Rodolphe Suescun
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53cdb893af
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Fixed node in templates and base library.
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2020-01-03 16:06:13 +01:00 |
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Rodolphe Suescun
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a77ad3363e
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Updated export presets
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2020-01-03 16:05:10 +01:00 |
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Rodolphe Suescun
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4af095afba
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Fixed problem related to deferring nodes creation
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2020-01-03 16:03:53 +01:00 |
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Rodolphe Suescun
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88b2f4f2b8
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Updated marble example to experiment new workflow nodes
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2019-12-30 11:48:48 +01:00 |
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Rodolphe Suescun
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7017b80039
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Updated normal map template to make buffering optional
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2019-12-30 11:47:54 +01:00 |
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Rodolphe Suescun
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421af6e439
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Updated remote to automatically show configurations with "True" and "False" configs as toggle buttons.
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2019-12-30 11:47:27 +01:00 |
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Rodolphe Suescun
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724c03feeb
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Merge branch 'master' into dev-new-nodes
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2019-12-29 18:39:56 +01:00 |
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Rodolphe Suescun
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150656d0df
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Merge branch 'master' into dev-new-nodes
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2019-12-29 18:36:15 +01:00 |
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Rodz Labs
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9c9d6a5952
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Merge pull request #60 from RodZill4/dev-ui
Dev ui
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2019-12-29 18:33:50 +01:00 |
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Rodolphe Suescun
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1b377a7b05
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More parameters UI in 2D preview
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2019-12-29 18:12:35 +01:00 |
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Rodolphe Suescun
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5207b8093e
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Added UI in 2D preview to edit parameters.
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2019-12-27 22:30:49 +01:00 |
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Rodolphe Suescun
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a806ea19a3
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Merge branch 'master' into dev-ui
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2019-12-25 20:16:50 +01:00 |
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Rodz Labs
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172b8e4bc3
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Merge pull request #59 from RodZill4/dev-functions
Merged raymarching related stuff
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2019-12-25 13:50:11 +01:00 |
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Rodolphe Suescun
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5e5a7de69e
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Updated base library
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2019-12-25 13:45:45 +01:00 |
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Rodolphe Suescun
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f5fe47a903
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Updated base library
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2019-12-25 12:35:00 +01:00 |
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Rodolphe Suescun
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1799ade2f2
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Fixed switch node (so it supports all port types) + minor bug fixes
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2019-12-25 10:36:45 +01:00 |
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Rodolphe Suescun
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509853e743
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Updated skulls example (fixed type of subgraph ports).
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2019-12-24 16:04:10 +01:00 |
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Rodolphe Suescun
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be432c7223
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Added documentation for all 3D signed distance functions nodes.
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2019-12-24 15:42:09 +01:00 |
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Rodolphe Suescun
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97e923e781
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Added types to ios nodes
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2019-12-22 23:27:02 +01:00 |
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Rodolphe Suescun
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f0a22b593f
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Added new example with 3D SDF
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2019-12-22 23:25:25 +01:00 |
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RodZill4
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d80e3caeb9
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Added 2d arc node (also useful to create torus arcs)
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2019-12-21 21:49:16 +01:00 |
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RodZill4
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9b961e50c5
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Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes.
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2019-12-21 10:11:39 +01:00 |
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RodZill4
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4b968cc63e
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More 3D SDF nodes
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2019-12-21 07:44:44 +01:00 |
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RodZill4
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78891affae
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Added capsule and cylinder
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2019-12-18 23:18:28 +01:00 |
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RodZill4
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b7fb257d4c
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Added more raymarching nodes and examples
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2019-12-18 22:36:44 +01:00 |
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RodZill4
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864e4e9fe8
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More signed distance functions nodes...
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2019-12-15 16:21:15 +01:00 |
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RodZill4
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e919507f06
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Added support for raymarching
- Added signed distance functions 2D and 2D input/output types
- Updated SDF2D nodes to used SDF2D inputs/outputs
- Added preview code for SDF2D and SDF3D
- Updates all SDF2D templates
- Added basic SDF3D nodes
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2019-12-15 12:41:00 +01:00 |
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RodZill4
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2a51e3b726
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Prepared function generation for inputs
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2019-12-12 23:11:43 +01:00 |
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RodZill4
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69871b32f2
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Removed in-editor Material Maker (now obsolete thanks to the import plugin)
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2019-12-11 08:02:22 +01:00 |
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RodZill4
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9a4800883f
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updated 2d view to show texture as square with margins
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2019-12-10 08:00:55 +01:00 |
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RodZill4
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52e2af231d
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Made background 3D preview independant
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2019-12-10 06:54:10 +01:00 |
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RodZill4
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7ec31234db
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Moved 2D and 3D preview into separate tabs
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2019-12-08 08:50:14 +01:00 |
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RodZill4
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fe03a4b28a
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Added swap channels node
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2019-12-04 22:36:01 +01:00 |
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RodZill4
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256272a125
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Merge branch 'master' into dev-new-nodes
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2019-12-04 22:31:36 +01:00 |
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RodZill4
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8282ab24fe
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Compatibility fixes for Godot 3.1.2, updated switch to support more choices, and shader nodes to support inputs in enum values
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2019-12-04 22:26:54 +01:00 |
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RodZill4
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8106811812
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Added box and sphere node templates and an example
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2019-12-04 21:20:59 +01:00 |
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RodZill4
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ebeb998333
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Fix in convolution node and 4 new convolution node templates
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2019-12-03 23:10:48 +01:00 |
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RodZill4
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f05c8a408b
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Added behive and generic truchet nodes, update bricks
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2019-11-30 18:54:46 +01:00 |
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RodZill4
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e251cb3af6
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Updated bricks and added indirect uv node
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
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2019-11-27 23:58:16 +01:00 |
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Rodz Labs
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a95f1045d8
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Update README.md
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2019-11-27 13:50:25 +01:00 |
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RodZill4
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8edd21e488
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Added new examples to test splatter node and material workflow
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2019-11-27 07:45:58 +01:00 |
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RodZill4
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b153b3306f
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(last?) changes for 0.7
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2019-11-24 18:47:21 +01:00 |
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RodZill4
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cab8020b4d
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Tiny doc fix
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2019-11-23 12:23:03 +01:00 |
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RodZill4
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22ccb6fd51
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Documentation update
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2019-11-23 12:18:34 +01:00 |
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RodZill4
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799f18cf3d
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Updated library with new nodes
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2019-11-23 10:44:00 +01:00 |
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RodZill4
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431be88767
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Doc and examples update
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2019-11-23 09:08:48 +01:00 |
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RodZill4
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71edcfd72d
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Added missing library icons
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2019-11-22 23:19:20 +01:00 |
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RodZill4
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f5a558e65f
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Updated new node templates
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2019-11-22 23:07:34 +01:00 |
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RodZill4
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5b4aa0984b
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Examples update
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2019-11-22 08:41:32 +01:00 |
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RodZill4
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bcd3855273
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Added new node templates, updated old ones
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2019-11-22 07:50:17 +01:00 |
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