2018-08-23 10:39:27 +02:00
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User interface
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==============
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Overview
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--------
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Material Maker mainly consists of 3 panes:
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* The top left pane is the library, that contains all available nodes that can be used
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to create materials. Library items are shown in a tree view
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* The bottom left pane is the preview, that shows at the same time the current material
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applied to a sample mesh in a sample environment, and the texture generated by the
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currently selected node
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* The right pane contains the graph editors where materials are described for current
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projects
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First steps with the user interface
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-----------------------------------
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When opening Material Maker, a new empty project is created and shown in the right pane.
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An empty project simply consists of a material node where textures for all elements of
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the material should be connected.
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To create a new node, simply choose one (for example "bricks") from the library (the
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top left pane) and drag it into the graph editor. Depending on the selected library
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item, a preview or a simple description will be displayed while dragging.
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.. image:: images/create_node.gif
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:align: center
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Selecting this new node (by clicking on it) shows it in the preview pane. The very small
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2d preview of the preview pane can be maximized by double clicking on it. This will hide
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the 3d preview but is useful when working on the different textures of the material.
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To connect a node output to an input of another node, simply drag one to the other.
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For example we can drag the first output of the Bricks node to the albedo input of
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the Materials node. This will automatically assign the simple Bricks texture to the
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albedo element of the material, and the 3d preview will immediately be updated (if
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you maximized the 2d preview it can be minimized by double-clicking on it again).
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Nodes can also be disconnected by dragging a connected input away from its node.
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.. image:: images/connect_nodes.gif
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:align: center
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Nodes can easily be configured by modifying their parameters, and previews are updated
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automatically.
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Since each input can be connected to a single output, reconnecting an input will
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automatically remove the previous connection.
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Graph pane
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----------
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The graph pane is where materials can be edited, by adding and configuring nodes,
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and connecting them.
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.. image:: images/graph_pane.png
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:align: center
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Grid and zoom
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^^^^^^^^^^^^^
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.. |zoom_out_button| image:: images/zoom_out_button.png
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.. |zoom_reset_button| image:: images/zoom_reset_button.png
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.. |zoom_in_button| image:: images/zoom_in_button.png
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.. |grid_button| image:: images/grid_button.png
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In the top left corner of the graph pane, the following buttons can be used to modify
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the zoom level and configure the grid:
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* the |zoom_out_button| button zooms out.
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* the |zoom_reset_button| button resets the zoom factor.
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* the |zoom_in_button| button zooms in.
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* the |grid_button| button toggles the grid. When moved, nodes will
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stick to the grid when it is active. The grid size can be modified
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using the spinbox next to the grid button
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The view can be centered using the **View -> Center view** menu item or the **C** shortcut,
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and the zoom factor can be reset using the **View -> Reset zoom** menu item or the **Alt-0**
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shortcut.
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Material navigation
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^^^^^^^^^^^^^^^^^^^
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.. |graph_navigation_button| image:: images/graph_navigation_button.png
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.. |group_randomness_button| image:: images/group_randomness_button.png
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.. |graph_up_button| image:: images/graph_up_button.png
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In the top right corner of the graph pane, the graph navigation button
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|graph_navigation_button| can be used to show a tree view of the material.
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Double clicking on an item in this tree will show it in the graph view.
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When a subgraph is shown in the graph pane, additional items are visible in
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the top right corner:
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* a text entry shows the name of the subgraph and can be used to modify it.
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* a |group_randomness_button| button to decide if the current subgraph transmits
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its random seed to its children.
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* a |graph_up_button| button to move to the parent of the currently shown subgraph.
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Selecting and copying nodes
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^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Clicking on the title bar of a node will select it. Selecting a node will show its
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first output (if any) in the 2D preview. It is possible to select several nodes
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by holding the **Control** key while selecting.
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Selected nodes can be copied using the **Edit -> Copy** menu or the **Control+C**
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keyboard shortcut. They can also be cut using the **Edit -> Cut** menu entry or the
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**Control+X** shortcut. Both operations store the selected nodes and their
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interconnections in the clipboard. Note that the format used is JSON, and nodes
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or group of nodes can easily be shared using this format.
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The contents of the clipboard can be pasted into a graph using the **Edit -> Paste**
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menu or the **Control+V** keyboard shortcut.
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Library pane
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------------
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The library pane shows all nodes defined in both base and user libraries in a tree
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view. The base library is provided with Material Maker and the nodes it contains are
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documented in this manual. The user library contains all nodes that were added using
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the **Tools -> Add selected node to user library** menu item.
