorIcons " ) ) ;
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button_3d - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_CREATE_3D_SCENE , false ) ) ;
button_ui = memnew ( Button ) ;
beginner_node_shortcuts - > add_child ( button_ui ) ;
button_ui - > set_text ( TTR ( " User Interface " ) ) ;
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button_ui - > set_icon ( get_theme_icon ( " Control " , " EditorIcons " ) ) ;
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button_ui - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_CREATE_USER_INTERFACE , false ) ) ;
VBoxContainer * favorite_node_shortcuts = memnew ( VBoxContainer ) ;
favorite_node_shortcuts - > set_name ( " FavoriteNodeShortcuts " ) ;
node_shortcuts - > add_child ( favorite_node_shortcuts ) ;
button_custom = memnew ( Button ) ;
node_shortcuts - > add_child ( button_custom ) ;
button_custom - > set_text ( TTR ( " Other Node " ) ) ;
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button_custom - > set_icon ( get_theme_icon ( " Add " , " EditorIcons " ) ) ;
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button_custom - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_NEW , false ) ) ;
_update_create_root_dialog ( ) ;
} break ;
case NOTIFICATION_ENTER_TREE : {
clear_inherit_confirm - > connect ( " confirmed " , this , " _tool_selected " , varray ( TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM ) ) ;
} break ;
case NOTIFICATION_EXIT_TREE : {
clear_inherit_confirm - > disconnect ( " confirmed " , this , " _tool_selected " ) ;
} break ;
case EditorSettings : : NOTIFICATION_EDITOR_SETTINGS_CHANGED : {
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button_add - > set_icon ( get_theme_icon ( " Add " , " EditorIcons " ) ) ;
button_instance - > set_icon ( get_theme_icon ( " Instance " , " EditorIcons " ) ) ;
button_create_script - > set_icon ( get_theme_icon ( " ScriptCreate " , " EditorIcons " ) ) ;
button_detach_script - > set_icon ( get_theme_icon ( " ScriptRemove " , " EditorIcons " ) ) ;
button_2d - > set_icon ( get_theme_icon ( " Node2D " , " EditorIcons " ) ) ;
button_3d - > set_icon ( get_theme_icon ( " Spatial " , " EditorIcons " ) ) ;
button_ui - > set_icon ( get_theme_icon ( " Control " , " EditorIcons " ) ) ;
button_custom - > set_icon ( get_theme_icon ( " Add " , " EditorIcons " ) ) ;
filter - > set_right_icon ( get_theme_icon ( " Search " , " EditorIcons " ) ) ;
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filter - > set_clear_button_enabled ( true ) ;
} break ;
case NOTIFICATION_PROCESS : {
bool show_create_root = bool ( EDITOR_GET ( " interface/editors/show_scene_tree_root_selection " ) ) & & get_tree ( ) - > get_edited_scene_root ( ) = = nullptr ;
if ( show_create_root ! = create_root_dialog - > is_visible_in_tree ( ) & & ! remote_tree - > is_visible ( ) ) {
if ( show_create_root ) {
create_root_dialog - > show ( ) ;
scene_tree - > hide ( ) ;
} else {
create_root_dialog - > hide ( ) ;
scene_tree - > show ( ) ;
}
}
} break ;
}
}
void SceneTreeDock : : _node_replace_owner ( Node * p_base , Node * p_node , Node * p_root , ReplaceOwnerMode p_mode ) {
if ( p_node - > get_owner ( ) = = p_base & & p_node ! = p_root ) {
UndoRedo * undo_redo = & editor_data - > get_undo_redo ( ) ;
switch ( p_mode ) {
case MODE_BIDI : {
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bool is_unique = p_node - > is_unique_name_in_owner ( ) & & p_base - > get_node_or_null ( " % " + String ( p_node - > get_name ( ) ) ) ! = nullptr ;
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if ( is_unique ) {
// Will create a unique name conflict. Disable before setting owner.
undo_redo - > add_do_method ( p_node , " set_unique_name_in_owner " , false ) ;
}
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undo_redo - > add_do_method ( p_node , " set_owner " , p_root ) ;
undo_redo - > add_undo_method ( p_node , " set_owner " , p_base ) ;
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if ( is_unique ) {
// Will create a unique name conflict. Enable after setting owner.
undo_redo - > add_undo_method ( p_node , " set_unique_name_in_owner " , true ) ;
}
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} break ;
case MODE_DO : {
undo_redo - > add_do_method ( p_node , " set_owner " , p_root ) ;
} break ;
case MODE_UNDO : {
undo_redo - > add_undo_method ( p_node , " set_owner " , p_root ) ;
} break ;
}
}
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
_node_replace_owner ( p_base , p_node - > get_child ( i ) , p_root , p_mode ) ;
}
}
void SceneTreeDock : : _load_request ( const String & p_path ) {
editor - > open_request ( p_path ) ;
}
void SceneTreeDock : : _script_open_request ( const Ref < Script > & p_script ) {
editor - > edit_resource ( p_script ) ;
}
void SceneTreeDock : : _push_item ( Object * p_object ) {
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editor - > push_item ( p_object ) ;
}
void SceneTreeDock : : _handle_select ( Node * p_node ) {
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if ( tree_clicked ) {
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pending_click_select = p_node ;
} else {
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_push_item ( p_node ) ;
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}
}
void SceneTreeDock : : _node_selected ( ) {
Node * node = scene_tree - > get_selected ( ) ;
if ( ! node ) {
return ;
}
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_handle_select ( node ) ;
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}
void SceneTreeDock : : _node_renamed ( ) {
_node_selected ( ) ;
}
void SceneTreeDock : : _set_owners ( Node * p_owner , const Array & p_nodes ) {
for ( int i = 0 ; i < p_nodes . size ( ) ; i + + ) {
Node * n = Object : : cast_to < Node > ( p_nodes [ i ] ) ;
if ( ! n ) {
continue ;
}
n - > set_owner ( p_owner ) ;
}
}
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void SceneTreeDock : : _fill_path_renames ( Vector < StringName > base_path , Vector < StringName > new_base_path , Node * p_node , RBMap < Node * , NodePath > * p_renames ) {
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base_path . push_back ( p_node - > get_name ( ) ) ;
if ( new_base_path . size ( ) ) {
new_base_path . push_back ( p_node - > get_name ( ) ) ;
}
NodePath new_path ;
if ( new_base_path . size ( ) ) {
new_path = NodePath ( new_base_path , true ) ;
}
p_renames - > insert ( p_node , new_path ) ;
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
_fill_path_renames ( base_path , new_base_path , p_node - > get_child ( i ) , p_renames ) ;
}
}
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void SceneTreeDock : : fill_path_renames ( Node * p_node , Node * p_new_parent , RBMap < Node * , NodePath > * p_renames ) {
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Vector < StringName > base_path ;
Node * n = p_node - > get_parent ( ) ;
while ( n ) {
base_path . push_back ( n - > get_name ( ) ) ;
n = n - > get_parent ( ) ;
}
base_path . invert ( ) ;
Vector < StringName > new_base_path ;
if ( p_new_parent ) {
n = p_new_parent ;
while ( n ) {
new_base_path . push_back ( n - > get_name ( ) ) ;
n = n - > get_parent ( ) ;
}
new_base_path . invert ( ) ;
}
_fill_path_renames ( base_path , new_base_path , p_node , p_renames ) ;
}
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bool SceneTreeDock : : _update_node_path ( Node * p_root_node , NodePath & r_node_path , RBMap < Node * , NodePath > * p_renames ) const {
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Node * target_node = p_root_node - > get_node_or_null ( r_node_path ) ;
ERR_FAIL_NULL_V_MSG ( target_node , false , " Found invalid node path ' " + String ( r_node_path ) + " ' on node ' " + String ( scene_root - > get_path_to ( p_root_node ) ) + " ' " ) ;
// Try to find the target node in modified node paths.
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RBMap < Node * , NodePath > : : Element * found_node_path = p_renames - > find ( target_node ) ;
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if ( found_node_path ) {
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RBMap < Node * , NodePath > : : Element * found_root_path = p_renames - > find ( p_root_node ) ;
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NodePath root_path_new = found_root_path ? found_root_path - > get ( ) : p_root_node - > get_path ( ) ;
r_node_path = root_path_new . rel_path_to ( found_node_path - > get ( ) ) ;
return true ;
}
// Update the path if the base node has changed and has not been deleted.
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RBMap < Node * , NodePath > : : Element * found_root_path = p_renames - > find ( p_root_node ) ;
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if ( found_root_path ) {
NodePath root_path_new = found_root_path - > get ( ) ;
if ( ! root_path_new . is_empty ( ) ) {
NodePath old_abs_path = NodePath ( String ( p_root_node - > get_path ( ) ) . plus_file ( r_node_path ) ) ;
old_abs_path . simplify ( ) ;
r_node_path = root_path_new . rel_path_to ( old_abs_path ) ;
}
return true ;
}
return false ;
}
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bool SceneTreeDock : : _check_node_path_recursive ( Node * p_root_node , Variant & r_variant , RBMap < Node * , NodePath > * p_renames ) const {
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switch ( r_variant . get_type ( ) ) {
case Variant : : NODE_PATH : {
NodePath node_path = r_variant ;
if ( ! node_path . is_empty ( ) & & _update_node_path ( p_root_node , node_path , p_renames ) ) {
r_variant = node_path ;
return true ;
}
} break ;
case Variant : : ARRAY : {
Array a = r_variant ;
bool updated = false ;
for ( int i = 0 ; i < a . size ( ) ; i + + ) {
Variant value = a [ i ] ;
if ( _check_node_path_recursive ( p_root_node , value , p_renames ) ) {
if ( ! updated ) {
a = a . duplicate ( ) ; // Need to duplicate for undo-redo to work.
updated = true ;
}
a [ i ] = value ;
}
}
if ( updated ) {
r_variant = a ;
return true ;
}
} break ;
case Variant : : DICTIONARY : {
Dictionary d = r_variant ;
bool updated = false ;
for ( int i = 0 ; i < d . size ( ) ; i + + ) {
Variant value = d . get_value_at_index ( i ) ;
if ( _check_node_path_recursive ( p_root_node , value , p_renames ) ) {
if ( ! updated ) {
d = d . duplicate ( ) ; // Need to duplicate for undo-redo to work.
updated = true ;
}
d [ d . get_key_at_index ( i ) ] = value ;
}
}
if ( updated ) {
r_variant = d ;
return true ;
}
} break ;
default : {
}
}
return false ;
}
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void SceneTreeDock : : perform_node_renames ( Node * p_base , RBMap < Node * , NodePath > * p_renames , RBMap < Ref < Animation > , RBSet < int > > * r_rem_anims ) {
RBMap < Ref < Animation > , RBSet < int > > rem_anims ;
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if ( ! r_rem_anims ) {
r_rem_anims = & rem_anims ;
}
if ( ! p_base ) {
p_base = edited_scene ;
}
if ( ! p_base ) {
return ;
}
// No renaming if base node is deleted.
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RBMap < Node * , NodePath > : : Element * found_base_path = p_renames - > find ( p_base ) ;
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if ( found_base_path & & found_base_path - > get ( ) . is_empty ( ) ) {
return ;
}
// Renaming node paths used in node properties.
List < PropertyInfo > properties ;
p_base - > get_property_list ( & properties ) ;
for ( List < PropertyInfo > : : Element * E = properties . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! ( E - > get ( ) . usage & ( PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR ) ) ) {
continue ;
}
String propertyname = E - > get ( ) . name ;
Variant old_variant = p_base - > get ( propertyname ) ;
Variant updated_variant = old_variant ;
if ( _check_node_path_recursive ( p_base , updated_variant , p_renames ) ) {
editor_data - > get_undo_redo ( ) . add_do_property ( p_base , propertyname , updated_variant ) ;
editor_data - > get_undo_redo ( ) . add_undo_property ( p_base , propertyname , old_variant ) ;
p_base - > set ( propertyname , updated_variant ) ;
}
}
bool autorename_animation_tracks = bool ( EDITOR_DEF ( " editors/animation/autorename_animation_tracks " , true ) ) ;
if ( autorename_animation_tracks & & Object : : cast_to < AnimationPlayer > ( p_base ) ) {
AnimationPlayer * ap = Object : : cast_to < AnimationPlayer > ( p_base ) ;
List < StringName > anims ;
ap - > get_animation_list ( & anims ) ;
Node * root = ap - > get_node ( ap - > get_root ( ) ) ;
if ( root ) {
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RBMap < Node * , NodePath > : : Element * found_root_path = p_renames - > find ( root ) ;
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NodePath new_root_path = found_root_path ? found_root_path - > get ( ) : root - > get_path ( ) ;
if ( ! new_root_path . is_empty ( ) ) { // No renaming if root node is deleted.
for ( List < StringName > : : Element * E = anims . front ( ) ; E ; E = E - > next ( ) ) {
Ref < Animation > anim = ap - > get_animation ( E - > get ( ) ) ;
if ( ! r_rem_anims - > has ( anim ) ) {
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r_rem_anims - > insert ( anim , RBSet < int > ( ) ) ;
RBSet < int > & ran = r_rem_anims - > find ( anim ) - > get ( ) ;
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for ( int i = 0 ; i < anim - > get_track_count ( ) ; i + + ) {
ran . insert ( i ) ;
}
}
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RBSet < int > & ran = r_rem_anims - > find ( anim ) - > get ( ) ;
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if ( anim . is_null ( ) ) {
continue ;
}
for ( int i = 0 ; i < anim - > get_track_count ( ) ; i + + ) {
NodePath track_np = anim - > track_get_path ( i ) ;
Node * n = root - > get_node ( track_np ) ;
if ( ! n ) {
continue ;
}
if ( ! ran . has ( i ) ) {
continue ; //channel was removed
}
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RBMap < Node * , NodePath > : : Element * found_path = p_renames - > find ( n ) ;
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if ( found_path ) {
if ( found_path - > get ( ) = = NodePath ( ) ) {
//will be erased
int idx = 0 ;
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RBSet < int > : : Element * EI = ran . front ( ) ;
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ERR_FAIL_COND ( ! EI ) ; //bug
while ( EI - > get ( ) ! = i ) {
idx + + ;
EI = EI - > next ( ) ;
ERR_FAIL_COND ( ! EI ) ; //another bug
}
editor_data - > get_undo_redo ( ) . add_do_method ( anim . ptr ( ) , " remove_track " , idx ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( anim . ptr ( ) , " add_track " , anim - > track_get_type ( i ) , idx ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( anim . ptr ( ) , " track_set_path " , idx , track_np ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( anim . ptr ( ) , " track_set_interpolation_type " , idx , anim - > track_get_interpolation_type ( i ) ) ;
for ( int j = 0 ; j < anim - > track_get_key_count ( i ) ; j + + ) {
editor_data - > get_undo_redo ( ) . add_undo_method ( anim . ptr ( ) , " track_insert_key " , idx , anim - > track_get_key_time ( i , j ) , anim - > track_get_key_value ( i , j ) , anim - > track_get_key_transition ( i , j ) ) ;
}
ran . erase ( i ) ; //byebye channel
} else {
//will be renamed
NodePath rel_path = new_root_path . rel_path_to ( found_path - > get ( ) ) ;
NodePath new_path = NodePath ( rel_path . get_names ( ) , track_np . get_subnames ( ) , false ) ;
if ( new_path = = track_np ) {
continue ; //bleh
}
editor_data - > get_undo_redo ( ) . add_do_method ( anim . ptr ( ) , " track_set_path " , i , new_path ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( anim . ptr ( ) , " track_set_path " , i , track_np ) ;
}
}
}
}
}
}
}
for ( int i = 0 ; i < p_base - > get_child_count ( ) ; i + + ) {
perform_node_renames ( p_base - > get_child ( i ) , p_renames , r_rem_anims ) ;
}
}
void SceneTreeDock : : _node_prerenamed ( Node * p_node , const String & p_new_name ) {
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RBMap < Node * , NodePath > path_renames ;
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Vector < StringName > base_path ;
Node * n = p_node - > get_parent ( ) ;
while ( n ) {
base_path . push_back ( n - > get_name ( ) ) ;
n = n - > get_parent ( ) ;
}
base_path . invert ( ) ;
Vector < StringName > new_base_path = base_path ;
base_path . push_back ( p_node - > get_name ( ) ) ;
new_base_path . push_back ( p_new_name ) ;
NodePath new_path ( new_base_path , true ) ;
path_renames [ p_node ] = new_path ;
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
_fill_path_renames ( base_path , new_base_path , p_node - > get_child ( i ) , & path_renames ) ;
}
perform_node_renames ( nullptr , & path_renames ) ;
}
bool SceneTreeDock : : _validate_no_foreign ( ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) ! = edited_scene & & E - > get ( ) - > get_owner ( ) ! = edited_scene ) {
accept - > set_text ( TTR ( " Can't operate on nodes from a foreign scene! " ) ) ;
accept - > popup_centered_minsize ( ) ;
return false ;
}
// When edited_scene inherits from another one the root Node will be the parent Scene,
// we don't want to consider that Node a foreign one otherwise we would not be able to
// delete it.
if ( edited_scene - > get_scene_inherited_state ( ) . is_valid ( ) & & edited_scene = = E - > get ( ) ) {
continue ;
}
if ( edited_scene - > get_scene_inherited_state ( ) . is_valid ( ) & & edited_scene - > get_scene_inherited_state ( ) - > find_node_by_path ( edited_scene - > get_path_to ( E - > get ( ) ) ) > = 0 ) {
accept - > set_text ( TTR ( " Can't operate on nodes the current scene inherits from! " ) ) ;
accept - > popup_centered_minsize ( ) ;
return false ;
}
}
return true ;
}
bool SceneTreeDock : : _validate_no_instance ( ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) ! = edited_scene & & E - > get ( ) - > get_filename ( ) ! = " " ) {
accept - > set_text ( TTR ( " This operation can't be done on instanced scenes. " ) ) ;
accept - > popup_centered ( ) ;
return false ;
}
}
return true ;
}
void SceneTreeDock : : _node_reparent ( NodePath p_path , bool p_keep_global_xform ) {
Node * new_parent = scene_root - > get_node ( p_path ) ;
ERR_FAIL_COND ( ! new_parent ) ;
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . empty ( ) ) {
return ; // Nothing to reparent.
}
Vector < Node * > nodes ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
nodes . push_back ( E - > get ( ) ) ;
}
_do_reparent ( new_parent , - 1 , nodes , p_keep_global_xform ) ;
}
void SceneTreeDock : : _do_reparent ( Node * p_new_parent , int p_position_in_parent , Vector < Node * > p_nodes , bool p_keep_global_xform ) {
Node * new_parent = p_new_parent ;
ERR_FAIL_COND ( ! new_parent ) ;
if ( p_nodes . size ( ) = = 0 ) {
return ; // Nothing to reparent.
}
p_nodes . sort_custom < Node : : Comparator > ( ) ; //Makes result reliable.
bool no_change = true ;
for ( int ni = 0 ; ni < p_nodes . size ( ) ; ni + + ) {
if ( p_nodes [ ni ] = = p_new_parent ) {
return ; // Attempt to reparent to itself.
}
if ( p_nodes [ ni ] - > get_parent ( ) ! = p_new_parent | | p_position_in_parent + ni ! = p_nodes [ ni ] - > get_position_in_parent ( ) ) {
no_change = false ;
}
}
if ( no_change ) {
return ; // Position and parent didn't change.
}
Node * validate = new_parent ;
while ( validate ) {
ERR_FAIL_COND_MSG ( p_nodes . find ( validate ) ! = - 1 , " Selection changed at some point. Can't reparent. " ) ;
validate = validate - > get_parent ( ) ;
}
// Sort by tree order, so re-adding is easy.
p_nodes . sort_custom < Node : : Comparator > ( ) ;
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Reparent Node " ) ) ;
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RBMap < Node * , NodePath > path_renames ;
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Vector < StringName > former_names ;
int inc = 0 ;
for ( int ni = 0 ; ni < p_nodes . size ( ) ; ni + + ) {
// No undo implemented for this yet.
Node * node = p_nodes [ ni ] ;
fill_path_renames ( node , new_parent , & path_renames ) ;
former_names . push_back ( node - > get_name ( ) ) ;
List < Node * > owned ;
node - > get_owned_by ( node - > get_owner ( ) , & owned ) ;
Array owners ;
for ( List < Node * > : : Element * E = owned . front ( ) ; E ; E = E - > next ( ) ) {
owners . push_back ( E - > get ( ) ) ;
}
if ( new_parent = = node - > get_parent ( ) & & node - > get_index ( ) < p_position_in_parent + ni ) {
inc - - ; // If the child will generate a gap when moved, adjust.
}
editor_data - > get_undo_redo ( ) . add_do_method ( node - > get_parent ( ) , " remove_child " , node ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( new_parent , " add_child " , node ) ;
if ( p_position_in_parent > = 0 ) {
editor_data - > get_undo_redo ( ) . add_do_method ( new_parent , " move_child " , node , p_position_in_parent + inc ) ;
}
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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EditorScriptEditorDebugger * sed = EditorScriptEditor : : get_singleton ( ) - > get_debugger ( ) ;
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# endif
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String old_name = former_names [ ni ] ;
String new_name = new_parent - > validate_child_name ( node ) ;
// Name was modified, fix the path renames.
if ( old_name . casecmp_to ( new_name ) ! = 0 ) {
// Fix the to name to have the new name.
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RBMap < Node * , NodePath > : : Element * found_path = path_renames . find ( node ) ;
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if ( found_path ) {
NodePath old_new_name = found_path - > get ( ) ;
Vector < StringName > unfixed_new_names = old_new_name . get_names ( ) ;
Vector < StringName > fixed_new_names ;
// Get last name and replace with fixed new name.
for ( int a = 0 ; a < ( unfixed_new_names . size ( ) - 1 ) ; a + + ) {
fixed_new_names . push_back ( unfixed_new_names [ a ] ) ;
}
fixed_new_names . push_back ( new_name ) ;
NodePath fixed_node_path = NodePath ( fixed_new_names , true ) ;
path_renames [ node ] = fixed_node_path ;
} else {
ERR_PRINT ( " Internal error. Can't find renamed path for node ' " + node - > get_path ( ) + " ' " ) ;
}
}
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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editor_data - > get_undo_redo ( ) . add_do_method ( sed , " live_debug_reparent_node " , edited_scene - > get_path_to ( node ) , edited_scene - > get_path_to ( new_parent ) , new_name , p_position_in_parent + inc ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( sed , " live_debug_reparent_node " , NodePath ( String ( edited_scene - > get_path_to ( new_parent ) ) . plus_file ( new_name ) ) , edited_scene - > get_path_to ( node - > get_parent ( ) ) , node - > get_name ( ) , node - > get_index ( ) ) ;
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# endif
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if ( p_keep_global_xform ) {
if ( Object : : cast_to < Node2D > ( node ) ) {
editor_data - > get_undo_redo ( ) . add_do_method ( node , " set_global_transform " , Object : : cast_to < Node2D > ( node ) - > get_global_transform ( ) ) ;
}
if ( Object : : cast_to < Spatial > ( node ) ) {
editor_data - > get_undo_redo ( ) . add_do_method ( node , " set_global_transform " , Object : : cast_to < Spatial > ( node ) - > get_global_transform ( ) ) ;
}
if ( Object : : cast_to < Control > ( node ) ) {
editor_data - > get_undo_redo ( ) . add_do_method ( node , " set_global_position " , Object : : cast_to < Control > ( node ) - > get_global_position ( ) ) ;
}
}
editor_data - > get_undo_redo ( ) . add_do_method ( this , " _set_owners " , edited_scene , owners ) ;
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if ( AnimationPlayerEditor : : get_singleton ( ) - > get_track_editor ( ) - > get_root ( ) = = node ) {
editor_data - > get_undo_redo ( ) . add_do_method ( AnimationPlayerEditor : : get_singleton ( ) - > get_track_editor ( ) , " set_root " , node ) ;
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}
editor_data - > get_undo_redo ( ) . add_undo_method ( new_parent , " remove_child " , node ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node , " set_name " , former_names [ ni ] ) ;
inc + + ;
}
// Add and move in a second step (so old order is preserved).
