Rodolphe Suescun
97e923e781
Added types to ios nodes
2019-12-22 23:27:02 +01:00
RodZill4
8650a5ae40
Fixed a bug that allowed Material to be duplicated
2019-11-22 07:47:45 +01:00
RodZill4
3ff862f446
minor changes and fixes
...
- Added an option to duplicate nodes
- Creating a subgraph will now show the contents of the subgraph (so it can be easily renamed)
- Fixed node preview updtae when the node's seed is modified
2019-11-17 07:40:50 +01:00
RodZill4
46c2c1b684
Fixed randomness condition on groups
2019-11-06 23:55:09 +01:00
RodZill4
8f4a525107
Added missing return types ( #30 )
2019-11-06 23:49:26 +01:00
RodZill4
c121f7c00a
Updated loader and random seed handling ( #15 )
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Loader is not a lot more generic and deserialization code moved to generators.
There is now a small dice button on nodes that create random patterns that can be used to freeze the seed. Frozen nodes can thus be moved without affecting the seed.
Graph nodes can also transmit their seed to their children (this behavior can be enabled/disabled using the dice button at the top right of the graph pane).
2019-11-04 07:58:17 +01:00
RodZill4
e41c509e9f
Updated normal map generator and fixed bugs
2019-10-27 10:12:03 +01:00
RodZill4
26f083cd3d
Updated remote and group creation
2019-10-24 09:00:31 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
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This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Rodolphe Suescun
885b74a845
Detect loops when connecting nodes and make sure Material cannot be deleted
2019-10-19 01:30:25 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
101de7f32b
Removed useless print calls and started adding the "create subgraph" command
2019-09-27 08:28:33 +02:00
RodZill4
8af2c04f91
Mmore progree on remotes and hierarchy
2019-09-22 22:17:26 +02:00
RodZill4
ac4a5c39b6
Added support for hierrachical navigation
2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04
fixed rotation in transform, started implementing hierrachy
2019-09-17 08:12:53 +02:00
RodZill4
f2807f4eff
Implemented lazy buffers update and started refactoring material node.
2019-09-14 09:14:27 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
9d650c98a1
Reimplemented node deletion
2019-08-19 16:37:17 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
a8dffae7cf
Fixed connecting/disconnecting generators
2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073
Added graph node initialization
2019-08-13 13:38:11 +02:00
RodZill4
66f88f3f46
More shader generation refactoring
2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00