Commit Graph

15 Commits

Author SHA1 Message Date
Rodolphe Suescun
5e5a7de69e Updated base library 2019-12-25 13:45:45 +01:00
Rodolphe Suescun
f5fe47a903 Updated base library 2019-12-25 12:35:00 +01:00
RodZill4
9b961e50c5 Added all 3D SDF nodes in the base library. Updated thumbnails of 2D SDF nodes. 2019-12-21 10:11:39 +01:00
RodZill4
799f18cf3d Updated library with new nodes 2019-11-23 10:44:00 +01:00
RodZill4
71edcfd72d Added missing library icons 2019-11-22 23:19:20 +01:00
RodZill4
ced53d01db Added an icon for the remote node 2019-11-10 17:45:03 +01:00
RodZill4
d37fc835f9 Updated library export to generate unique icon names 2019-11-07 08:25:57 +01:00
RodZill4
df07cfab06 Added an option to save the library and updated the library 2019-11-05 20:00:28 +01:00
Rodolphe Suescun
2c606a2b1e Disabled import in the library directory 2019-11-02 22:51:17 +01:00
Rodolphe Suescun
bfa1306b0e Added export and debug nodes 2019-11-02 08:43:54 +01:00
Hugo Locurcio
2e3a212bb8
Optimize images losslessly using oxipng -o6 --strip --zopfli 2019-10-21 15:43:16 +02:00
Hugo Locurcio
f40248b5e6
Tweak .gitignore and include .import files in version control
`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.

A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Rodolphe Suescun
85e20dcb1d Added icons for switch and buffer 2019-10-19 13:04:34 +02:00
RodZill4
28654f3eba Updated base library and added truchet generator 2019-10-13 10:14:43 +02:00
RodZill4
1c56fc60d8 Cleanup and renaming
Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00