for ( int ni = 0 ; ni < p_nodes . size ( ) ; ni + + ) {
Node * node = p_nodes [ ni ] ;
List < Node * > owned ;
node - > get_owned_by ( node - > get_owner ( ) , & owned ) ;
Array owners ;
for ( List < Node * > : : Element * E = owned . front ( ) ; E ; E = E - > next ( ) ) {
owners . push_back ( E - > get ( ) ) ;
}
int child_pos = node - > get_position_in_parent ( ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node - > get_parent ( ) , " add_child " , node ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( node - > get_parent ( ) , " move_child " , node , child_pos ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( this , " _set_owners " , edited_scene , owners ) ;
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if ( AnimationPlayerEditor : : get_singleton ( ) - > get_track_editor ( ) - > get_root ( ) = = node ) {
editor_data - > get_undo_redo ( ) . add_undo_method ( AnimationPlayerEditor : : get_singleton ( ) - > get_track_editor ( ) , " set_root " , node ) ;
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}
if ( p_keep_global_xform ) {
if ( Object : : cast_to < Node2D > ( node ) ) {
editor_data - > get_undo_redo ( ) . add_undo_method ( node , " set_transform " , Object : : cast_to < Node2D > ( node ) - > get_transform ( ) ) ;
}
if ( Object : : cast_to < Spatial > ( node ) ) {
editor_data - > get_undo_redo ( ) . add_undo_method ( node , " set_transform " , Object : : cast_to < Spatial > ( node ) - > get_transform ( ) ) ;
}
if ( Object : : cast_to < Control > ( node ) ) {
editor_data - > get_undo_redo ( ) . add_undo_method ( node , " set_position " , Object : : cast_to < Control > ( node ) - > get_position ( ) ) ;
}
}
}
perform_node_renames ( nullptr , & path_renames ) ;
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
}
bool SceneTreeDock : : _is_collapsed_recursive ( TreeItem * p_item ) const {
bool is_branch_collapsed = false ;
List < TreeItem * > needs_check ;
needs_check . push_back ( p_item ) ;
while ( ! needs_check . empty ( ) ) {
TreeItem * item = needs_check . back ( ) - > get ( ) ;
needs_check . pop_back ( ) ;
TreeItem * child = item - > get_children ( ) ;
is_branch_collapsed = item - > is_collapsed ( ) & & child ;
if ( is_branch_collapsed ) {
break ;
}
while ( child ) {
needs_check . push_back ( child ) ;
child = child - > get_next ( ) ;
}
}
return is_branch_collapsed ;
}
void SceneTreeDock : : _set_collapsed_recursive ( TreeItem * p_item , bool p_collapsed ) {
List < TreeItem * > to_collapse ;
to_collapse . push_back ( p_item ) ;
while ( ! to_collapse . empty ( ) ) {
TreeItem * item = to_collapse . back ( ) - > get ( ) ;
to_collapse . pop_back ( ) ;
item - > set_collapsed ( p_collapsed ) ;
TreeItem * child = item - > get_children ( ) ;
while ( child ) {
to_collapse . push_back ( child ) ;
child = child - > get_next ( ) ;
}
}
}
void SceneTreeDock : : _script_created ( Ref < Script > p_script ) {
List < Node * > selected = editor_selection - > get_selected_node_list ( ) ;
if ( selected . empty ( ) ) {
return ;
}
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InspectorDock * inspector_dock = EditorNode : : get_singleton ( ) - > get_inspector_dock ( ) ;
UndoRedo & undo_redo = editor_data - > get_undo_redo ( ) ;
undo_redo . create_action ( TTR ( " Attach Script " ) ) ;
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for ( List < Node * > : : Element * E = selected . front ( ) ; E ; E = E - > next ( ) ) {
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Node * node = E - > get ( ) ;
Ref < Script > existing = node - > get_script ( ) ;
undo_redo . add_do_method ( inspector_dock , " store_script_properties " , node ) ;
undo_redo . add_undo_method ( inspector_dock , " store_script_properties " , node ) ;
undo_redo . add_do_method ( node , " set_script " , p_script . get_ref_ptr ( ) ) ;
undo_redo . add_undo_method ( node , " set_script " , existing ) ;
undo_redo . add_do_method ( inspector_dock , " apply_script_properties " , node ) ;
undo_redo . add_undo_method ( inspector_dock , " apply_script_properties " , node ) ;
undo_redo . add_do_method ( this , " _update_script_button " ) ;
undo_redo . add_undo_method ( this , " _update_script_button " ) ;
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}
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undo_redo . commit_action ( ) ;
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_push_item ( p_script . operator - > ( ) ) ;
_update_script_button ( ) ;
}
void SceneTreeDock : : _script_creation_closed ( ) {
script_create_dialog - > disconnect ( " script_created " , this , " _script_created " ) ;
}
void SceneTreeDock : : _toggle_editable_children_from_selection ( ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
_toggle_editable_children ( e - > get ( ) ) ;
}
}
void SceneTreeDock : : _toggle_placeholder_from_selection ( ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > : : Element * e = selection . front ( ) ;
if ( e ) {
Node * node = e - > get ( ) ;
if ( node ) {
_toggle_editable_children ( node ) ;
bool placeholder = node - > get_scene_instance_load_placeholder ( ) ;
placeholder = ! placeholder ;
node - > set_scene_instance_load_placeholder ( placeholder ) ;
scene_tree - > update_tree ( ) ;
}
}
}
void SceneTreeDock : : _toggle_editable_children ( Node * p_node ) {
if ( p_node ) {
bool editable = ! EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > is_editable_instance ( p_node ) ;
EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > set_editable_instance ( p_node , editable ) ;
if ( editable ) {
p_node - > set_scene_instance_load_placeholder ( false ) ;
}
SpatialEditor : : get_singleton ( ) - > update_all_gizmos ( p_node ) ;
scene_tree - > update_tree ( ) ;
}
}
void SceneTreeDock : : _delete_confirm ( bool p_cut ) {
List < Node * > remove_list = editor_selection - > get_selected_node_list ( ) ;
if ( remove_list . empty ( ) ) {
return ;
}
editor - > get_editor_plugins_over ( ) - > make_visible ( false ) ;
if ( p_cut ) {
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Cut Node(s) " ) ) ;
} else {
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Remove Node(s) " ) ) ;
}
bool entire_scene = false ;
for ( List < Node * > : : Element * E = remove_list . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) = = edited_scene ) {
entire_scene = true ;
}
}
if ( entire_scene ) {
editor_data - > get_undo_redo ( ) . add_do_method ( editor , " set_edited_scene " , ( Object * ) nullptr ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( editor , " set_edited_scene " , edited_scene ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( edited_scene , " set_owner " , edited_scene - > get_owner ( ) ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( scene_tree , " update_tree " ) ;
editor_data - > get_undo_redo ( ) . add_undo_reference ( edited_scene ) ;
} else {
remove_list . sort_custom < Node : : Comparator > ( ) ; //sort nodes to keep positions
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RBMap < Node * , NodePath > path_renames ;
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//delete from animation
for ( List < Node * > : : Element * E = remove_list . front ( ) ; E ; E = E - > next ( ) ) {
Node * n = E - > get ( ) ;
if ( ! n - > is_inside_tree ( ) | | ! n - > get_parent ( ) ) {
continue ;
}
fill_path_renames ( n , nullptr , & path_renames ) ;
}
perform_node_renames ( nullptr , & path_renames ) ;
//delete for read
for ( List < Node * > : : Element * E = remove_list . front ( ) ; E ; E = E - > next ( ) ) {
Node * n = E - > get ( ) ;
if ( ! n - > is_inside_tree ( ) | | ! n - > get_parent ( ) ) {
continue ;
}
List < Node * > owned ;
n - > get_owned_by ( n - > get_owner ( ) , & owned ) ;
Array owners ;
for ( List < Node * > : : Element * F = owned . front ( ) ; F ; F = F - > next ( ) ) {
owners . push_back ( F - > get ( ) ) ;
}
editor_data - > get_undo_redo ( ) . add_do_method ( n - > get_parent ( ) , " remove_child " , n ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( n - > get_parent ( ) , " add_child " , n ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( n - > get_parent ( ) , " move_child " , n , n - > get_index ( ) ) ;
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if ( AnimationPlayerEditor : : get_singleton ( ) - > get_track_editor ( ) - > get_root ( ) = = n ) {
editor_data - > get_undo_redo ( ) . add_undo_method ( AnimationPlayerEditor : : get_singleton ( ) - > get_track_editor ( ) , " set_root " , n ) ;
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}
editor_data - > get_undo_redo ( ) . add_undo_method ( this , " _set_owners " , edited_scene , owners ) ;
editor_data - > get_undo_redo ( ) . add_undo_reference ( n ) ;
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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EditorScriptEditorDebugger * sed = EditorScriptEditor : : get_singleton ( ) - > get_debugger ( ) ;
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editor_data - > get_undo_redo ( ) . add_do_method ( sed , " live_debug_remove_and_keep_node " , edited_scene - > get_path_to ( n ) , n - > get_instance_id ( ) ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( sed , " live_debug_restore_node " , n - > get_instance_id ( ) , edited_scene - > get_path_to ( n - > get_parent ( ) ) , n - > get_index ( ) ) ;
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# endif
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}
}
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
// hack, force 2d editor viewport to refresh after deletion
if ( CanvasItemEditor * editor = CanvasItemEditor : : get_singleton ( ) ) {
editor - > get_viewport_control ( ) - > update ( ) ;
}
_push_item ( nullptr ) ;
// Fixes the EditorHistory from still offering deleted notes
EditorHistory * editor_history = EditorNode : : get_singleton ( ) - > get_editor_history ( ) ;
editor_history - > cleanup_history ( ) ;
EditorNode : : get_singleton ( ) - > get_inspector_dock ( ) - > call ( " _prepare_history " ) ;
}
void SceneTreeDock : : _update_script_button ( ) {
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if ( editor_selection - > get_selection ( ) . size ( ) = = 0 ) {
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button_create_script - > hide ( ) ;
button_detach_script - > hide ( ) ;
} else if ( editor_selection - > get_selection ( ) . size ( ) = = 1 ) {
Node * n = editor_selection - > get_selected_node_list ( ) [ 0 ] ;
if ( n - > get_script ( ) . is_null ( ) ) {
button_create_script - > show ( ) ;
button_detach_script - > hide ( ) ;
} else {
button_create_script - > hide ( ) ;
button_detach_script - > show ( ) ;
}
} else {
button_create_script - > hide ( ) ;
Array selection = editor_selection - > get_selected_nodes ( ) ;
for ( int i = 0 ; i < selection . size ( ) ; i + + ) {
Node * n = Object : : cast_to < Node > ( selection [ i ] ) ;
if ( ! n - > get_script ( ) . is_null ( ) ) {
button_detach_script - > show ( ) ;
return ;
}
}
button_detach_script - > hide ( ) ;
}
}
void SceneTreeDock : : _selection_changed ( ) {
int selection_size = editor_selection - > get_selection ( ) . size ( ) ;
if ( selection_size > 1 ) {
//automatically turn on multi-edit
_tool_selected ( TOOL_MULTI_EDIT ) ;
} else if ( selection_size = = 1 ) {
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_handle_select ( editor_selection - > get_selection ( ) . front ( ) - > key ( ) ) ;
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} else if ( selection_size = = 0 ) {
_push_item ( nullptr ) ;
}
_update_script_button ( ) ;
}
Node * SceneTreeDock : : _get_selection_group_tail ( Node * p_node , List < Node * > p_list ) {
Node * tail = p_node ;
Node * parent = tail - > get_parent ( ) ;
for ( int i = p_node - > get_position_in_parent ( ) ; i < parent - > get_child_count ( ) ; i + + ) {
Node * sibling = parent - > get_child ( i ) ;
if ( p_list . find ( sibling ) ) {
tail = sibling ;
} else {
break ;
}
}
return tail ;
}
void SceneTreeDock : : _do_create ( Node * p_parent ) {
Variant c = create_dialog - > instance_selected ( ) ;
ERR_FAIL_COND ( ! c ) ;
Node * child = Object : : cast_to < Node > ( c ) ;
ERR_FAIL_COND ( ! child ) ;
editor_data - > get_undo_redo ( ) . create_action ( TTR ( " Create Node " ) ) ;
if ( edited_scene ) {
editor_data - > get_undo_redo ( ) . add_do_method ( p_parent , " add_child " , child ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( child , " set_owner " , edited_scene ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " clear " ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( editor_selection , " add_node " , child ) ;
editor_data - > get_undo_redo ( ) . add_do_reference ( child ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( p_parent , " remove_child " , child ) ;
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# ifdef MODULE_EDITOR_CODE_EDITOR_ENABLED
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String new_name = p_parent - > validate_child_name ( child ) ;
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EditorScriptEditorDebugger * sed = EditorScriptEditor : : get_singleton ( ) - > get_debugger ( ) ;
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editor_data - > get_undo_redo ( ) . add_do_method ( sed , " live_debug_create_node " , edited_scene - > get_path_to ( p_parent ) , child - > get_class ( ) , new_name ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( sed , " live_debug_remove_node " , NodePath ( String ( edited_scene - > get_path_to ( p_parent ) ) . plus_file ( new_name ) ) ) ;
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# endif
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} else {
editor_data - > get_undo_redo ( ) . add_do_method ( editor , " set_edited_scene " , child ) ;
editor_data - > get_undo_redo ( ) . add_do_method ( scene_tree , " update_tree " ) ;
editor_data - > get_undo_redo ( ) . add_do_reference ( child ) ;
editor_data - > get_undo_redo ( ) . add_undo_method ( editor , " set_edited_scene " , ( Object * ) nullptr ) ;
}
editor_data - > get_undo_redo ( ) . commit_action ( ) ;
_push_item ( c ) ;
editor_selection - > clear ( ) ;
editor_selection - > add_node ( child ) ;
if ( Object : : cast_to < Control > ( c ) ) {
//make editor more comfortable, so some controls don't appear super shrunk
Control * ct = Object : : cast_to < Control > ( c ) ;
Size2 ms = ct - > get_minimum_size ( ) ;
if ( ms . width < 4 ) {
ms . width = 40 ;
}
if ( ms . height < 4 ) {
ms . height = 40 ;
}
ct - > set_size ( ms ) ;
}
emit_signal ( " node_created " , c ) ;
}
void SceneTreeDock : : _create ( ) {
if ( current_option = = TOOL_NEW ) {
Node * parent = nullptr ;
if ( edited_scene ) {
// If root exists in edited scene
parent = scene_tree - > get_selected ( ) ;
if ( ! parent ) {
parent = edited_scene ;
}
} else {
// If no root exist in edited scene
parent = scene_root ;
ERR_FAIL_COND ( ! parent ) ;
}
_do_create ( parent ) ;
} else if ( current_option = = TOOL_REPLACE ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
ERR_FAIL_COND ( selection . size ( ) < = 0 ) ;
UndoRedo * ur = EditorNode : : get_singleton ( ) - > get_undo_redo ( ) ;
ur - > create_action ( TTR ( " Change type of node(s) " ) ) ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
Node * n = E - > get ( ) ;
ERR_FAIL_COND ( ! n ) ;
Variant c = create_dialog - > instance_selected ( ) ;
ERR_FAIL_COND ( ! c ) ;
Node * newnode = Object : : cast_to < Node > ( c ) ;
ERR_FAIL_COND ( ! newnode ) ;
ur - > add_do_method ( this , " replace_node " , n , newnode , true , false ) ;
ur - > add_do_reference ( newnode ) ;
ur - > add_undo_method ( this , " replace_node " , newnode , n , false , false ) ;
ur - > add_undo_reference ( n ) ;
}
ur - > commit_action ( ) ;
} else if ( current_option = = TOOL_REPARENT_TO_NEW_NODE ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
ERR_FAIL_COND ( selection . size ( ) < = 0 ) ;
// Find top level node in selection
bool only_one_top_node = true ;
Node * first = selection . front ( ) - > get ( ) ;
ERR_FAIL_COND ( ! first ) ;
int smaller_path_to_top = first - > get_path_to ( scene_root ) . get_name_count ( ) ;
Node * top_node = first ;
for ( List < Node * > : : Element * E = selection . front ( ) - > next ( ) ; E ; E = E - > next ( ) ) {
Node * n = E - > get ( ) ;
ERR_FAIL_COND ( ! n ) ;
int path_length = n - > get_path_to ( scene_root ) . get_name_count ( ) ;
if ( top_node ! = n ) {
if ( smaller_path_to_top > path_length ) {
top_node = n ;
smaller_path_to_top = path_length ;
only_one_top_node = true ;
} else if ( smaller_path_to_top = = path_length ) {
if ( only_one_top_node & & top_node - > get_parent ( ) ! = n - > get_parent ( ) ) {
only_one_top_node = false ;
}
}
}
}
Node * parent = nullptr ;
if ( only_one_top_node ) {
parent = top_node - > get_parent ( ) ;
} else {
parent = top_node - > get_parent ( ) - > get_parent ( ) ;
}
_do_create ( parent ) ;
Vector < Node * > nodes ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
nodes . push_back ( E - > get ( ) ) ;
}
// This works because editor_selection was cleared and populated with last created node in _do_create()
Node * last_created = editor_selection - > get_selected_node_list ( ) . front ( ) - > get ( ) ;
_do_reparent ( last_created , - 1 , nodes , true ) ;
}
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scene_tree - > get_scene_tree ( ) - > call_deferred ( " grab_focus " ) ;
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}
void SceneTreeDock : : replace_node ( Node * p_node , Node * p_by_node , bool p_keep_properties , bool p_remove_old ) {
Node * n = p_node ;
Node * newnode = p_by_node ;
if ( p_keep_properties ) {
Node * default_oldnode = Object : : cast_to < Node > ( ClassDB : : instance ( n - > get_class ( ) ) ) ;
List < PropertyInfo > pinfo ;
n - > get_property_list ( & pinfo ) ;
for ( List < PropertyInfo > : : Element * E = pinfo . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! ( E - > get ( ) . usage & PROPERTY_USAGE_STORAGE ) ) {
continue ;
}
if ( E - > get ( ) . name = = " __meta__ " ) {
Dictionary metadata = n - > get ( E - > get ( ) . name ) ;
if ( metadata . has ( " _editor_description_ " ) ) {
newnode - > set_meta ( " _editor_description_ " , metadata [ " _editor_description_ " ] ) ;
}
if ( Object : : cast_to < CanvasItem > ( newnode ) | | Object : : cast_to < Spatial > ( newnode ) ) {
if ( metadata . has ( " _edit_group_ " ) & & metadata [ " _edit_group_ " ] ) {
newnode - > set_meta ( " _edit_group_ " , true ) ;
}
if ( metadata . has ( " _edit_lock_ " ) & & metadata [ " _edit_lock_ " ] ) {
newnode - > set_meta ( " _edit_lock_ " , true ) ;
}
}
continue ;
}
if ( default_oldnode - > get ( E - > get ( ) . name ) ! = n - > get ( E - > get ( ) . name ) ) {
newnode - > set ( E - > get ( ) . name , n - > get ( E - > get ( ) . name ) ) ;
}
}
memdelete ( default_oldnode ) ;
}
_push_item ( nullptr ) ;
//reconnect signals
List < MethodInfo > sl ;
n - > get_signal_list ( & sl ) ;
for ( List < MethodInfo > : : Element * E = sl . front ( ) ; E ; E = E - > next ( ) ) {
List < Object : : Connection > cl ;
n - > get_signal_connection_list ( E - > get ( ) . name , & cl ) ;
for ( List < Object : : Connection > : : Element * F = cl . front ( ) ; F ; F = F - > next ( ) ) {
Object : : Connection & c = F - > get ( ) ;
if ( ! ( c . flags & Object : : CONNECT_PERSIST ) ) {
continue ;
}
newnode - > connect ( c . signal , c . target , c . method , c . binds , Object : : CONNECT_PERSIST ) ;
}
}
String newname = n - > get_name ( ) ;
List < Node * > to_erase ;
for ( int i = 0 ; i < n - > get_child_count ( ) ; i + + ) {
if ( n - > get_child ( i ) - > get_owner ( ) = = nullptr & & n - > is_owned_by_parent ( ) ) {
to_erase . push_back ( n - > get_child ( i ) ) ;
}
}
n - > replace_by ( newnode , true ) ;
if ( n = = edited_scene ) {
edited_scene = newnode ;
editor - > set_edited_scene ( newnode ) ;
}
//small hack to make collisionshapes and other kind of nodes to work
for ( int i = 0 ; i < newnode - > get_child_count ( ) ; i + + ) {
Node * c = newnode - > get_child ( i ) ;
c - > call ( " set_transform " , c - > call ( " get_transform " ) ) ;
}
//p_remove_old was added to support undo
if ( p_remove_old ) {
editor_data - > get_undo_redo ( ) . clear_history ( ) ;
}
newnode - > set_name ( newname ) ;
_push_item ( newnode ) ;
if ( p_remove_old ) {
memdelete ( n ) ;
while ( to_erase . front ( ) ) {
memdelete ( to_erase . front ( ) - > get ( ) ) ;
to_erase . pop_front ( ) ;
}
}
}
void SceneTreeDock : : set_edited_scene ( Node * p_scene ) {
edited_scene = p_scene ;
}
void SceneTreeDock : : set_selected ( Node * p_node , bool p_emit_selected ) {
scene_tree - > set_selected ( p_node , p_emit_selected ) ;
}
void SceneTreeDock : : import_subscene ( ) {
import_subscene_dialog - > popup_centered_clamped ( Size2 ( 500 , 800 ) * EDSCALE , 0.8 ) ;
}
void SceneTreeDock : : _import_subscene ( ) {
Node * parent = scene_tree - > get_selected ( ) ;
if ( ! parent ) {
parent = editor_data - > get_edited_scene_root ( ) ;
ERR_FAIL_COND ( ! parent ) ;
}
import_subscene_dialog - > move ( parent , edited_scene ) ;
editor_data - > get_undo_redo ( ) . clear_history ( ) ; //no undo for now..
}
void SceneTreeDock : : _new_scene_from ( String p_file ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . size ( ) ! = 1 ) {
accept - > set_text ( TTR ( " This operation requires a single selected node. " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
if ( EditorNode : : get_singleton ( ) - > is_scene_open ( p_file ) ) {
accept - > set_text ( TTR ( " Can't overwrite scene that is still open! " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
Node * base = selection . front ( ) - > get ( ) ;
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RBMap < Node * , Node * > reown ;
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reown [ editor_data - > get_edited_scene_root ( ) ] = base ;
Node * copy = base - > duplicate_and_reown ( reown ) ;
if ( copy ) {
Ref < PackedScene > sdata = memnew ( PackedScene ) ;
Error err = sdata - > pack ( copy ) ;
memdelete ( copy ) ;
if ( err ! = OK ) {
accept - > set_text ( TTR ( " Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied. " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
int flg = 0 ;
if ( EditorSettings : : get_singleton ( ) - > get ( " filesystem/on_save/compress_binary_resources " ) ) {
flg | = ResourceSaver : : FLAG_COMPRESS ;
}
err = ResourceSaver : : save ( p_file , sdata , flg ) ;
if ( err ! = OK ) {
accept - > set_text ( TTR ( " Error saving scene. " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
_replace_with_branch_scene ( p_file , base ) ;
} else {
accept - > set_text ( TTR ( " Error duplicating scene to save it. " ) ) ;
accept - > popup_centered_minsize ( ) ;
return ;
}
}
static bool _is_node_visible ( Node * p_node ) {
if ( ! p_node - > get_owner ( ) ) {
return false ;
}
if ( p_node - > get_owner ( ) ! = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) & & ! EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > is_editable_instance ( p_node - > get_owner ( ) ) ) {
return false ;
}
return true ;
}
static bool _has_visible_children ( Node * p_node ) {
bool collapsed = p_node - > is_displayed_folded ( ) ;
if ( collapsed ) {
return false ;
}
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
Node * child = p_node - > get_child ( i ) ;
if ( ! _is_node_visible ( child ) ) {
continue ;
}
return true ;
}
return false ;
}
void SceneTreeDock : : _normalize_drop ( Node * & to_node , int & to_pos , int p_type ) {
to_pos = - 1 ;
if ( p_type = = - 1 ) {
//drop at above selected node
if ( to_node = = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ) {
to_node = nullptr ;
ERR_FAIL_MSG ( " Cannot perform drop above the root node! " ) ;
}
to_pos = to_node - > get_index ( ) ;
to_node = to_node - > get_parent ( ) ;
} else if ( p_type = = 1 ) {
//drop at below selected node
if ( to_node = = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ) {
//if at lower sibling of root node
to_pos = 0 ; //just insert at beginning of root node
return ;
}
Node * lower_sibling = nullptr ;
if ( _has_visible_children ( to_node ) ) {
to_pos = 0 ;
} else {
for ( int i = to_node - > get_index ( ) + 1 ; i < to_node - > get_parent ( ) - > get_child_count ( ) ; i + + ) {
Node * c = to_node - > get_parent ( ) - > get_child ( i ) ;
if ( _is_node_visible ( c ) ) {
lower_sibling = c ;
break ;
}
}
if ( lower_sibling ) {
to_pos = lower_sibling - > get_index ( ) ;
}
to_node = to_node - > get_parent ( ) ;
}
}
}
void SceneTreeDock : : _files_dropped ( Vector < String > p_files , NodePath p_to , int p_type ) {
Node * node = get_node ( p_to ) ;
ERR_FAIL_COND ( ! node ) ;
if ( scene_tree - > get_scene_tree ( ) - > get_drop_mode_flags ( ) & Tree : : DROP_MODE_INBETWEEN ) {
// Dropped PackedScene, instance it.
int to_pos = - 1 ;
_normalize_drop ( node , to_pos , p_type ) ;
_perform_instance_scenes ( p_files , node , to_pos ) ;
} else {
String res_path = p_files [ 0 ] ;
StringName res_type = EditorFileSystem : : get_singleton ( ) - > get_file_type ( res_path ) ;
List < String > valid_properties ;
List < PropertyInfo > pinfo ;
node - > get_property_list ( & pinfo ) ;
for ( List < PropertyInfo > : : Element * E = pinfo . front ( ) ; E ; E = E - > next ( ) ) {
PropertyInfo & p = E - > get ( ) ;
if ( ! ( p . usage & PROPERTY_USAGE_EDITOR ) | | ! ( p . usage & PROPERTY_USAGE_STORAGE ) | | p . hint ! = PROPERTY_HINT_RESOURCE_TYPE ) {
continue ;
}
Vector < String > valid_types = p . hint_string . split ( " , " ) ;
for ( int i = 0 ; i < valid_types . size ( ) ; i + + ) {
String prop_type = valid_types [ i ] ;
if ( res_type = = prop_type | | ClassDB : : is_parent_class ( res_type , prop_type ) | | EditorNode : : get_editor_data ( ) . script_class_is_parent ( res_type , prop_type ) ) {
valid_properties . push_back ( p . name ) ;
break ;
}
}
}
if ( valid_properties . size ( ) > 1 ) {
property_drop_node = node ;
resource_drop_path = res_path ;
bool capitalize = bool ( EDITOR_GET ( " interface/inspector/capitalize_properties " ) ) ;
menu_properties - > clear ( ) ;
for ( List < String > : : Element * E = valid_properties . front ( ) ; E ; E = E - > next ( ) ) {
String & p = E - > get ( ) ;
menu_properties - > add_item ( capitalize ? p . capitalize ( ) : p ) ;
menu_properties - > set_item_metadata ( menu_properties - > get_item_count ( ) - 1 , p ) ;
}
menu_properties - > set_size ( Size2 ( 1 , 1 ) ) ;
menu_properties - > set_position ( get_global_mouse_position ( ) ) ;
menu_properties - > popup ( ) ;
} else if ( ! valid_properties . empty ( ) ) {
_perform_property_drop ( node , valid_properties [ 0 ] , ResourceLoader : : load ( res_path ) ) ;
}
}
}
void SceneTreeDock : : _script_dropped ( String p_file , NodePath p_to ) {
Ref < Script > scr = ResourceLoader : : load ( p_file ) ;
ERR_FAIL_COND ( ! scr . is_valid ( ) ) ;
Node * n = get_node ( p_to ) ;
if ( n ) {
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InspectorDock * inspector_dock = EditorNode : : get_singleton ( ) - > get_inspector_dock ( ) ;
UndoRedo & undo_redo = editor_data - > get_undo_redo ( ) ;
undo_redo . create_action ( TTR ( " Attach Script " ) ) ;
undo_redo . add_do_method ( inspector_dock , " store_script_properties " , n ) ;
undo_redo . add_undo_method ( inspector_dock , " store_script_properties " , n ) ;
undo_redo . add_do_method ( n , " set_script " , scr ) ;
undo_redo . add_undo_method ( n , " set_script " , n - > get_script ( ) ) ;
undo_redo . add_do_method ( inspector_dock , " apply_script_properties " , n ) ;
undo_redo . add_undo_method ( inspector_dock , " apply_script_properties " , n ) ;
undo_redo . add_do_method ( this , " _update_script_button " ) ;
undo_redo . add_undo_method ( this , " _update_script_button " ) ;
undo_redo . commit_action ( ) ;
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}
}
void SceneTreeDock : : _nodes_dragged ( Array p_nodes , NodePath p_to , int p_type ) {
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . empty ( ) ) {
return ; //nothing to reparent
}
Node * to_node = get_node ( p_to ) ;
if ( ! to_node ) {
return ;
}
Vector < Node * > nodes ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
nodes . push_back ( E - > get ( ) ) ;
}
int to_pos = - 1 ;
_normalize_drop ( to_node , to_pos , p_type ) ;
_do_reparent ( to_node , to_pos , nodes , ! Input : : get_singleton ( ) - > is_key_pressed ( KEY_SHIFT ) ) ;
}
void SceneTreeDock : : _add_children_to_popup ( Object * p_obj , int p_depth ) {
if ( p_depth > 8 ) {
return ;
}
List < PropertyInfo > pinfo ;
p_obj - > get_property_list ( & pinfo ) ;
for ( List < PropertyInfo > : : Element * E = pinfo . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! ( E - > get ( ) . usage & PROPERTY_USAGE_EDITOR ) ) {
continue ;
}
if ( E - > get ( ) . hint ! = PROPERTY_HINT_RESOURCE_TYPE ) {
continue ;
}
Variant value = p_obj - > get ( E - > get ( ) . name ) ;
if ( value . get_type ( ) ! = Variant : : OBJECT ) {
continue ;
}
Object * obj = value ;
if ( ! obj ) {
continue ;
}
Ref < Texture > icon = EditorNode : : get_singleton ( ) - > get_object_icon ( obj ) ;
if ( menu - > get_item_count ( ) = = 0 ) {
menu - > add_submenu_item ( TTR ( " Sub-Resources " ) , " Sub-Resources " ) ;
}
int index = menu_subresources - > get_item_count ( ) ;
menu_subresources - > add_icon_item ( icon , E - > get ( ) . name . capitalize ( ) , EDIT_SUBRESOURCE_BASE + subresources . size ( ) ) ;
menu_subresources - > set_item_h_offset ( index , p_depth * 10 * EDSCALE ) ;
subresources . push_back ( obj - > get_instance_id ( ) ) ;
_add_children_to_popup ( obj , p_depth + 1 ) ;
}
}
void SceneTreeDock : : _tree_rmb ( const Vector2 & p_menu_pos ) {
if ( ! EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ) {
menu - > clear ( ) ;
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menu - > add_icon_shortcut ( get_theme_icon ( " Add " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/add_child_node " ) , TOOL_NEW ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " Instance " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/instance_scene " ) , TOOL_INSTANCE ) ;
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menu - > set_size ( Size2 ( 1 , 1 ) ) ;
menu - > set_position ( p_menu_pos ) ;
menu - > popup ( ) ;
return ;
}
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
List < Node * > full_selection = editor_selection - > get_full_selected_node_list ( ) ; // Above method only returns nodes with common parent.
if ( selection . size ( ) = = 0 ) {
return ;
}
menu - > clear ( ) ;
Ref < Script > existing_script ;
bool exisiting_script_removable = true ;
if ( selection . size ( ) = = 1 ) {
Node * selected = selection [ 0 ] ;
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subresources . clear ( ) ;
menu_subresources - > clear ( ) ;
menu_subresources - > set_size ( Size2 ( 1 , 1 ) ) ;
_add_children_to_popup ( selection . front ( ) - > get ( ) , 0 ) ;
if ( menu - > get_item_count ( ) > 0 ) {
menu - > add_separator ( ) ;
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}
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menu - > add_icon_shortcut ( get_theme_icon ( " Add " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/add_child_node " ) , TOOL_NEW ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " Instance " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/instance_scene " ) , TOOL_INSTANCE ) ;
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menu - > add_icon_shortcut ( get_theme_icon ( " Collapse " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/expand_collapse_all " ) , TOOL_EXPAND_COLLAPSE ) ;
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menu - > add_separator ( ) ;
existing_script = selected - > get_script ( ) ;
if ( EditorNode : : get_singleton ( ) - > get_object_custom_type_base ( selected ) = = existing_script ) {
exisiting_script_removable = false ;
}
}
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menu - > add_shortcut ( ED_GET_SHORTCUT ( " scene_tree/cut_node " ) , TOOL_CUT ) ;
menu - > add_shortcut ( ED_GET_SHORTCUT ( " scene_tree/copy_node " ) , TOOL_COPY ) ;
if ( selection . size ( ) = = 1 & & ! node_clipboard . empty ( ) ) {
menu - > add_shortcut ( ED_GET_SHORTCUT ( " scene_tree/paste_node " ) , TOOL_PASTE ) ;
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}
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menu - > add_separator ( ) ;
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bool add_separator = false ;
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if ( full_selection . size ( ) = = 1 ) {
add_separator = true ;
menu - > add_icon_shortcut ( get_theme_icon ( " ScriptCreate " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/attach_script " ) , TOOL_ATTACH_SCRIPT ) ;
if ( existing_script . is_valid ( ) ) {
menu - > add_icon_shortcut ( get_theme_icon ( " ScriptExtend " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/extend_script " ) , TOOL_EXTEND_SCRIPT ) ;
}
}
if ( existing_script . is_valid ( ) & & exisiting_script_removable ) {
add_separator = true ;
menu - > add_icon_shortcut ( get_theme_icon ( " ScriptRemove " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/detach_script " ) , TOOL_DETACH_SCRIPT ) ;
} else if ( full_selection . size ( ) > 1 ) {
bool script_exists = false ;
for ( List < Node * > : : Element * E = full_selection . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! E - > get ( ) - > get_script ( ) . is_null ( ) ) {
script_exists = true ;
break ;
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}
}
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if ( script_exists ) {
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add_separator = true ;
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menu - > add_icon_shortcut ( get_theme_icon ( " ScriptRemove " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/detach_script " ) , TOOL_DETACH_SCRIPT ) ;
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}
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}
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if ( add_separator ) {
menu - > add_separator ( ) ;
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}
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add_separator = false ;
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if ( full_selection . size ( ) = = 1 ) {
add_separator = true ;
menu - > add_icon_shortcut ( get_theme_icon ( " Rename " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/rename " ) , TOOL_RENAME ) ;
}
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bool can_replace = true ;
for ( List < Node * > : : Element * E = selection . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) ! = edited_scene & & ( E - > get ( ) - > get_owner ( ) ! = edited_scene | | E - > get ( ) - > get_filename ( ) ! = " " ) ) {
can_replace = false ;
break ;
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}
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}
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if ( can_replace ) {
add_separator = true ;
menu - > add_icon_shortcut ( get_theme_icon ( " Reload " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/change_node_type " ) , TOOL_REPLACE ) ;
}
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if ( scene_tree - > get_selected ( ) ! = edited_scene ) {
if ( add_separator ) {
menu - > add_separator ( ) ;
}
menu - > add_icon_shortcut ( get_theme_icon ( " MoveUp " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/move_up " ) , TOOL_MOVE_UP ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " MoveDown " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/move_down " ) , TOOL_MOVE_DOWN ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " Duplicate " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/duplicate " ) , TOOL_DUPLICATE ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " Reparent " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/reparent " ) , TOOL_REPARENT ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " ReparentToNewNode " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/reparent_to_new_node " ) , TOOL_REPARENT_TO_NEW_NODE ) ;
if ( selection . size ( ) = = 1 ) {
menu - > add_icon_shortcut ( get_theme_icon ( " NewRoot " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/make_root " ) , TOOL_MAKE_ROOT ) ;
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}
}
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if ( selection . size ( ) = = 1 ) {
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menu - > add_separator ( ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " Blend " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/merge_from_scene " ) , TOOL_MERGE_FROM_SCENE ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " CreateNewSceneFrom " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/save_branch_as_scene " ) , TOOL_NEW_SCENE_FROM ) ;
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if ( full_selection . size ( ) = = 1 ) {
menu - > add_separator ( ) ;
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menu - > add_icon_shortcut ( get_theme_icon ( " CopyNodePath " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/copy_node_path " ) , TOOL_COPY_NODE_PATH ) ;
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}
bool is_external = ( selection [ 0 ] - > get_filename ( ) ! = " " ) ;
if ( is_external ) {
bool is_inherited = selection [ 0 ] - > get_scene_inherited_state ( ) ! = nullptr ;
bool is_top_level = selection [ 0 ] - > get_owner ( ) = = nullptr ;
if ( is_inherited & & is_top_level ) {
menu - > add_separator ( ) ;
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menu - > add_item ( TTR ( " Clear Inheritance " ) , TOOL_SCENE_CLEAR_INHERITANCE ) ;
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menu - > add_icon_item ( get_theme_icon ( " Load " , " EditorIcons " ) , TTR ( " Open in Editor " ) , TOOL_SCENE_OPEN_INHERITED ) ;
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} else if ( ! is_top_level ) {
menu - > add_separator ( ) ;
bool editable = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) - > is_editable_instance ( selection [ 0 ] ) ;
bool placeholder = selection [ 0 ] - > get_scene_instance_load_placeholder ( ) ;
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menu - > add_check_item ( TTR ( " Editable Children " ) , TOOL_SCENE_EDITABLE_CHILDREN ) ;
menu - > add_check_item ( TTR ( " Load As Placeholder " ) , TOOL_SCENE_USE_PLACEHOLDER ) ;
menu - > add_item ( TTR ( " Make Local " ) , TOOL_SCENE_MAKE_LOCAL ) ;
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menu - > add_icon_item ( get_theme_icon ( " Load " , " EditorIcons " ) , TTR ( " Open in Editor " ) , TOOL_SCENE_OPEN ) ;
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menu - > set_item_checked ( menu - > get_item_idx_from_text ( TTR ( " Editable Children " ) ) , editable ) ;
menu - > set_item_checked ( menu - > get_item_idx_from_text ( TTR ( " Load As Placeholder " ) ) , placeholder ) ;
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}
}
}
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// Allow multi-toggling scene unique names but only if all selected nodes are owned by the edited scene root.
bool all_owned = true ;
for ( List < Node * > : : Element * e = full_selection . front ( ) ; e ; e = e - > next ( ) ) {
Node * node = e - > get ( ) ;
if ( node - > get_owner ( ) ! = EditorNode : : get_singleton ( ) - > get_edited_scene ( ) ) {
all_owned = false ;
break ;
}
}
if ( all_owned ) {
// Group "toggle_unique_name" with "copy_node_path", if it is available.
if ( menu - > get_item_index ( TOOL_COPY_NODE_PATH ) = = - 1 ) {
menu - > add_separator ( ) ;
}
Node * node = full_selection [ 0 ] ;
menu - > add_icon_shortcut ( get_theme_icon ( " SceneUniqueName " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/toggle_unique_name " ) , TOOL_TOGGLE_SCENE_UNIQUE_NAME ) ;
menu - > set_item_text ( menu - > get_item_index ( TOOL_TOGGLE_SCENE_UNIQUE_NAME ) , node - > is_unique_name_in_owner ( ) ? TTR ( " Revoke Unique Name " ) : TTR ( " Access as Unique Name " ) ) ;
}
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# ifdef MODULE_REGEX_ENABLED
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if ( selection . size ( ) > 1 ) {
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//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
menu - > add_separator ( ) ;
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menu - > add_icon_shortcut ( get_theme_icon ( " Rename " , " EditorIcons " ) , ED_GET_SHORTCUT ( " scene_tree/batch_rename " ) , TOOL_BATCH_RENAME ) ;
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}
# endif // MODULE_REGEX_ENABLED
menu - > add_separator ( ) ;
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menu - > add_icon_item ( get_theme_icon ( " Help " , " EditorIcons " ) , TTR ( " Open Documentation " ) , TOOL_OPEN_DOCUMENTATION ) ;
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menu - > add_separator ( ) ;
menu - > add_icon_shortcut ( get_theme_icon ( " Remove " , " EditorIcons " ) , ED_SHORTCUT ( " scene_tree/delete " , TTR ( " Delete Node(s) " ) , KEY_DELETE ) , TOOL_ERASE ) ;
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menu - > set_size ( Size2 ( 1 , 1 ) ) ;
menu - > set_position ( p_menu_pos ) ;
menu - > popup ( ) ;
}
void SceneTreeDock : : _filter_changed ( const String & p_filter ) {
scene_tree - > set_filter ( p_filter ) ;
}
String SceneTreeDock : : get_filter ( ) {
return filter - > get_text ( ) ;
}
void SceneTreeDock : : set_filter ( const String & p_filter ) {
filter - > set_text ( p_filter ) ;
scene_tree - > set_filter ( p_filter ) ;
}
void SceneTreeDock : : save_branch_to_file ( String p_directory ) {
new_scene_from_dialog - > set_current_dir ( p_directory ) ;
_tool_selected ( TOOL_NEW_SCENE_FROM ) ;
}
void SceneTreeDock : : _focus_node ( ) {
Node * node = scene_tree - > get_selected ( ) ;
ERR_FAIL_COND ( ! node ) ;
if ( node - > is_class ( " CanvasItem " ) ) {
CanvasItemEditorPlugin * editor = Object : : cast_to < CanvasItemEditorPlugin > ( editor_data - > get_editor ( " 2D " ) ) ;
editor - > get_canvas_item_editor ( ) - > focus_selection ( ) ;
} else {
SpatialEditorPlugin * editor = Object : : cast_to < SpatialEditorPlugin > ( editor_data - > get_editor ( " 3D " ) ) ;
editor - > get_spatial_editor ( ) - > get_editor_viewport ( 0 ) - > focus_selection ( ) ;
}
}
void SceneTreeDock : : attach_script_to_selected ( bool p_extend ) {
if ( ScriptServer : : get_language_count ( ) = = 0 ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Cannot attach a script: there are no languages registered. \n This is probably because this editor was built with all language modules disabled. " ) ) ;
return ;
}
List < Node * > selection = editor_selection - > get_selected_node_list ( ) ;
if ( selection . empty ( ) ) {
return ;
}
Node * selected = scene_tree - > get_selected ( ) ;
if ( ! selected ) {
selected = selection . front ( ) - > get ( ) ;
}
Ref < Script > existing = selected - > get_script ( ) ;
String path = selected - > get_filename ( ) ;
if ( path = = " " ) {
String root_path = editor_data - > get_edited_scene_root ( ) - > get_filename ( ) ;
if ( root_path = = " " ) {
path = String ( " res:// " ) . plus_file ( selected - > get_name ( ) ) ;
} else {
path = root_path . get_base_dir ( ) . plus_file ( selected - > get_name ( ) ) ;
}
}
String inherits = selected - > get_class ( ) ;
if ( p_extend & & existing . is_valid ( ) ) {
for ( int i = 0 ; i < ScriptServer : : get_language_count ( ) ; i + + ) {
ScriptLanguage * l = ScriptServer : : get_language ( i ) ;
if ( l - > get_type ( ) = = existing - > get_class ( ) ) {
String name = l - > get_global_class_name ( existing - > get_path ( ) ) ;
if ( ScriptServer : : is_global_class ( name ) & & EDITOR_GET ( " interface/editors/derive_script_globals_by_name " ) . operator bool ( ) ) {
inherits = name ;
} else if ( l - > can_inherit_from_file ( ) ) {
inherits = " \" " + existing - > get_path ( ) + " \" " ;
}
break ;
}
}
}
script_create_dialog - > connect ( " script_created " , this , " _script_created " ) ;
script_create_dialog - > connect ( " popup_hide " , this , " _script_creation_closed " , varray ( ) , CONNECT_ONESHOT ) ;
script_create_dialog - > set_inheritance_base_type ( " Node " ) ;
script_create_dialog - > config ( inherits , path ) ;
script_create_dialog - > popup_centered ( ) ;
}
void SceneTreeDock : : open_script_dialog ( Node * p_for_node , bool p_extend ) {
scene_tree - > set_selected ( p_for_node , false ) ;
if ( p_extend ) {
_tool_selected ( TOOL_EXTEND_SCRIPT ) ;
} else {
_tool_selected ( TOOL_ATTACH_SCRIPT ) ;
}
}
void SceneTreeDock : : open_add_child_dialog ( ) {
create_dialog - > set_base_type ( " CanvasItem " ) ;
_tool_selected ( TOOL_NEW , true ) ;
reset_create_dialog = true ;
}
void SceneTreeDock : : open_instance_child_dialog ( ) {
_tool_selected ( TOOL_INSTANCE , true ) ;
}
void SceneTreeDock : : add_remote_tree_editor ( Control * p_remote ) {
ERR_FAIL_COND ( remote_tree ! = nullptr ) ;
add_child ( p_remote ) ;
remote_tree = p_remote ;
remote_tree - > hide ( ) ;
}
void SceneTreeDock : : show_remote_tree ( ) {
_remote_tree_selected ( ) ;
}
void SceneTreeDock : : hide_remote_tree ( ) {
_local_tree_selected ( ) ;
}
void SceneTreeDock : : show_tab_buttons ( ) {
button_hb - > show ( ) ;
}
void SceneTreeDock : : hide_tab_buttons ( ) {
button_hb - > hide ( ) ;
}
void SceneTreeDock : : _remote_tree_selected ( ) {
scene_tree - > hide ( ) ;
create_root_dialog - > hide ( ) ;
if ( remote_tree ) {
remote_tree - > show ( ) ;
}
edit_remote - > set_pressed ( true ) ;
edit_local - > set_pressed ( false ) ;
emit_signal ( " remote_tree_selected " ) ;
}
void SceneTreeDock : : _local_tree_selected ( ) {
if ( ! bool ( EDITOR_GET ( " interface/editors/show_scene_tree_root_selection " ) ) | | get_tree ( ) - > get_edited_scene_root ( ) ! = nullptr ) {
scene_tree - > show ( ) ;
}
if ( remote_tree ) {
remote_tree - > hide ( ) ;
}
edit_remote - > set_pressed ( false ) ;
edit_local - > set_pressed ( true ) ;
}
void SceneTreeDock : : _update_create_root_dialog ( ) {
BaseButton * toggle = Object : : cast_to < BaseButton > ( create_root_dialog - > get_node ( String ( " NodeShortcutsTopRow/NodeShortcutsToggle " ) ) ) ;
Node * node_shortcuts = create_root_dialog - > get_node ( String ( " NodeShortcutsScrollContainer/NodeShortcuts " ) ) ;
if ( ! toggle | | ! node_shortcuts ) {
return ;
}
Control * beginner_nodes = Object : : cast_to < Control > ( node_shortcuts - > get_node ( String ( " BeginnerNodeShortcuts " ) ) ) ;
Control * favorite_nodes = Object : : cast_to < Control > ( node_shortcuts - > get_node ( String ( " FavoriteNodeShortcuts " ) ) ) ;
if ( ! beginner_nodes | | ! favorite_nodes ) {
return ;
}
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if ( beginner_nodes ) {
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for ( int i = 0 ; i < beginner_nodes - > get_child_count ( ) ; + + i ) {
Button * button = Object : : cast_to < Button > ( beginner_nodes - > get_child ( i ) ) ;
if ( button & & button - > has_meta ( " custom_root_button " ) ) {
button - > queue_delete ( ) ;
}
}
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for ( int i = 0 ; i < _custom_scene_root_classes . size ( ) ; + + i ) {
CustomSceneRootClassEntry e = _custom_scene_root_classes [ i ] ;
Button * button = memnew ( Button ) ;
beginner_nodes - > add_child ( button ) ;
button - > set_text ( TTR ( e . name ) ) ;
button - > set_clip_text ( true ) ;
button - > set_icon ( EditorNode : : get_singleton ( ) - > get_class_icon ( e . class_name ) ) ;
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button - > set_meta ( " custom_root_button " , true ) ;
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button - > connect ( " pressed " , this , " _custom_root_selected " , make_binds ( e . class_name ) ) ;
}
}
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EditorSettings : : get_singleton ( ) - > set_setting ( " _use_favorites_root_selection " , toggle - > is_pressed ( ) ) ;
EditorSettings : : get_singleton ( ) - > save ( ) ;
if ( toggle - > is_pressed ( ) ) {
for ( int i = 0 ; i < favorite_nodes - > get_child_count ( ) ; i + + ) {
favorite_nodes - > get_child ( i ) - > queue_delete ( ) ;
}
FileAccess * f = FileAccess : : open ( EditorSettings : : get_singleton ( ) - > get_project_settings_dir ( ) . plus_file ( " favorites.Node " ) , FileAccess : : READ ) ;
if ( f ) {
while ( ! f - > eof_reached ( ) ) {
String l = f - > get_line ( ) . strip_edges ( ) ;
if ( l ! = String ( ) ) {
Button * button = memnew ( Button ) ;
favorite_nodes - > add_child ( button ) ;
button - > set_text ( TTR ( l ) ) ;
button - > set_clip_text ( true ) ;
String name = l . get_slicec ( ' ' , 0 ) ;
if ( ScriptServer : : is_global_class ( name ) ) {
name = ScriptServer : : get_global_class_native_base ( name ) ;
}
button - > set_icon ( EditorNode : : get_singleton ( ) - > get_class_icon ( name ) ) ;
