RodZill4
8f4a525107
Added missing return types ( #30 )
2019-11-06 23:49:26 +01:00
RodZill4
bbfe288b15
Preloaded renderer, support for subsurface scattering, minor fixes
2019-11-06 22:33:01 +01:00
RodZill4
c121f7c00a
Updated loader and random seed handling ( #15 )
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Loader is not a lot more generic and deserialization code moved to generators.
There is now a small dice button on nodes that create random patterns that can be used to freeze the seed. Frozen nodes can thus be moved without affecting the seed.
Graph nodes can also transmit their seed to their children (this behavior can be enabled/disabled using the dice button at the top right of the graph pane).
2019-11-04 07:58:17 +01:00
Rodolphe Suescun
c466d20229
Preoared random seed lock button
2019-11-03 10:04:23 +01:00
RodZill4
26f083cd3d
Updated remote and group creation
2019-10-24 09:00:31 +02:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
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Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
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This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Rodolphe Suescun
885b74a845
Detect loops when connecting nodes and make sure Material cannot be deleted
2019-10-19 01:30:25 +02:00
RodZill4
53c5fd4f56
Fixed shader generation problems revealed by Godot 3.2
2019-10-18 08:35:54 +02:00
RodZill4
74959637bd
Size parameter fix and better preview UI
2019-10-14 20:42:11 +02:00
RodZill4
3adeffe23c
Fixed preview update problem
2019-10-09 20:39:08 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
8c06cd3aa8
Updated import, preview and slider widgets
2019-10-01 08:34:08 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
8af2c04f91
Mmore progree on remotes and hierarchy
2019-09-22 22:17:26 +02:00
RodZill4
caf682de88
updated generator naming in shaders and added basic convolutions
2019-09-16 20:45:47 +02:00
RodZill4
f2807f4eff
Implemented lazy buffers update and started refactoring material node.
2019-09-14 09:14:27 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
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Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46
More shader generation refactoring
2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00