pandemonium_engine/scene/resources/SCsub

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#!/usr/bin/env python
Import("env")
# Thirdparty code
thirdparty_obj = []
thirdparty_sources = "#thirdparty/misc/mikktspace.c"
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.scene_sources += thirdparty_obj
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# Pandemonium source files
scene_obj = []
env.add_source_files(scene_obj, "*.cpp")
# 2d shapes
shapes_2d_obj = []
env.add_source_files(shapes_2d_obj, "shapes_2d/*.cpp")
for o in shapes_2d_obj:
scene_obj.append(o)
# 3d shapes
shapes_3d_obj = []
env.add_source_files(shapes_3d_obj, "shapes/*.cpp")
for o in shapes_3d_obj:
scene_obj.append(o)
# 2d navigation
navigation_2d_obj = []
env.add_source_files(navigation_2d_obj, "navigation_2d/*.cpp")
for o in navigation_2d_obj:
scene_obj.append(o)
# 3d navigation
navigation_obj = []
env.add_source_files(navigation_obj, "navigation/*.cpp")
for o in navigation_obj:
scene_obj.append(o)
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# font
font_obj = []
env.add_source_files(font_obj, "font/*.cpp")
for o in font_obj:
scene_obj.append(o)
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# material
material_obj = []
env.add_source_files(material_obj, "material/*.cpp")
for o in material_obj:
scene_obj.append(o)
env.scene_sources += scene_obj
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# mesh
mesh_obj = []
env.add_source_files(mesh_obj, "mesh/*.cpp")
for o in mesh_obj:
scene_obj.append(o)
env.scene_sources += scene_obj
# Needed to force rebuilding the scene files when the thirdparty code is updated.
env.Depends(scene_obj, thirdparty_obj)
SConscript("default_theme/SCsub")