RodZill4
f664a54e4b
Updated gradient with a choice of 4 interpolation options
2019-10-30 22:57:51 +01:00
RodZill4
47fa19c65f
fix in convolution node (incorrect behavior near edges)
2019-10-29 22:12:53 +01:00
RodZill4
c375c7e23e
Added an output and a parameter to support LOD in buffer
2019-10-29 22:12:14 +01:00
RodZill4
c7c1e61597
Removed old blur node
2019-10-29 22:11:29 +01:00
RodZill4
8b9084f72b
Fixed gradient editor (Cursors not updtaed when color was modified)
2019-10-29 22:10:54 +01:00
RodZill4
4c2274104b
Made IOs node editable (can add/remove ports)
2019-10-29 22:10:08 +01:00
RodZill4
cd08666123
Fixed image node so the image is displayed the node is duplicated
2019-10-27 15:22:14 +01:00
RodZill4
46d0e0f5cd
Updated switch to update connections when changing the number of choices/outputs and added tooltips
2019-10-27 14:48:35 +01:00
RodZill4
f07e4475a2
JSON files are now pretty-printed
2019-10-27 14:36:16 +01:00
Rodz Labs
1a8cfca668
Merge pull request #49 from Calinou/add-svg-image-format
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Add SVG as a loadable image format
2019-10-27 12:50:31 +01:00
Rodz Labs
675c0ac8ff
Merge pull request #48 from Calinou/environment-increase-radiance-size
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Increase the environments' radiance size to 512×512
2019-10-27 12:49:43 +01:00
Hugo Locurcio
e7a46b73a9
Add SVG as a loadable image format
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This makes use of Godot's SVG importer to load SVGs and rasterize them.
2019-10-27 11:33:32 +01:00
Hugo Locurcio
cf86111b81
Increase the environments' radiance size to 512×512
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This makes reflections more detailed, which is especially noticeable
on smooth materials.
2019-10-27 11:26:13 +01:00
RodZill4
6013148778
Fixed parameter order in normal map to remain compatible with previous version
2019-10-27 10:25:49 +01:00
RodZill4
e41c509e9f
Updated normal map generator and fixed bugs
2019-10-27 10:12:03 +01:00
RodZill4
b60085edd1
Updated shader editor so parameters, inputs and outputs can be reordered
2019-10-26 13:51:15 +02:00
RodZill4
f17cf65f29
Added scratches generator
2019-10-26 13:50:15 +02:00
RodZill4
4c9ada6249
Fixes in remote node
2019-10-26 13:49:35 +02:00
RodZill4
26f083cd3d
Updated remote and group creation
2019-10-24 09:00:31 +02:00
RodZill4
4246673c85
Updated the gradient editor
2019-10-22 22:48:00 +02:00
RodZill4
aaa2adc046
Updated the graph tree to handle the editable attribute correctly
2019-10-22 08:28:24 +02:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
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Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodz Labs
448287d2c9
Merge pull request #34 from Calinou/add-return-type-hints
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Add return type hints to all scripts
2019-10-21 20:56:30 +02:00
Rodz Labs
6481d1b9b4
Merge pull request #43 from Calinou/optimize-images
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Optimize images losslessly using `oxipng -o6 --strip --zopfli`
2019-10-21 20:56:04 +02:00
Hugo Locurcio
5c28b4f617
Display a disabled item if no recent materials were found in Open Recent
2019-10-21 15:54:15 +02:00
Hugo Locurcio
2e3a212bb8
Optimize images losslessly using oxipng -o6 --strip --zopfli
2019-10-21 15:43:16 +02:00
Hugo Locurcio
f225c57cdd
Use the Unicode multiplication symbol for size OptionButtons
2019-10-21 00:39:51 +02:00
Rodz Labs
27aa683786
Merge branch 'export_plugin' into add-return-type-hints
2019-10-20 23:05:26 +02:00
Rodz Labs
1eeb3113cc
Merge pull request #35 from Calinou/add-more-image-formats
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Add support for loading additional image formats
2019-10-20 23:01:31 +02:00
Rodz Labs
0750994269
Merge pull request #36 from Calinou/tweak-gitignore
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Tweak `.gitignore` and include `.import` files in version control
2019-10-20 23:01:17 +02:00
Rodz Labs
5e81f9d616
Merge pull request #37 from Calinou/preview-material-double-sided
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Make the preview material double-sided for better visibility
2019-10-20 23:01:04 +02:00
Rodz Labs
ede29a90ca
Merge pull request #38 from Calinou/tweak-texture-size-limits
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Tweak texture size limits for consistency, set default size to 1024x1024
2019-10-20 23:00:47 +02:00
Rodz Labs
93dd1ca1f0
Merge pull request #40 from Calinou/small-textures-disable-filtering
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Disable filtering for small textures in the material preview
2019-10-20 23:00:24 +02:00
RodZill4
d376aa22f8
Updated convolution node and added gaussian blur
2019-10-20 22:37:42 +02:00
Hugo Locurcio
c00a77eaa4
Disable filtering for small textures in the material preview
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This makes previewing materials with a pixel art style
closer to the intended result.
