2018-08-23 10:39:27 +02:00
|
|
|
User interface
|
|
|
|
==============
|
|
|
|
|
|
|
|
Overview
|
|
|
|
--------
|
|
|
|
|
|
|
|
Material Maker mainly consists of 3 panes:
|
|
|
|
|
|
|
|
* The top left pane is the library, that contains all available nodes that can be used
|
|
|
|
to create materials. Library items are shown in a tree view
|
|
|
|
|
2018-09-01 11:06:58 +02:00
|
|
|
* The bottom left pane is the preview, that shows at the same time the current material
|
2018-08-23 10:39:27 +02:00
|
|
|
applied to a sample mesh in a sample environment, and the texture generated by the
|
|
|
|
currently selected node
|
|
|
|
|
|
|
|
* The right pane contains the graph editors where materials are described for current
|
|
|
|
projects
|
|
|
|
|
|
|
|
First steps with the user interface
|
|
|
|
-----------------------------------
|
|
|
|
|
|
|
|
When opening Material Maker, a new empty project is created and shown in the right pane.
|
|
|
|
An empty project simply consists of a material node where textures for all elements of
|
|
|
|
the material should be connected.
|
|
|
|
|
|
|
|
To create a new node, simply choose one (for example "bricks") from the library (the
|
|
|
|
top left pane) and drag it into the graph editor. Depending on the selected library
|
|
|
|
item, a preview or a simple description will be displayed while dragging.
|
|
|
|
|
|
|
|
.. image:: images/create_node.gif
|
2019-11-10 17:41:02 +01:00
|
|
|
:align: center
|
2018-08-23 10:39:27 +02:00
|
|
|
|
|
|
|
Selecting this new node (by clicking on it) shows it in the preview pane. The very small
|
2018-09-01 11:06:58 +02:00
|
|
|
2d preview of the preview pane can be maximized by double clicking on it. This will hide
|
2018-08-23 10:39:27 +02:00
|
|
|
the 3d preview but is useful when working on the different textures of the material.
|
|
|
|
|
|
|
|
To connect a node output to an input of another node, simply drag one to the other.
|
|
|
|
For example we can drag the first output of the Bricks node to the albedo input of
|
|
|
|
the Materials node. This will automatically assign the simple Bricks texture to the
|
|
|
|
albedo element of the material, and the 3d preview will immediately be updated (if
|
|
|
|
you maximized the 2d preview it can be minimized by double-clicking on it again).
|
|
|
|
|
2019-11-10 17:41:02 +01:00
|
|
|
Nodes can also be disconnected by dragging a connected input away from its node.
|
|
|
|
|
2018-08-23 10:39:27 +02:00
|
|
|
.. image:: images/connect_nodes.gif
|
2019-11-10 17:41:02 +01:00
|
|
|
:align: center
|
2018-08-23 10:39:27 +02:00
|
|
|
|
|
|
|
Nodes can easily be configured by modifying their parameters, and previews are updated
|
|
|
|
automatically.
|
|
|
|
|
|
|
|
Since each input can be connected to a single output, reconnecting an input will
|
|
|
|
automatically remove the previous connection.
|
|
|
|
|
2019-11-10 17:41:02 +01:00
|
|
|
Graph pane
|
|
|
|
----------
|
|
|
|
|
|
|
|
The graph pane is where materials can be edited, by adding and configuring nodes,
|
|
|
|
and connecting them.
|
|
|
|
|
|
|
|
.. image:: images/graph_pane.png
|
|
|
|
:align: center
|
|
|
|
|
|
|
|
Grid and zoom
|
|
|
|
^^^^^^^^^^^^^
|
|
|
|
|
|
|
|
.. |zoom_out_button| image:: images/zoom_out_button.png
|
|
|
|
.. |zoom_reset_button| image:: images/zoom_reset_button.png
|
|
|
|
.. |zoom_in_button| image:: images/zoom_in_button.png
|
|
|
|
.. |grid_button| image:: images/grid_button.png
|
|
|
|
|
|
|
|
In the top left corner of the graph pane, the following buttons can be used to modify
|
|
|
|
the zoom level and configure the grid:
|
|
|
|
|
|
|
|
* the |zoom_out_button| button zooms out.
|
|
|
|
* the |zoom_reset_button| button resets the zoom factor.