button - > connect ( " pressed " , this , " _favorite_root_selected " , make_binds ( l ) ) ;
}
}
memdelete ( f ) ;
}
if ( ! favorite_nodes - > is_visible_in_tree ( ) ) {
favorite_nodes - > show ( ) ;
beginner_nodes - > hide ( ) ;
}
} else {
if ( ! beginner_nodes - > is_visible_in_tree ( ) ) {
beginner_nodes - > show ( ) ;
favorite_nodes - > hide ( ) ;
}
}
}
void SceneTreeDock : : _favorite_root_selected ( const String & p_class ) {
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selected_root = p_class ;
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_tool_selected ( TOOL_CREATE_FAVORITE , false ) ;
}
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void SceneTreeDock : : _custom_root_selected ( const String & p_class ) {
selected_root = p_class ;
_tool_selected ( TOOL_CREATE_CUSTOM_ROOT_CLASS , false ) ;
}
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void SceneTreeDock : : _clear_clipboard ( ) {
for ( List < Node * > : : Element * E = node_clipboard . front ( ) ; E ; E = E - > next ( ) ) {
memdelete ( E - > get ( ) ) ;
}
node_clipboard . clear ( ) ;
clipboard_resource_remap . clear ( ) ;
}
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void SceneTreeDock : : _create_remap_for_node ( Node * p_node , RBMap < RES , RES > & r_remap ) {
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List < PropertyInfo > props ;
p_node - > get_property_list ( & props ) ;
Vector < SceneState : : PackState > states_stack ;
bool states_stack_ready = false ;
for ( List < PropertyInfo > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! ( E - > get ( ) . usage & PROPERTY_USAGE_STORAGE ) ) {
continue ;
}
Variant v = p_node - > get ( E - > get ( ) . name ) ;
if ( v . is_ref ( ) ) {
RES res = v ;
if ( res . is_valid ( ) ) {
if ( ! states_stack_ready ) {
states_stack = PropertyUtils : : get_node_states_stack ( p_node ) ;
states_stack_ready = true ;
}
bool is_valid_default = false ;
Variant orig = PropertyUtils : : get_property_default_value ( p_node , E - > get ( ) . name , & is_valid_default , & states_stack ) ;
if ( is_valid_default & & ! PropertyUtils : : is_property_value_different ( v , orig ) ) {
continue ;
}
if ( ( res - > get_path ( ) = = " " | | res - > get_path ( ) . find ( " :: " ) > - 1 ) & & ! r_remap . has ( res ) ) {
_create_remap_for_resource ( res , r_remap ) ;
}
}
}
}
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
_create_remap_for_node ( p_node - > get_child ( i ) , r_remap ) ;
}
}
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void SceneTreeDock : : _create_remap_for_resource ( RES p_resource , RBMap < RES , RES > & r_remap ) {
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r_remap [ p_resource ] = p_resource - > duplicate ( ) ;
List < PropertyInfo > props ;
p_resource - > get_property_list ( & props ) ;
for ( List < PropertyInfo > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! ( E - > get ( ) . usage & PROPERTY_USAGE_STORAGE ) ) {
continue ;
}
Variant v = p_resource - > get ( E - > get ( ) . name ) ;
if ( v . is_ref ( ) ) {
RES res = v ;
if ( res . is_valid ( ) ) {
if ( ( res - > get_path ( ) = = " " | | res - > get_path ( ) . find ( " :: " ) > - 1 ) & & ! r_remap . has ( res ) ) {
_create_remap_for_resource ( res , r_remap ) ;
}
}
}
}
}
void SceneTreeDock : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " _tool_selected " ) , & SceneTreeDock : : _tool_selected , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " _create " ) , & SceneTreeDock : : _create ) ;
ClassDB : : bind_method ( D_METHOD ( " _node_reparent " ) , & SceneTreeDock : : _node_reparent ) ;
ClassDB : : bind_method ( D_METHOD ( " _set_owners " ) , & SceneTreeDock : : _set_owners ) ;
ClassDB : : bind_method ( D_METHOD ( " _node_selected " ) , & SceneTreeDock : : _node_selected ) ;
ClassDB : : bind_method ( D_METHOD ( " _node_renamed " ) , & SceneTreeDock : : _node_renamed ) ;
ClassDB : : bind_method ( D_METHOD ( " _script_created " ) , & SceneTreeDock : : _script_created ) ;
ClassDB : : bind_method ( D_METHOD ( " _script_creation_closed " ) , & SceneTreeDock : : _script_creation_closed ) ;
ClassDB : : bind_method ( D_METHOD ( " _load_request " ) , & SceneTreeDock : : _load_request ) ;
ClassDB : : bind_method ( D_METHOD ( " _script_open_request " ) , & SceneTreeDock : : _script_open_request ) ;
ClassDB : : bind_method ( D_METHOD ( " _unhandled_key_input " ) , & SceneTreeDock : : _unhandled_key_input ) ;
ClassDB : : bind_method ( D_METHOD ( " _input " ) , & SceneTreeDock : : _input ) ;
ClassDB : : bind_method ( D_METHOD ( " _nodes_drag_begin " ) , & SceneTreeDock : : _nodes_drag_begin ) ;
ClassDB : : bind_method ( D_METHOD ( " _delete_confirm " ) , & SceneTreeDock : : _delete_confirm ) ;
ClassDB : : bind_method ( D_METHOD ( " _toggle_editable_children_from_selection " ) , & SceneTreeDock : : _toggle_editable_children_from_selection ) ;
ClassDB : : bind_method ( D_METHOD ( " _toggle_placeholder_from_selection " ) , & SceneTreeDock : : _toggle_placeholder_from_selection ) ;
ClassDB : : bind_method ( D_METHOD ( " _node_prerenamed " ) , & SceneTreeDock : : _node_prerenamed ) ;
ClassDB : : bind_method ( D_METHOD ( " _import_subscene " ) , & SceneTreeDock : : _import_subscene ) ;
ClassDB : : bind_method ( D_METHOD ( " _selection_changed " ) , & SceneTreeDock : : _selection_changed ) ;
ClassDB : : bind_method ( D_METHOD ( " _node_collapsed " ) , & SceneTreeDock : : _node_collapsed ) ;
ClassDB : : bind_method ( D_METHOD ( " _new_scene_from " ) , & SceneTreeDock : : _new_scene_from ) ;
ClassDB : : bind_method ( D_METHOD ( " _nodes_dragged " ) , & SceneTreeDock : : _nodes_dragged ) ;
ClassDB : : bind_method ( D_METHOD ( " _files_dropped " ) , & SceneTreeDock : : _files_dropped ) ;
ClassDB : : bind_method ( D_METHOD ( " _property_selected " ) , & SceneTreeDock : : _property_selected ) ;
ClassDB : : bind_method ( D_METHOD ( " _quick_open " ) , & SceneTreeDock : : _quick_open ) ;
ClassDB : : bind_method ( D_METHOD ( " _script_dropped " ) , & SceneTreeDock : : _script_dropped ) ;
ClassDB : : bind_method ( D_METHOD ( " _tree_rmb " ) , & SceneTreeDock : : _tree_rmb ) ;
ClassDB : : bind_method ( D_METHOD ( " _filter_changed " ) , & SceneTreeDock : : _filter_changed ) ;
ClassDB : : bind_method ( D_METHOD ( " _focus_node " ) , & SceneTreeDock : : _focus_node ) ;
ClassDB : : bind_method ( D_METHOD ( " _remote_tree_selected " ) , & SceneTreeDock : : _remote_tree_selected ) ;
ClassDB : : bind_method ( D_METHOD ( " _local_tree_selected " ) , & SceneTreeDock : : _local_tree_selected ) ;
ClassDB : : bind_method ( D_METHOD ( " _update_script_button " ) , & SceneTreeDock : : _update_script_button ) ;
ClassDB : : bind_method ( D_METHOD ( " _favorite_root_selected " ) , & SceneTreeDock : : _favorite_root_selected ) ;
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ClassDB : : bind_method ( D_METHOD ( " _custom_root_selected " ) , & SceneTreeDock : : _custom_root_selected ) ;
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ClassDB : : bind_method ( D_METHOD ( " _update_create_root_dialog " ) , & SceneTreeDock : : _update_create_root_dialog ) ;
ClassDB : : bind_method ( D_METHOD ( " instance " ) , & SceneTreeDock : : instance ) ;
ClassDB : : bind_method ( D_METHOD ( " get_tree_editor " ) , & SceneTreeDock : : get_tree_editor ) ;
ClassDB : : bind_method ( D_METHOD ( " replace_node " ) , & SceneTreeDock : : replace_node ) ;
ADD_SIGNAL ( MethodInfo ( " remote_tree_selected " ) ) ;
ADD_SIGNAL ( MethodInfo ( " add_node_used " ) ) ;
ADD_SIGNAL ( MethodInfo ( " node_created " , PropertyInfo ( Variant : : OBJECT , " node " , PROPERTY_HINT_RESOURCE_TYPE , " Node " ) ) ) ;
}
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int SceneTreeDock : : add_custom_scene_root_class ( const String & p_name , const String & p_class_name ) {
int next_id = 0 ;
for ( int i = 0 ; i < _custom_scene_root_classes . size ( ) ; + + i ) {
int cid = _custom_scene_root_classes [ i ] . id ;
if ( cid > next_id ) {
next_id = cid ;
}
}
+ + next_id ;
CustomSceneRootClassEntry e ;
e . id = next_id ;
e . name = p_name ;
e . class_name = p_class_name ;
_custom_scene_root_classes . push_back ( e ) ;
return next_id ;
}
void SceneTreeDock : : remove_custom_scene_root_class ( const int id ) {
for ( int i = 0 ; i < _custom_scene_root_classes . size ( ) ; + + i ) {
if ( _custom_scene_root_classes [ i ] . id = = id ) {
_custom_scene_root_classes . remove ( i ) ;
return ;
}
}
}
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SceneTreeDock : : SceneTreeDock ( EditorNode * p_editor , Node * p_scene_root , EditorSelection * p_editor_selection , EditorData & p_editor_data ) {
set_name ( " Scene " ) ;
editor = p_editor ;
edited_scene = nullptr ;
editor_data = & p_editor_data ;
editor_selection = p_editor_selection ;
scene_root = p_scene_root ;
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pending_click_select = nullptr ;
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tree_clicked = false ;
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VBoxContainer * vbc = this ;
HBoxContainer * filter_hbc = memnew ( HBoxContainer ) ;
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filter_hbc - > add_theme_constant_override ( " separate " , 0 ) ;
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# ifdef OSX_ENABLED
ED_SHORTCUT ( " scene_tree/rename " , TTR ( " Rename " ) , KEY_ENTER ) ;
ED_SHORTCUT ( " scene_tree/batch_rename " , TTR ( " Batch Rename " ) , KEY_MASK_SHIFT | KEY_ENTER ) ;
# else
ED_SHORTCUT ( " scene_tree/rename " , TTR ( " Rename " ) , KEY_F2 ) ;
ED_SHORTCUT ( " scene_tree/batch_rename " , TTR ( " Batch Rename " ) , KEY_MASK_SHIFT | KEY_F2 ) ;
# endif
ED_SHORTCUT ( " scene_tree/add_child_node " , TTR ( " Add Child Node " ) , KEY_MASK_CMD | KEY_A ) ;