2019-10-20 21:16:20 +02:00
Hugo Locurcio
893e5446f8
Tweak texture size limits for consistency, set default size to 1024x1024
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- The maximum allowed size is now 4096x4096 for all textures.
- The material texture size can now be set as low as 16x16.
- The default material texture size is now 1024x1024, which matches
modern expectations better.
Note that this will change the output size of existing material files.
This can be solved by changing the output size and saving the material
again.
2019-10-20 20:20:28 +02:00
Hugo Locurcio
a249ebb5f4
Make the preview material double-sided for better visibility
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This makes the material still render if the camera "enters"
the preview mesh. This can reduce disorientation when moving
the camera around.
2019-10-20 19:30:51 +02:00
Hugo Locurcio
f40248b5e6
Tweak .gitignore
and include .import
files in version control
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`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.
A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Hugo Locurcio
a15ed1cf04
Add support for loading additional image formats
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This also makes it possible to load JPEG images if they have a
`.jpeg` extension.
2019-10-20 19:07:45 +02:00
Rodolphe Suescun
80f8071d7b
Started updating convolution for computed matrices
2019-10-20 17:28:06 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
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This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
159ee7678b
Added subgraph navigation popup
2019-10-20 11:33:33 +02:00
Rodolphe Suescun
66790ed86d
Moved the "About" box to a separate directory and added itch.io link
2019-10-20 11:21:02 +02:00
Rodolphe Suescun
b44160b582
Moved preview stuff to a new directory. Slightly updated environments as described in #29
2019-10-20 08:50:32 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
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This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Rodolphe Suescun
3076b279bd
Updated HTML5 export options and added code to copy examples to a browsable location.
2019-10-19 14:20:18 +02:00
Rodolphe Suescun
85e20dcb1d
Added icons for switch and buffer
2019-10-19 13:04:34 +02:00
Rodz Labs
49f5d54acf
Merge pull request #28 from Calinou/filter-shortcut-select-all
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Select the text in the filter LineEdit when pressing the shortcut
2019-10-19 06:40:54 +02:00
Rodz Labs
4f03bf120e
Merge pull request #27 from Calinou/improve-user-manual-button
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Improve the "User manual" button
2019-10-19 06:40:40 +02:00
Hugo Locurcio
dd8eeb2835
Select the text in the filter LineEdit when pressing the shortcut
2019-10-19 02:01:30 +02:00
Hugo Locurcio
40ff89846b
Improve the "User manual" button
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The new behavior of `show_doc()` is as follows:
- Try to open packaged documentation first.
- If the above fails, try to open locally-built documentation
(useful during development).
- If it still fails, try to open the online version.
This also improves path handling to be smarter.
2019-10-19 01:46:25 +02:00
Rodz Labs
94213e7a1d
Merge pull request #26 from Calinou/improve-library-filter
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Improve filtering in the library
2019-10-19 01:34:45 +02:00
Rodolphe Suescun
885b74a845
Detect loops when connecting nodes and make sure Material cannot be deleted
2019-10-19 01:30:25 +02:00
Hugo Locurcio
d6bfbab92a
Improve filtering in the library
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The filter box is now located at the top of the library tree,
as most search boxes are placed above the elements they search in.
Pressing Ctrl + F will now focus the filter box as well.
2019-10-19 00:38:02 +02:00
RodZill4
d3e34d42cb
Updated examples and added new ones
2019-10-18 08:36:25 +02:00
RodZill4
53c5fd4f56
Fixed shader generation problems revealed by Godot 3.2
2019-10-18 08:35:54 +02:00
RodZill4
b7a54b3242
Updated the plugin with an option to register/unregister the importer, and added an option to skip .ptex imports.
2019-10-18 07:22:40 +02:00
RodZill4
1186cd44ca
improved kaleidoscope so it copies the centered top part of its source
2019-10-18 07:20:38 +02:00
Rodz Labs
45670c4d7a
Merge pull request #23 from Calinou/fix-mixed-indent-2
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Fix recently added mixed indent in `main_window.gd`
2019-10-18 06:49:31 +02:00
Hugo Locurcio
d7b16b8126
Improve the camera zoom behavior
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- Invert the scroll wheel action to be more consistent with
most 3D programs out there (Godot, Blender, …).
- Clamp the camera distance to reasonable values.
2019-10-18 00:43:30 +02:00
Hugo Locurcio
0bb1fb3537
Fix recently added mixed indent in main_window.gd
2019-10-18 00:27:54 +02:00
Rodz Labs
31a84fcc86
Merge branch 'export_plugin' into keys
2019-10-17 22:29:16 +02:00
Rodz Labs
02107023a4
Merge pull request #20 from Calinou/add-window-margins
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Add margins to the window
2019-10-17 22:28:03 +02:00
Rodz Labs
90f57f7b4f
Merge pull request #19 from Calinou/enable-msaa
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Use 4× MSAA for the 3D viewports
2019-10-17 22:27:31 +02:00
Rodz Labs
ab9c5ddac6
Merge branch 'export_plugin' into add-basic-hidpi-support
2019-10-17 22:23:45 +02:00
Rodz Labs
4212dee2a3
Merge pull request #17 from Calinou/set-minimum-window-size
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Define a minimum window size when supported
2019-10-17 22:22:18 +02:00
jack perkins
5cdc5e5b55
Add view menu, move C to center command to view menu, add ctrl+0 to reset zoom to view menu
2019-10-17 19:03:18 +02:00
jack perkins
738ec515c9
Make menu code swap control for command on mac OSX
2019-10-17 17:29:17 +02:00
jack perkins
e23a1eb00d
let KEY_BACKSPACE also delete selected nodes, for mac UX consistency
2019-10-17 16:36:43 +02:00
Hugo Locurcio
b0f47f9061
Add margins to the window
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This prevents text from being next to the window borders,
which looks ugly and is difficult to read when in fullscreen mode.
2019-10-17 15:08:01 +02:00
Hugo Locurcio
880babaa03
Use 4× MSAA for the 3D viewports
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This makes them look better thanks to reduced aliasing.
2019-10-17 14:55:42 +02:00
Hugo Locurcio
865c45b54c
Implement basic hiDPI support
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This basic implementation simply upscales the viewport if needed.
This ensures crisp display regardless of the OS, and ensures
OS-specific fallbacks don't interfere with the program.
A proper hiDPI implementation will be needed to have better-looking
fonts and rendering.
This partially addresses #8 .
2019-10-17 14:47:38 +02:00
Hugo Locurcio
7d2ee73a1a
Define a minimum window size when supported
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This prevents UI elements from collapsing when resizing the window.
2019-10-17 14:28:46 +02:00
Hugo Locurcio
7f9808a415
Fix mixed indentation in gen_switch.gd
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Mixed indentation is no longer allowed in Godot's `master` branch.
This change allows Material Maker to run without script errors
when using the `master` branch.
2019-10-17 14:16:59 +02:00
RodZill4
854b0c8b98
Fixed size of gradient popup (which could change when resizing the main window)
2019-10-17 07:39:36 +02:00
RodZill4
e573a78fd6
Updated Godot integration
2019-10-16 23:15:11 +02:00
jack
44ee81e351
Add button to turn on rotation animation in preview window
2019-10-16 15:08:21 +02:00
RodZill4
74959637bd
Size parameter fix and better preview UI
2019-10-14 20:42:11 +02:00
RodZill4
477eec692b
Fixed normal map and updated 3d preview
2019-10-13 22:06:13 +02:00
RodZill4
28654f3eba
Updated base library and added truchet generator
2019-10-13 10:14:43 +02:00
RodZill4
4dbfd6be75
Added comment nodes
2019-10-12 08:30:46 +02:00
RodZill4
8006f07e04
Updates in transform and voronoi, and compatibility fix
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- Fixed compatibility with v0.5 files
- Added a randomness parameter to voronoi
- Changed tranform order (translate applies first so rotate and scale are relative to the center of the source)
2019-10-12 07:10:25 +02:00
RodZill4
19b9d804b9
Fixed control label edition in remote
2019-10-10 22:43:34 +02:00
RodZill4
825d98e0fe
Added main code section to shader generators
2019-10-10 07:42:38 +02:00
RodZill4
3adeffe23c
Fixed preview update problem
2019-10-09 20:39:08 +02:00
RodZill4
f66cd9a71b
Added preview icons and filter to library pane
2019-10-08 22:17:33 +02:00
RodZill4
ad2de4a52e
Updated code editors and added a menu to create all elementary generators
2019-10-07 20:41:57 +02:00
RodZill4
a7f371e142
icons cleanup
2019-10-06 14:07:49 +02:00
RodZill4
d024688511
Added a runes generator and a detailed edit for gradients
2019-10-06 10:02:09 +02:00
RodZill4
4cfd8fbc1e
Fixed generic node update and added weave generator
2019-10-05 22:24:00 +02:00
RodZill4
8651569f2b
Fixed problem with preview and generic node update
2019-10-05 19:50:44 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
8ed10ccd02
Display value on slider and import improvements (support for ORM textures)
2019-10-01 23:15:36 +02:00
RodZill4
8c06cd3aa8
Updated import, preview and slider widgets
2019-10-01 08:34:08 +02:00
RodZill4
b861cf446d
3d preview can now be rotated manually
2019-09-29 21:53:32 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
101de7f32b
Removed useless print calls and started adding the "create subgraph" command
2019-09-27 08:28:33 +02:00
RodZill4
f512b977c6
Remote related fixes
2019-09-26 22:32:49 +02:00