A procedural textures addon for Godot
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2019-10-05 11:04:50 +02:00
addons/material_maker Added preview, rendering fixes, better grouping 2019-10-05 11:04:50 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
project.godot Remote related fixes 2019-09-26 22:32:49 +02:00
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rodz_labs_logo.png Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
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This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot