A procedural textures addon for Godot
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RodZill4 e251cb3af6 Updated bricks and added indirect uv node
Bricks now have rounded corners, an UV map for each brick and an UV map for each brick corner.
2019-11-27 23:58:16 +01:00
addons/material_maker Updated bricks and added indirect uv node 2019-11-27 23:58:16 +01:00
.gitignore Added new examples to test splatter node and material workflow 2019-11-27 07:45:58 +01:00
.mailmap Add a .mailmap file 2019-10-19 22:20:27 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
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icon.png Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-21 15:43:16 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
LICENSE.md Readd a copy of the MIT license 2019-11-20 11:30:47 +01:00
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rodz_labs_logo.png.import Updated size parameter handling and resized all examples to 2048x2048 2019-10-21 23:58:14 +02:00

Material Maker

This is a tool based on Godot Engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEdit node: textures are described as interconnected texture generators and operators.

Documentation

Screenshot

Screenshot

License

Copyright (c) 2018-2019 Rodolphe Suescun and contributors

Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.