|
|
|
|
* the |zoom_in_button| button zooms in.
|
|
|
|
* the |grid_button| button toggles the grid. When moved, nodes will
|
|
|
|
stick to the grid when it is active. The grid size can be modified
|
|
|
|
using the spinbox next to the grid button
|
|
|
|
|
|
|
|
The view can be centered using the **View -> Center view** menu item or the **C** shortcut,
|
|
|
|
and the zoom factor can be reset using the **View -> Reset zoom** menu item or the **Alt-0**
|
|
|
|
shortcut.
|
|
|
|
|
|
|
|
Material navigation
|
|
|
|
^^^^^^^^^^^^^^^^^^^
|
|
|
|
|
|
|
|
.. |graph_navigation_button| image:: images/graph_navigation_button.png
|
|
|
|
.. |group_randomness_button| image:: images/group_randomness_button.png
|
|
|
|
.. |graph_up_button| image:: images/graph_up_button.png
|
|
|
|
|
|
|
|
In the top right corner of the graph pane, the graph navigation button
|
|
|
|
|graph_navigation_button| can be used to show a tree view of the material.
|
|
|
|
Double clicking on an item in this tree will show it in the graph view.
|
|
|
|
|
|
|
|
When a subgraph is shown in the graph pane, additional items are visible in
|
|
|
|
the top right corner:
|
|
|
|
|
|
|
|
* a text entry shows the name of the subgraph and can be used to modify it.
|
|
|
|
* a |group_randomness_button| button to decide if the current subgraph transmits
|
|
|
|
its random seed to its children.
|
|
|
|
* a |graph_up_button| button to move to the parent of the currently shown subgraph.
|
|
|
|
|
|
|
|
Selecting and copying nodes
|
|
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
|
|
|
|
Clicking on the title bar of a node will select it. Selecting a node will show its
|
|
|
|
first output (if any) in the 2D preview. It is possible to select several nodes
|
|
|
|
by holding the **Control** key while selecting.
|
|
|
|
|
|
|
|
Selected nodes can be copied using the **Edit -> Copy** menu or the **Control+C**
|
|
|
|
keyboard shortcut. They can also be cut using the **Edit -> Cut** menu entry or the
|
|
|
|
**Control+X** shortcut. Both operations store the selected nodes and their
|
|
|
|
interconnections in the clipboard. Note that the format used is JSON, and nodes
|
|
|
|
or group of nodes can easily be shared using this format.
|
|
|
|
|
|
|
|
The contents of the clipboard can be pasted into a graph using the **Edit -> Paste**
|
|
|
|
menu or the **Control+V** keyboard shortcut.
|
|
|
|
|
|
|
|
Library pane
|
|
|
|
------------
|
|
|
|
|
|
|
|
The library pane shows all nodes defined in both base and user libraries in a tree
|
|
|
|
view. The base library is provided with Material Maker and the nodes it contains are
|
|
|
|
documented in this manual. The user library contains all nodes that were added using
|
|
|
|
the **Tools -> Add selected node to user library** menu item.
|
|
|
|
|
|
|
|
The filter field above the library tree can be used to quickly find a specific node.
|
|
|
|
The tree will be updated whenever the filter string is modified. It is possible to
|
|
|
|
give focus to the search field using the **Control+F** keyboard shortcut.
|
|
|
|
|
|
|
|
.. image:: images/library_filter.png
|
|
|
|
:align: center
|
|
|
|
|
|
|
|
Preview pane
|
|
|
|
------------
|
|
|
|
|
|
|
|
The preview pane shows a 3D preview of the material, and a 2D preview of the first output
|
|
|
|
of the selected node.
|
|
|
|
|
|
|
|
.. image:: images/preview.png
|
|
|
|
:align: center
|
|
|
|
|
|
|
|
The left select button can be used to select a model for the 3D preview, and the second
|
|
|
|
one provides different environments. The **R** button can be used to start and stop the
|
|
|
|
object's rotation animation. Pressing the **O** button will show the 3D preview as
|
|
|
|
background of the graph pane.
|
|
|
|
|
|
|
|
In the 3d view, the object can be rotated about the yaw and the pitch axes (from the
|
|
|
|
camera's point of view) by holding the right mouse button and moving the mouse horizontally
|
|
|
|
or vertically. The object can also be rotated about the roll axis by holding Shift and
|
|
|
|
and the right mouse button and moving the mouse horizontally.
