Commit Graph

26 Commits

Author SHA1 Message Date
RodZill4
8650a5ae40 Fixed a bug that allowed Material to be duplicated 2019-11-22 07:47:45 +01:00
RodZill4
3ff862f446 minor changes and fixes
- Added an option to duplicate nodes
- Creating a subgraph will now show the contents of the subgraph (so it can be easily renamed)
- Fixed node preview updtae when the node's seed is modified
2019-11-17 07:40:50 +01:00
RodZill4
46c2c1b684 Fixed randomness condition on groups 2019-11-06 23:55:09 +01:00
RodZill4
8f4a525107 Added missing return types (#30) 2019-11-06 23:49:26 +01:00
RodZill4
c121f7c00a Updated loader and random seed handling (#15)
Loader is not a lot more generic and deserialization code moved to generators.

There is now a small dice button on nodes that create random patterns that can be used to freeze the seed. Frozen nodes can thus be moved without affecting the seed.
Graph nodes can also transmit their seed to their children (this behavior can be enabled/disabled using the dice button at the top right of the graph pane).
2019-11-04 07:58:17 +01:00
RodZill4
e41c509e9f Updated normal map generator and fixed bugs 2019-10-27 10:12:03 +01:00
RodZill4
26f083cd3d Updated remote and group creation 2019-10-24 09:00:31 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
This also simplifies some functions.

This partially addresses #30.
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
c8414f47df Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
Rodolphe Suescun
885b74a845 Detect loops when connecting nodes and make sure Material cannot be deleted 2019-10-19 01:30:25 +02:00
RodZill4
b58770c2a0 Added preview, rendering fixes, better grouping 2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14 Fixed preview problem, and seeds now depend on node position 2019-10-02 23:06:20 +02:00
RodZill4
ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
101de7f32b Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
RodZill4
8af2c04f91 Mmore progree on remotes and hierarchy 2019-09-22 22:17:26 +02:00
RodZill4
ac4a5c39b6 Added support for hierrachical navigation 2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04 fixed rotation in transform, started implementing hierrachy 2019-09-17 08:12:53 +02:00
RodZill4
f2807f4eff Implemented lazy buffers update and started refactoring material node. 2019-09-14 09:14:27 +02:00
RodZill4
27d5ddbe97 Implemented save and shader generator editing... 2019-09-09 22:00:18 +02:00
Rodolphe Suescun
9d650c98a1 Reimplemented node deletion 2019-08-19 16:37:17 +02:00
Rodolphe Suescun
e9a21454c1 More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed Reimplemented generator instanciation 2019-08-15 11:53:21 +02:00
Rodolphe Suescun
a8dffae7cf Fixed connecting/disconnecting generators 2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073 Added graph node initialization 2019-08-13 13:38:11 +02:00
RodZill4
66f88f3f46 More shader generation refactoring 2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00