A procedural textures addon for Godot
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RodZill4 c121f7c00a Updated loader and random seed handling (#15)
Loader is not a lot more generic and deserialization code moved to generators.

There is now a small dice button on nodes that create random patterns that can be used to freeze the seed. Frozen nodes can thus be moved without affecting the seed.
Graph nodes can also transmit their seed to their children (this behavior can be enabled/disabled using the dice button at the top right of the graph pane).
2019-11-04 07:58:17 +01:00
addons/material_maker Updated loader and random seed handling (#15) 2019-11-04 07:58:17 +01:00
.gitignore Tweak .gitignore and include .import files in version control 2019-10-20 19:25:31 +02:00
.mailmap Add a .mailmap file 2019-10-19 22:20:27 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Updated HTML5 export options and added code to copy examples to a browsable location. 2019-10-19 14:20:18 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-21 15:43:16 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
project.godot Added export and debug nodes 2019-11-02 08:43:54 +01:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00
rodz_labs_logo.png Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-21 15:43:16 +02:00
rodz_labs_logo.png.import Updated size parameter handling and resized all examples to 2048x2048 2019-10-21 23:58:14 +02:00
test_blur.ptex Updated convolution node and added gaussian blur 2019-10-20 22:37:42 +02:00
test.png Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-21 15:43:16 +02:00
test.png.import Tweak .gitignore and include .import files in version control 2019-10-20 19:25:31 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot