pandemonium_engine/editor/animation_track_editor_plugins.h

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#ifndef ANIMATION_TRACK_EDITOR_PLUGINS_H
#define ANIMATION_TRACK_EDITOR_PLUGINS_H
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/*************************************************************************/
/* animation_track_editor_plugins.h */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/animation_track_editor.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/object/object.h"
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#include "core/object/object_id.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
#include "scene/resources/texture.h"
class InputEvent;
class AnimationTrackEditBool : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditBool, AnimationTrackEdit);
Ref<Texture> icon_checked;
Ref<Texture> icon_unchecked;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
};
class AnimationTrackEditColor : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditColor, AnimationTrackEdit);
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
};
class AnimationTrackEditAudio : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditAudio, AnimationTrackEdit);
ObjectID id;
void _preview_changed(ObjectID p_which);
protected:
static void _bind_methods();
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
AnimationTrackEditAudio();
};
class AnimationTrackEditSpriteFrame : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditSpriteFrame, AnimationTrackEdit);
ObjectID id;
bool is_coords;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
void set_as_coords();
AnimationTrackEditSpriteFrame() { is_coords = false; }
};
class AnimationTrackEditSubAnim : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditSubAnim, AnimationTrackEdit);
ObjectID id;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
};
class AnimationTrackEditTypeAudio : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditTypeAudio, AnimationTrackEdit);
void _preview_changed(ObjectID p_which);
bool len_resizing;
bool len_resizing_start;
int len_resizing_index;
float len_resizing_from_px;
float len_resizing_rel;
bool over_drag_position = false;
protected:
static void _bind_methods();
public:
virtual void _gui_input(const Ref<InputEvent> &p_event);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
AnimationTrackEditTypeAudio();
};
class AnimationTrackEditTypeAnimation : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditTypeAnimation, AnimationTrackEdit);
ObjectID id;
public:
virtual int get_key_height() const;
virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
virtual bool is_key_selectable_by_distance() const;
virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
void set_node(Object *p_object);
AnimationTrackEditTypeAnimation();
};
class AnimationTrackEditVolumeDB : public AnimationTrackEdit {
GDCLASS(AnimationTrackEditVolumeDB, AnimationTrackEdit);
public:
virtual void draw_bg(int p_clip_left, int p_clip_right);
virtual void draw_fg(int p_clip_left, int p_clip_right);
virtual int get_key_height() const;
virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
};
class AnimationTrackEditDefaultPlugin : public AnimationTrackEditPlugin {
GDCLASS(AnimationTrackEditDefaultPlugin, AnimationTrackEditPlugin);
public:
virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
virtual AnimationTrackEdit *create_audio_track_edit();
virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
};
#endif // ANIMATION_TRACK_EDITOR_PLUGINS_H