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The filter field above the library tree can be used to quickly find a specific node.
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The tree will be updated whenever the filter string is modified. It is possible to
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give focus to the search field using the **Control+F** keyboard shortcut.
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.. image:: images/library_filter.png
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:align: center
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Preview pane
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------------
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The preview pane shows a 3D preview of the material, and a 2D preview of the first output
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of the selected node.
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.. image:: images/preview.png
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:align: center
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The left select button can be used to select a model for the 3D preview, and the second
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one provides different environments. The **R** button can be used to start and stop the
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object's rotation animation. Pressing the **O** button will show the 3D preview as
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background of the graph pane.
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In the 3d view, the object can be rotated about the yaw and the pitch axes (from the
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camera's point of view) by holding the right mouse button and moving the mouse horizontally
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or vertically. The object can also be rotated about the roll axis by holding Shift and
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and the right mouse button and moving the mouse horizontally.
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Holding the left mouse button will rotate the camera while the object remains static.
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Rotating the object or the camera will automatically disable the object's rotate animation.
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The mouse wheel can be used to move the camera along its longitudinal axis (hense zooming
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forward or backward).
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Clicking on the 2D preview will minimize or maximize it.
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2018-08-23 10:39:27 +02:00
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Main menu
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---------
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The main menu is organized in 4 sections:
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* the *File* menu contains actions to create, load, save and export materials
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* the *Edit* menu has common edit actions cut, copy and paste
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* the *Tools* menu has actions to add items to the user library
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* the *Help* menu can be used to find more information and submit feedback about the software
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File menu
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^^^^^^^^^
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* *New material* creates a new material and opens a tab in the right pane to edit it
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* *Load material* opens a file dialog to select a procedural material (.ptex) file. If
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a material file is selected, it will be open in a new tab in the right pane. If the current
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tab contains an empty material (about material that only consists of a Material node), the
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material will be loaded into this tab.
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* *Save material* saves the current material. If it was not previously saved, a file dialog
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will be displayed to select a location and file name.
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* *Save material as* prompts for a location and file name and saves the current material.
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* *Save all materials* saves all currently open materials. Materials that were already
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saved are ignored.
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* *Export material* generates PNG image files for all elements of the material. File names are
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defined using the path of the **.ptex** material file and their role (albedo, emission...)
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in the material.
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The Ambient occlusion, roughness and metallic textures are saved into a single file whose
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suffix is **orm**.
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If the material contains **export** nodes, their textures will be exported as well.
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* *Close material* closes the current material.
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* *Quit* closes the software.
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Edit menu
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^^^^^^^^^
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* *Cut* Copies the selected nodes to the clipboard and removes them from the current material.
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* *Copy* Copies the selected nodes to the clipboard
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* *Paste* Copies the clipboard into the current material. Note that the nodes will be added to
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the center of the view, so it is advised to scroll to the correct location before pasting.
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Pasting also unselects all previously selected nodes and selects all newly created nodes,
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so they can easily be moved around.
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View menu
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^^^^^^^^^
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* *Center view* Centers the current material graph view
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* *Reset zoom* Resets the zoom level of the current material graph view
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Tools menu
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^^^^^^^^^^
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* The *Create* submenu can be used to create any of the node templates.
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* *Create group* creates a subgraph node with the currently selected nodes,
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and shows the contents of the newly created group in the current graph
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view.
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* the *Make selected nodes editable* menu item will toggle edit mode for
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all selected nodes that support it. Shader and graph nodes will show
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3 buttons to edit, load and save the node, switches will show controls to
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modify the number of choices and outputs, and input/output modes will
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become editable.
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* *Add selected node to user library* first prompts for an item name. If a name is entered and
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confirmed, the selected nodes in the current material will be added to the user library under
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that name. The user library is saved automatically.
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* *Export the nodes library* will prompt for a location on the disk and
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save the whole node library.
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Help menu
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^^^^^^^^^
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* *User manual* opens an external web browser to show this manual
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* *Show selected library item documentation* opens an external web browser to show
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documentation from the User Manual for the current library item
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2018-08-23 10:39:27 +02:00
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* *Report a bug* opens a web browser on the Issues page of Material Maker's GitHub project. Please
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do not hesitate to use it to suggest improvements for Material Maker.
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* *About* Shows the about dialog.
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