|
|
|
|
|
|
|
|
Holding the left mouse button will rotate the camera while the object remains static.
|
|
|
|
|
|
|
|
Rotating the object or the camera will automatically disable the object's rotate animation.
|
|
|
|
|
|
|
|
The mouse wheel can be used to move the camera along its longitudinal axis (hense zooming
|
|
|
|
forward or backward).
|
|
|
|
|
|
|
|
Clicking on the 2D preview will minimize or maximize it.
|
|
|
|
|
2018-08-23 10:39:27 +02:00
|
|
|
Main menu
|
|
|
|
---------
|
|
|
|
|
|
|
|
The main menu is organized in 4 sections:
|
|
|
|
|
|
|
|
* the *File* menu contains actions to create, load, save and export materials
|
|
|
|
* the *Edit* menu has common edit actions cut, copy and paste
|
|
|
|
* the *Tools* menu has actions to add items to the user library
|
|
|
|
* the *Help* menu can be used to find more information and submit feedback about the software
|
|
|
|
|
|
|
|
File menu
|
|
|
|
^^^^^^^^^
|
|
|
|
|
|
|
|
* *New material* creates a new material and opens a tab in the right pane to edit it
|
|
|
|
|
|
|
|
* *Load material* opens a file dialog to select a procedural material (.ptex) file. If
|
|
|
|
a material file is selected, it will be open in a new tab in the right pane. If the current
|
|
|
|
tab contains an empty material (about material that only consists of a Material node), the
|
|
|
|
material will be loaded into this tab.
|
2019-11-10 01:19:52 +01:00
|
|
|
|
2018-08-23 10:39:27 +02:00
|
|
|
* *Save material* saves the current material. If it was not previously saved, a file dialog
|
|
|
|
will be displayed to select a location and file name.
|
|
|
|
|
|
|
|
* *Save material as* prompts for a location and file name and saves the current material.
|
|
|
|
|
|
|
|
* *Save all materials* saves all currently open materials. Materials that were not already
|
|
|
|
saved ae ignored.
|
|
|
|
|
|
|
|
* *Export material* generates PNG image files for all elements of the material. File names are
|
2019-11-10 17:41:02 +01:00
|
|
|
defined using the path of the material and their role (albedo, emission...) in the material.
|
|
|
|
The Ambient occlusion, roughness and metallic textures are merged into a single file whose
|
|
|
|
suffix is **orm**.
|
|
|
|
If the material contains export nodes, their textures will be exported as well.
|
2018-08-23 10:39:27 +02:00
|
|
|
|
|
|
|
* *Close material* closes the current material.
|
|
|
|
|
|
|
|
* *Quit* closes the software.
|
|
|
|
|
|
|
|
Edit menu
|
|
|
|
^^^^^^^^^
|
|
|
|
|
|
|
|
* *Cut* Copies the selected nodes to the clipboard and removes them from the current material.
|
|
|
|
|
|
|
|
* *Copy* Copies the selected nodes to the clipboard
|
|
|
|
|
|
|
|
* *Paste* Copies the clipboard into the current material. Note that the nodes will be added to
|
|
|
|
the center of the view, so it is advised to scroll to the correct location before pasting.
|
|
|
|
Pasting also unselects all previously selected nodes and selects all newly created nodes,
|
|
|
|
so they can easily be moved around.
|
|
|
|
|
|
|
|
Tools menu
|
|
|
|
^^^^^^^^^^
|
|
|
|
|
|
|
|
* *Add selected node to user library* first prompts for an item name. If a name is entered and
|
|
|
|
confirmed, the selected nodes in the current material will be added to the user library under
|
|
|
|
that name. Don't forget to use the *Save user library* item, otherwise the newly created library
|
|
|
|
not be available anymore when the software is restarted.
|
|
|
|
|
|
|
|
* *Save user library* saves the user library.
|
|
|
|
|
|
|
|
Help menu
|
|
|
|
^^^^^^^^^
|
|
|
|
|
|
|
|
* *Report a bug* opens a web browser on the Issues page of Material Maker's GitHub project. Please
|
|
|
|
do not hesitate to use it to suggest improvements for Material Maker.
|
|
|
|
|
|
|
|
* *About* Shows the about dialog.
|