RodZill4
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4e0af78b31
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Improved nodes and added texture export
Improved perlin noise and transform nodes.
Added an export texture menu entry that exports a texture for the selected node.
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2018-07-26 00:08:34 +02:00 |
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RodZill4
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a3a8482d03
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Added material preview (albedo and normal map only for now)
Also create a copy of materials and shaders when the addon is started so it does not change the addon's default materials.
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2018-07-25 06:20:36 +02:00 |
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RodZill4
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26b317eec8
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Refactoring + added preview for selected node
Also started replacing LineEdits with Spinboxes
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2018-07-24 08:04:25 +02:00 |
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RodZill4
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3afa9e9715
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Added basic normal map node
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2018-07-23 23:13:14 +02:00 |
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RodZill4
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0cd0609541
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Updated all nodes and added warp
- updated all nodes (load/save support and shader generation)
- added warp node
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2018-07-23 22:18:43 +02:00 |
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RodZill4
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4c9e5762b1
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Node position related fixes
Set correct position when creating a new node
Node position is now saved/loaded
Fixed row & column parameters in bricks generator
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2018-07-23 06:19:45 +02:00 |
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RodZill4
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9443940d9a
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More nodes and load/save
Added basic colorize and blend nodes
Started implementing loading and saving texture graphs (most nodes need an update to support this)
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2018-07-22 23:25:05 +02:00 |
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RodZill4
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6c615aeb02
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First version
Created base framework and created simple operators
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2018-07-22 17:20:27 +02:00 |
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Rodolphe Suescun
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ae2294bc9e
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Initial commit
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2018-07-22 17:08:24 +02:00 |
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