Commit Graph

532 Commits

Author SHA1 Message Date
RodZill4
212e004ad4 Removed the "eye" buttons, clicking on the outputs will show the preview 2020-02-29 10:57:11 +01:00
RodZill4
3f679cc348 Added menu to show/hide panes 2020-02-29 08:46:42 +01:00
RodZill4
48fbd55546 Added 2 panel locations on the right and made panels movable 2020-02-28 08:41:17 +01:00
RodZill4
26269b89cf Merge branch 'master' into dev-export 2020-02-27 00:05:02 +01:00
RodZill4
1b29495cbe Fixed default theme 2020-02-27 00:02:53 +01:00
RodZill4
84687d2141 Detect correctly when loading incorrect files 2020-02-26 23:42:19 +01:00
RodZill4
2b593beb32 Updated Godot import plugin to use new material export functions 2020-02-26 22:52:03 +01:00
RodZill4
9f32e2e19a Updated demo export 2020-02-26 08:27:17 +01:00
RodZill4
d1c162d7fb Added support for command line export (#80) 2020-02-26 08:15:16 +01:00
RodZill4
09b3aff5ff Fixed tex3d preview shader 2020-02-25 06:17:51 +01:00
RodZill4
a0e5ad18b6 optimized default theme and updated optimization script 2020-02-25 06:17:23 +01:00
RodZill4
a323f095b5 Fixed export node 2020-02-24 23:29:33 +01:00
RodZill4
88dd22a0d4 Merge branch 'master' into dev-export 2020-02-24 21:41:42 +01:00
RodZill4
863b639be1 Merge branch 'master' into dev-export 2020-02-24 21:40:39 +01:00
Rodz Labs
f0b55ade8f
Merge pull request #89 from RodZill4/dev-newnodes
Added tiler nodes
2020-02-24 21:39:04 +01:00
RodZill4
4d45714129 Merge branch 'master' into dev-newnodes 2020-02-24 21:34:07 +01:00
RodZill4
4fd42bc36d Added tiler node and removed obsolete splatter 2020-02-22 18:05:16 +01:00
RodZill4
e6281915af Optimized themes (#76) 2020-02-22 10:05:04 +01:00
RodZill4
b8e9efd307 Addde tiler nodes 2020-02-22 07:56:58 +01:00
RodZill4
023c8840e1 Added export for Unreal engine 2020-02-21 23:02:54 +01:00
RodZill4
b3d5972557 Updated export for Unity 2020-02-19 23:24:34 +01:00
RodZill4
4d73ff1a2b Updated custom file generation in export and Godot export 2020-02-19 08:33:52 +01:00
RodZill4
6883561beb Updated release number and export settings, and added support for .ptex file on the command line 2020-02-19 08:31:49 +01:00
RodZill4
88340b5502 Added .tres file generation for Godot. 2020-02-18 08:47:44 +01:00
RodZill4
c9aab3e831 Started updating export to support multiple target game engines 2020-02-17 08:54:46 +01:00
Rodz Labs
3c44a034ac
Merge pull request #86 from RodZill4/dev-generic
Generic node slots, 2D preview in graphview, 3D textures and splatter nodes
2020-02-16 10:27:37 +01:00
RodZill4
c668a22683 doc_tools update 2020-02-16 10:09:45 +01:00
RodZill4
97a871d171 Merge branch 'master' into dev-generic 2020-02-16 10:09:11 +01:00
RodZill4
70f308e4ed Added tile2x2 to the librray and updated docs 2020-02-16 10:04:49 +01:00
RodZill4
8b1fcc0b22 Added tile 2x2 2020-02-16 09:19:37 +01:00
RodZill4
24864846ec Updated splatters with mask support and added tile2x2 2020-02-16 09:17:49 +01:00
RodZill4
6523ae3b06 Added elongation node and update documentation 2020-02-15 22:20:26 +01:00
RodZill4
f5d0e12d70 Moved doc to material make directory 2020-02-15 11:20:47 +01:00
RodZill4
fb3b9c88d6 Prepared tooltips everywhere and minor fixes & optimizations 2020-02-15 11:17:41 +01:00
RodZill4
8d4eb23483 Added splatter and 2D fBm 2020-02-15 11:16:18 +01:00
RodZill4
86e5e68039 Updated paste and duplicate to create nodes at the mouse pointer location 2020-02-13 08:39:17 +01:00
RodZill4
d4a72d6acd Better randomization in bricks and fbm, and fised sdf3d difference 2020-02-13 08:38:43 +01:00
RodZill4
7c7cfdaa0a optimised loader by caching predefined nodes 2020-02-13 08:37:42 +01:00
RodZill4
49e3ca0a2d Fixed a few warnings and disabled some others 2020-02-13 08:37:01 +01:00
RodZill4
8d9a086ba2 Refactored 2D preview and updated its shader 2020-02-12 08:15:40 +01:00
RodZill4
93f6407c2f Updated node serialization (so it saves only existing parameters) and examples 2020-02-12 08:05:45 +01:00
RodZill4
84a1899ab1 Added 3D from 2D and 3D distord nodes, and added all TEX3D nodes to the library 2020-02-12 08:01:56 +01:00
RodZill4
1f4e0adb39 Updated 2D preview for transparent textures and added 2D preview in graph pane 2020-02-10 23:13:10 +01:00
RodZill4
2d23f7d05f Added TEX3D apply node 2020-02-10 23:11:32 +01:00
RodZill4
1595468bab Bug fixes in the graph view code (variable initialized too late) and the TEX3D blend node (function name collision with blend node). 2020-02-08 14:48:15 +01:00
RodZill4
9606f440e4 Fixed a few warnings 2020-02-08 09:37:46 +01:00
RodZill4
85bc6074b8 Added fbm, sdf3d coloring and 3d textures nodes 2020-02-08 08:20:20 +01:00
RodZill4
ddd99eee44 Fixed copy and paste shortcuts 2020-02-08 08:19:36 +01:00
RodZill4
70a8ea6a48 Added i/o type for 3D textures (takes xyz+color index as input) 2020-02-07 22:07:59 +01:00
RodZill4
62e6d57b1e Updated 3DSDF nodes with color, and skulls and mmm_donuts examples 2020-02-06 21:51:14 +01:00