A procedural textures addon for Godot
Go to file
Rodolphe Suescun f136046082 Added support for shader materials and added a tesselated sphere in preview shapes 2019-11-02 22:58:29 +01:00
addons/material_maker Added support for shader materials and added a tesselated sphere in preview shapes 2019-11-02 22:58:29 +01:00
.gitignore Tweak `.gitignore` and include `.import` files in version control 2019-10-20 19:25:31 +02:00
.mailmap Add a .mailmap file 2019-10-19 22:20:27 +02:00
README.md
default_env.tres
export_presets.cfg Updated HTML5 export options and added code to copy examples to a browsable location. 2019-10-19 14:20:18 +02:00
icon.ico
icon.png Optimize images losslessly using `oxipng -o6 --strip --zopfli` 2019-10-21 15:43:16 +02:00
icon.png.import
project.godot Added export and debug nodes 2019-11-02 08:43:54 +01:00
rodz_labs_logo.png Optimize images losslessly using `oxipng -o6 --strip --zopfli` 2019-10-21 15:43:16 +02:00
rodz_labs_logo.png.import Updated size parameter handling and resized all examples to 2048x2048 2019-10-21 23:58:14 +02:00
test.png Optimize images losslessly using `oxipng -o6 --strip --zopfli` 2019-10-21 15:43:16 +02:00
test.png.import Tweak `.gitignore` and include `.import` files in version control 2019-10-20 19:25:31 +02:00
test_blur.ptex Updated convolution node and added gaussian blur 2019-10-20 22:37:42 +02:00

README.md

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot