Commit Graph

239 Commits

Author SHA1 Message Date
Rodolphe Suescun f136046082 Added support for shader materials and added a tesselated sphere in preview shapes 2019-11-02 22:58:29 +01:00
Rodolphe Suescun 3bd0cf228a Updated noise node and added color_noise 2019-11-02 22:56:14 +01:00
Rodolphe Suescun 2c606a2b1e Disabled import in the library directory 2019-11-02 22:51:17 +01:00
Rodolphe Suescun bfa1306b0e Added export and debug nodes 2019-11-02 08:43:54 +01:00
Rodolphe Suescun 9e0d384730 Fixed grid in graph editor 2019-11-01 13:04:38 +01:00
RodZill4 5430f96f29 Removed useless debug output in convolution 2019-11-01 06:21:28 +01:00
RodZill4 e598f0867d Updated convolution (support for sparse matrix content to override matrix function) and added emboss node 2019-10-31 22:14:18 +01:00
RodZill4 5a7e093eef Added Studio environment provided by @tinmanjuggernaut (issue #29) 2019-10-31 20:58:46 +01:00
RodZill4 972da9407b Added support for drag and drop between gradient editors 2019-10-30 23:20:18 +01:00
RodZill4 f664a54e4b Updated gradient with a choice of 4 interpolation options 2019-10-30 22:57:51 +01:00
RodZill4 47fa19c65f fix in convolution node (incorrect behavior near edges) 2019-10-29 22:12:53 +01:00
RodZill4 c375c7e23e Added an output and a parameter to support LOD in buffer 2019-10-29 22:12:14 +01:00
RodZill4 c7c1e61597 Removed old blur node 2019-10-29 22:11:29 +01:00
RodZill4 8b9084f72b Fixed gradient editor (Cursors not updtaed when color was modified) 2019-10-29 22:10:54 +01:00
RodZill4 4c2274104b Made IOs node editable (can add/remove ports) 2019-10-29 22:10:08 +01:00
RodZill4 cd08666123 Fixed image node so the image is displayed the node is duplicated 2019-10-27 15:22:14 +01:00
RodZill4 46d0e0f5cd Updated switch to update connections when changing the number of choices/outputs and added tooltips 2019-10-27 14:48:35 +01:00
RodZill4 f07e4475a2 JSON files are now pretty-printed 2019-10-27 14:36:16 +01:00
Rodz Labs 1a8cfca668
Merge pull request #49 from Calinou/add-svg-image-format
Add SVG as a loadable image format
2019-10-27 12:50:31 +01:00
Rodz Labs 675c0ac8ff
Merge pull request #48 from Calinou/environment-increase-radiance-size
Increase the environments' radiance size to 512×512
2019-10-27 12:49:43 +01:00
Hugo Locurcio e7a46b73a9
Add SVG as a loadable image format
This makes use of Godot's SVG importer to load SVGs and rasterize them.
2019-10-27 11:33:32 +01:00
Hugo Locurcio cf86111b81
Increase the environments' radiance size to 512×512
This makes reflections more detailed, which is especially noticeable
on smooth materials.
2019-10-27 11:26:13 +01:00
RodZill4 6013148778 Fixed parameter order in normal map to remain compatible with previous version 2019-10-27 10:25:49 +01:00
RodZill4 e41c509e9f Updated normal map generator and fixed bugs 2019-10-27 10:12:03 +01:00
RodZill4 b60085edd1 Updated shader editor so parameters, inputs and outputs can be reordered 2019-10-26 13:51:15 +02:00
RodZill4 f17cf65f29 Added scratches generator 2019-10-26 13:50:15 +02:00
RodZill4 4c9ada6249 Fixes in remote node 2019-10-26 13:49:35 +02:00
RodZill4 26f083cd3d Updated remote and group creation 2019-10-24 09:00:31 +02:00
RodZill4 4246673c85 Updated the gradient editor 2019-10-22 22:48:00 +02:00
RodZill4 aaa2adc046 Updated the graph tree to handle the editable attribute correctly 2019-10-22 08:28:24 +02:00
RodZill4 4fc7c11a29 Updated size parameter handling and resized all examples to 2048x2048
Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodz Labs 448287d2c9
Merge pull request #34 from Calinou/add-return-type-hints
Add return type hints to all scripts
2019-10-21 20:56:30 +02:00
Rodz Labs 6481d1b9b4
Merge pull request #43 from Calinou/optimize-images
Optimize images losslessly using `oxipng -o6 --strip --zopfli`
2019-10-21 20:56:04 +02:00
Hugo Locurcio 5c28b4f617
Display a disabled item if no recent materials were found in Open Recent 2019-10-21 15:54:15 +02:00
Hugo Locurcio 2e3a212bb8
Optimize images losslessly using `oxipng -o6 --strip --zopfli` 2019-10-21 15:43:16 +02:00
Hugo Locurcio f225c57cdd
Use the Unicode multiplication symbol for size OptionButtons 2019-10-21 00:39:51 +02:00
Rodz Labs 27aa683786
Merge branch 'export_plugin' into add-return-type-hints 2019-10-20 23:05:26 +02:00
Rodz Labs 1eeb3113cc
Merge pull request #35 from Calinou/add-more-image-formats
Add support for loading additional image formats
2019-10-20 23:01:31 +02:00
Rodz Labs 0750994269
Merge pull request #36 from Calinou/tweak-gitignore
Tweak `.gitignore` and include `.import` files in version control
2019-10-20 23:01:17 +02:00
Rodz Labs 5e81f9d616
Merge pull request #37 from Calinou/preview-material-double-sided
Make the preview material double-sided for better visibility
2019-10-20 23:01:04 +02:00
Rodz Labs ede29a90ca
Merge pull request #38 from Calinou/tweak-texture-size-limits
Tweak texture size limits for consistency, set default size to 1024x1024
2019-10-20 23:00:47 +02:00
Rodz Labs 93dd1ca1f0
Merge pull request #40 from Calinou/small-textures-disable-filtering
Disable filtering for small textures in the material preview
2019-10-20 23:00:24 +02:00
RodZill4 d376aa22f8 Updated convolution node and added gaussian blur 2019-10-20 22:37:42 +02:00
Hugo Locurcio c00a77eaa4
Disable filtering for small textures in the material preview
This makes previewing materials with a pixel art style
closer to the intended result.
2019-10-20 21:16:20 +02:00
Hugo Locurcio 893e5446f8
Tweak texture size limits for consistency, set default size to 1024x1024
- The maximum allowed size is now 4096x4096 for all textures.
- The material texture size can now be set as low as 16x16.
- The default material texture size is now 1024x1024, which matches
  modern expectations better.

Note that this will change the output size of existing material files.
This can be solved by changing the output size and saving the material
again.
2019-10-20 20:20:28 +02:00
Hugo Locurcio a249ebb5f4
Make the preview material double-sided for better visibility
This makes the material still render if the camera "enters"
the preview mesh. This can reduce disorientation when moving
the camera around.
2019-10-20 19:30:51 +02:00
Hugo Locurcio f40248b5e6
Tweak `.gitignore` and include `.import` files in version control
`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.

A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Hugo Locurcio a15ed1cf04
Add support for loading additional image formats
This also makes it possible to load JPEG images if they have a
`.jpeg` extension.
2019-10-20 19:07:45 +02:00
Rodolphe Suescun 80f8071d7b Started updating convolution for computed matrices 2019-10-20 17:28:06 +02:00
Hugo Locurcio 93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00