RodZill4
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3f679cc348
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Added menu to show/hide panes
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2020-02-29 08:46:42 +01:00 |
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RodZill4
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48fbd55546
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Added 2 panel locations on the right and made panels movable
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2020-02-28 08:41:17 +01:00 |
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RodZill4
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26269b89cf
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Merge branch 'master' into dev-export
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2020-02-27 00:05:02 +01:00 |
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RodZill4
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1b29495cbe
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Fixed default theme
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2020-02-27 00:02:53 +01:00 |
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RodZill4
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84687d2141
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Detect correctly when loading incorrect files
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2020-02-26 23:42:19 +01:00 |
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RodZill4
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2b593beb32
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Updated Godot import plugin to use new material export functions
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2020-02-26 22:52:03 +01:00 |
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RodZill4
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9f32e2e19a
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Updated demo export
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2020-02-26 08:27:17 +01:00 |
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RodZill4
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d1c162d7fb
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Added support for command line export (#80)
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2020-02-26 08:15:16 +01:00 |
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RodZill4
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09b3aff5ff
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Fixed tex3d preview shader
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2020-02-25 06:17:51 +01:00 |
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RodZill4
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a0e5ad18b6
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optimized default theme and updated optimization script
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2020-02-25 06:17:23 +01:00 |
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RodZill4
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a323f095b5
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Fixed export node
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2020-02-24 23:29:33 +01:00 |
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RodZill4
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88dd22a0d4
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Merge branch 'master' into dev-export
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2020-02-24 21:41:42 +01:00 |
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RodZill4
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863b639be1
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Merge branch 'master' into dev-export
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2020-02-24 21:40:39 +01:00 |
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Rodz Labs
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f0b55ade8f
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Merge pull request #89 from RodZill4/dev-newnodes
Added tiler nodes
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2020-02-24 21:39:04 +01:00 |
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RodZill4
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4d45714129
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Merge branch 'master' into dev-newnodes
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2020-02-24 21:34:07 +01:00 |
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RodZill4
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4fd42bc36d
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Added tiler node and removed obsolete splatter
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2020-02-22 18:05:16 +01:00 |
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RodZill4
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e6281915af
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Optimized themes (#76)
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2020-02-22 10:05:04 +01:00 |
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RodZill4
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b8e9efd307
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Addde tiler nodes
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2020-02-22 07:56:58 +01:00 |
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RodZill4
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023c8840e1
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Added export for Unreal engine
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2020-02-21 23:02:54 +01:00 |
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RodZill4
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b3d5972557
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Updated export for Unity
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2020-02-19 23:24:34 +01:00 |
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RodZill4
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4d73ff1a2b
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Updated custom file generation in export and Godot export
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2020-02-19 08:33:52 +01:00 |
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RodZill4
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6883561beb
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Updated release number and export settings, and added support for .ptex file on the command line
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2020-02-19 08:31:49 +01:00 |
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RodZill4
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88340b5502
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Added .tres file generation for Godot.
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2020-02-18 08:47:44 +01:00 |
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RodZill4
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c9aab3e831
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Started updating export to support multiple target game engines
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2020-02-17 08:54:46 +01:00 |
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Rodz Labs
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3c44a034ac
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Merge pull request #86 from RodZill4/dev-generic
Generic node slots, 2D preview in graphview, 3D textures and splatter nodes
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2020-02-16 10:27:37 +01:00 |
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RodZill4
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c668a22683
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doc_tools update
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2020-02-16 10:09:45 +01:00 |
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RodZill4
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97a871d171
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Merge branch 'master' into dev-generic
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2020-02-16 10:09:11 +01:00 |
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RodZill4
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70f308e4ed
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Added tile2x2 to the librray and updated docs
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2020-02-16 10:04:49 +01:00 |
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RodZill4
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8b1fcc0b22
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Added tile 2x2
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2020-02-16 09:19:37 +01:00 |
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RodZill4
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24864846ec
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Updated splatters with mask support and added tile2x2
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2020-02-16 09:17:49 +01:00 |
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RodZill4
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6523ae3b06
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Added elongation node and update documentation
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2020-02-15 22:20:26 +01:00 |
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RodZill4
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f5d0e12d70
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Moved doc to material make directory
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2020-02-15 11:20:47 +01:00 |
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RodZill4
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fb3b9c88d6
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Prepared tooltips everywhere and minor fixes & optimizations
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2020-02-15 11:17:41 +01:00 |
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RodZill4
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8d4eb23483
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Added splatter and 2D fBm
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2020-02-15 11:16:18 +01:00 |
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RodZill4
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86e5e68039
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Updated paste and duplicate to create nodes at the mouse pointer location
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2020-02-13 08:39:17 +01:00 |
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RodZill4
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d4a72d6acd
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Better randomization in bricks and fbm, and fised sdf3d difference
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2020-02-13 08:38:43 +01:00 |
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RodZill4
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7c7cfdaa0a
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optimised loader by caching predefined nodes
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2020-02-13 08:37:42 +01:00 |
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RodZill4
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49e3ca0a2d
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Fixed a few warnings and disabled some others
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2020-02-13 08:37:01 +01:00 |
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RodZill4
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8d9a086ba2
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Refactored 2D preview and updated its shader
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2020-02-12 08:15:40 +01:00 |
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RodZill4
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93f6407c2f
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Updated node serialization (so it saves only existing parameters) and examples
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2020-02-12 08:05:45 +01:00 |
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RodZill4
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84a1899ab1
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Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library
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2020-02-12 08:01:56 +01:00 |
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RodZill4
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1f4e0adb39
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Updated 2D preview for transparent textures and added 2D preview in graph pane
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2020-02-10 23:13:10 +01:00 |
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RodZill4
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2d23f7d05f
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Added TEX3D apply node
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2020-02-10 23:11:32 +01:00 |
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RodZill4
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1595468bab
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Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node).
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2020-02-08 14:48:15 +01:00 |
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RodZill4
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9606f440e4
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Fixed a few warnings
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2020-02-08 09:37:46 +01:00 |
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RodZill4
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85bc6074b8
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Added fbm, sdf3d coloring and 3d textures nodes
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2020-02-08 08:20:20 +01:00 |
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RodZill4
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ddd99eee44
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Fixed copy and paste shortcuts
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2020-02-08 08:19:36 +01:00 |
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RodZill4
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70a8ea6a48
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Added i/o type for 3D textures (takes xyz+color index as input)
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2020-02-07 22:07:59 +01:00 |
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RodZill4
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62e6d57b1e
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Updated 3DSDF nodes with color, and skulls and mmm_donuts examples
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2020-02-06 21:51:14 +01:00 |
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RodZill4
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c53b4e06eb
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updated the start scene to perform background loading
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2020-02-06 21:46:49 +01:00 |
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