ED_SHORTCUT ( " scene_tree/instance_scene " , TTR ( " Instance Child Scene " ) , KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A ) ;
ED_SHORTCUT ( " scene_tree/expand_collapse_all " , TTR ( " Expand/Collapse All " ) ) ;
ED_SHORTCUT ( " scene_tree/cut_node " , TTR ( " Cut " ) , KEY_MASK_CMD | KEY_X ) ;
ED_SHORTCUT ( " scene_tree/copy_node " , TTR ( " Copy " ) , KEY_MASK_CMD | KEY_C ) ;
ED_SHORTCUT ( " scene_tree/paste_node " , TTR ( " Paste " ) , KEY_MASK_CMD | KEY_V ) ;
ED_SHORTCUT ( " scene_tree/change_node_type " , TTR ( " Change Type " ) ) ;
ED_SHORTCUT ( " scene_tree/attach_script " , TTR ( " Attach Script " ) ) ;
ED_SHORTCUT ( " scene_tree/extend_script " , TTR ( " Extend Script " ) ) ;
ED_SHORTCUT ( " scene_tree/detach_script " , TTR ( " Detach Script " ) ) ;
ED_SHORTCUT ( " scene_tree/move_up " , TTR ( " Move Up " ) , KEY_MASK_CMD | KEY_UP ) ;
ED_SHORTCUT ( " scene_tree/move_down " , TTR ( " Move Down " ) , KEY_MASK_CMD | KEY_DOWN ) ;
ED_SHORTCUT ( " scene_tree/duplicate " , TTR ( " Duplicate " ) , KEY_MASK_CMD | KEY_D ) ;
ED_SHORTCUT ( " scene_tree/reparent " , TTR ( " Reparent " ) ) ;
ED_SHORTCUT ( " scene_tree/reparent_to_new_node " , TTR ( " Reparent to New Node " ) ) ;
ED_SHORTCUT ( " scene_tree/make_root " , TTR ( " Make Scene Root " ) ) ;
ED_SHORTCUT ( " scene_tree/merge_from_scene " , TTR ( " Merge From Scene " ) ) ;
ED_SHORTCUT ( " scene_tree/save_branch_as_scene " , TTR ( " Save Branch as Scene " ) ) ;
ED_SHORTCUT ( " scene_tree/copy_node_path " , TTR ( " Copy Node Path " ) , KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C ) ;
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ED_SHORTCUT ( " scene_tree/toggle_unique_name " , TTR ( " Toggle Access as Unique Name " ) ) ;
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ED_SHORTCUT ( " scene_tree/delete_no_confirm " , TTR ( " Delete (No Confirm) " ) , KEY_MASK_SHIFT | KEY_DELETE ) ;
ED_SHORTCUT ( " scene_tree/delete " , TTR ( " Delete " ) , KEY_DELETE ) ;
button_add = memnew ( ToolButton ) ;
button_add - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_NEW , false ) ) ;
button_add - > set_tooltip ( TTR ( " Add/Create a New Node. " ) ) ;
button_add - > set_shortcut ( ED_GET_SHORTCUT ( " scene_tree/add_child_node " ) ) ;
filter_hbc - > add_child ( button_add ) ;
button_instance = memnew ( ToolButton ) ;
button_instance - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_INSTANCE , false ) ) ;
button_instance - > set_tooltip ( TTR ( " Instance a scene file as a Node. Creates an inherited scene if no root node exists. " ) ) ;
button_instance - > set_shortcut ( ED_GET_SHORTCUT ( " scene_tree/instance_scene " ) ) ;
filter_hbc - > add_child ( button_instance ) ;
vbc - > add_child ( filter_hbc ) ;
filter = memnew ( LineEdit ) ;
filter - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
filter - > set_placeholder ( TTR ( " Filter nodes " ) ) ;
filter_hbc - > add_child ( filter ) ;
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filter - > add_theme_constant_override ( " minimum_spaces " , 0 ) ;
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filter - > connect ( " text_changed " , this , " _filter_changed " ) ;
button_create_script = memnew ( ToolButton ) ;
button_create_script - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_ATTACH_SCRIPT , false ) ) ;
button_create_script - > set_tooltip ( TTR ( " Attach a new or existing script to the selected node. " ) ) ;
button_create_script - > set_shortcut ( ED_GET_SHORTCUT ( " scene_tree/attach_script " ) ) ;
filter_hbc - > add_child ( button_create_script ) ;
button_create_script - > hide ( ) ;
button_detach_script = memnew ( ToolButton ) ;
button_detach_script - > connect ( " pressed " , this , " _tool_selected " , make_binds ( TOOL_DETACH_SCRIPT , false ) ) ;
button_detach_script - > set_tooltip ( TTR ( " Detach the script from the selected node. " ) ) ;
button_detach_script - > set_shortcut ( ED_GET_SHORTCUT ( " scene_tree/detach_script " ) ) ;
filter_hbc - > add_child ( button_detach_script ) ;
button_detach_script - > hide ( ) ;
button_hb = memnew ( HBoxContainer ) ;
vbc - > add_child ( button_hb ) ;
edit_remote = memnew ( ToolButton ) ;
button_hb - > add_child ( edit_remote ) ;
edit_remote - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
edit_remote - > set_text ( TTR ( " Remote " ) ) ;
edit_remote - > set_toggle_mode ( true ) ;
edit_remote - > set_tooltip ( TTR ( " If selected, the Remote scene tree dock will cause the project to stutter every time it updates. \n Switch back to the Local scene tree dock to improve performance. " ) ) ;
edit_remote - > connect ( " pressed " , this , " _remote_tree_selected " ) ;
edit_local = memnew ( ToolButton ) ;
button_hb - > add_child ( edit_local ) ;
edit_local - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
edit_local - > set_text ( TTR ( " Local " ) ) ;
edit_local - > set_toggle_mode ( true ) ;
edit_local - > connect ( " pressed " , this , " _local_tree_selected " ) ;
remote_tree = nullptr ;
button_hb - > hide ( ) ;
create_root_dialog = memnew ( VBoxContainer ) ;
vbc - > add_child ( create_root_dialog ) ;
create_root_dialog - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
create_root_dialog - > hide ( ) ;
scene_tree = memnew ( SceneTreeEditor ( false , true , true ) ) ;
vbc - > add_child ( scene_tree ) ;
scene_tree - > set_v_size_flags ( SIZE_EXPAND | SIZE_FILL ) ;
scene_tree - > connect ( " rmb_pressed " , this , " _tree_rmb " ) ;
scene_tree - > connect ( " node_selected " , this , " _node_selected " , varray ( ) , CONNECT_DEFERRED ) ;
scene_tree - > connect ( " node_renamed " , this , " _node_renamed " , varray ( ) , CONNECT_DEFERRED ) ;
scene_tree - > connect ( " node_prerename " , this , " _node_prerenamed " ) ;
scene_tree - > connect ( " open " , this , " _load_request " ) ;
scene_tree - > connect ( " open_script " , this , " _script_open_request " ) ;
scene_tree - > connect ( " nodes_rearranged " , this , " _nodes_dragged " ) ;
scene_tree - > connect ( " files_dropped " , this , " _files_dropped " ) ;
scene_tree - > connect ( " script_dropped " , this , " _script_dropped " ) ;
scene_tree - > connect ( " nodes_dragged " , this , " _nodes_drag_begin " ) ;
scene_tree - > get_scene_tree ( ) - > connect ( " item_double_clicked " , this , " _focus_node " ) ;
scene_tree - > set_undo_redo ( & editor_data - > get_undo_redo ( ) ) ;
scene_tree - > set_editor_selection ( editor_selection ) ;
create_dialog = memnew ( CreateDialog ) ;
create_dialog - > set_base_type ( " Node " ) ;
add_child ( create_dialog ) ;
create_dialog - > connect ( " create " , this , " _create " ) ;
create_dialog - > connect ( " favorites_updated " , this , " _update_create_root_dialog " ) ;
# ifdef MODULE_REGEX_ENABLED
rename_dialog = memnew ( RenameDialog ( scene_tree , & editor_data - > get_undo_redo ( ) ) ) ;
add_child ( rename_dialog ) ;
# endif // MODULE_REGEX_ENABLED
script_create_dialog = memnew ( ScriptCreateDialog ) ;
script_create_dialog - > set_inheritance_base_type ( " Node " ) ;
add_child ( script_create_dialog ) ;
reparent_dialog = memnew ( ReparentDialog ) ;
add_child ( reparent_dialog ) ;
reparent_dialog - > connect ( " reparent " , this , " _node_reparent " ) ;
accept = memnew ( AcceptDialog ) ;
add_child ( accept ) ;
quick_open = memnew ( EditorQuickOpen ) ;
add_child ( quick_open ) ;
quick_open - > connect ( " quick_open " , this , " _quick_open " ) ;
set_process_unhandled_key_input ( true ) ;
delete_dialog = memnew ( ConfirmationDialog ) ;
add_child ( delete_dialog ) ;
delete_dialog - > connect ( " confirmed " , this , " _delete_confirm " , varray ( false ) ) ;
editable_instance_remove_dialog = memnew ( ConfirmationDialog ) ;
add_child ( editable_instance_remove_dialog ) ;
editable_instance_remove_dialog - > connect ( " confirmed " , this , " _toggle_editable_children_from_selection " ) ;
placeholder_editable_instance_remove_dialog = memnew ( ConfirmationDialog ) ;
add_child ( placeholder_editable_instance_remove_dialog ) ;
placeholder_editable_instance_remove_dialog - > connect ( " confirmed " , this , " _toggle_placeholder_from_selection " ) ;
import_subscene_dialog = memnew ( EditorSubScene ) ;
add_child ( import_subscene_dialog ) ;
import_subscene_dialog - > connect ( " subscene_selected " , this , " _import_subscene " ) ;
new_scene_from_dialog = memnew ( EditorFileDialog ) ;
new_scene_from_dialog - > set_mode ( EditorFileDialog : : MODE_SAVE_FILE ) ;
add_child ( new_scene_from_dialog ) ;
new_scene_from_dialog - > connect ( " file_selected " , this , " _new_scene_from " ) ;
menu = memnew ( PopupMenu ) ;
add_child ( menu ) ;
menu - > connect ( " id_pressed " , this , " _tool_selected " ) ;
menu - > set_hide_on_window_lose_focus ( true ) ;
menu_subresources = memnew ( PopupMenu ) ;
menu_subresources - > set_name ( " Sub-Resources " ) ;
menu_subresources - > connect ( " id_pressed " , this , " _tool_selected " ) ;
menu - > add_child ( menu_subresources ) ;
first_enter = true ;
menu_properties = memnew ( PopupMenu ) ;
add_child ( menu_properties ) ;
menu_properties - > connect ( " id_pressed " , this , " _property_selected " ) ;
clear_inherit_confirm = memnew ( ConfirmationDialog ) ;
clear_inherit_confirm - > set_text ( TTR ( " Clear Inheritance? (No Undo!) " ) ) ;
clear_inherit_confirm - > get_ok ( ) - > set_text ( TTR ( " Clear " ) ) ;
add_child ( clear_inherit_confirm ) ;
set_process_input ( true ) ;
set_process ( true ) ;
EDITOR_DEF ( " interface/editors/show_scene_tree_root_selection " , true ) ;
EDITOR_DEF ( " interface/editors/derive_script_globals_by_name " , true ) ;
EDITOR_DEF ( " _use_favorites_root_selection " , false ) ;
}
SceneTreeDock : : ~ SceneTreeDock ( ) {
if ( ! node_clipboard . empty ( ) ) {
_clear_clipboard ( ) ;
}
}