Marc Gilleron
1b9e7257df
Clang-format did things
2019-04-24 01:31:42 +01:00
Marc Gilleron
47a3fe97d3
Added function to make an area dirty
2018-10-01 20:48:47 +01:00
Marc Gilleron
606e131c25
More stats
2018-09-29 18:59:19 +01:00
Marc Gilleron
1cac9beec4
Add an internal option to run the terrain in editor, which defaults to false because editor integration currently isn't thread-safe
2018-09-28 01:10:35 +01:00
Marc Gilleron
7357060377
Several fixes, a few bugs remain
...
- Spread mesh updates on the main thread to reduce stalls
- Fix some ambiguous situations with an additional block state
- Expose block states for debug drawing
2018-09-26 01:22:23 +01:00
Marc Gilleron
8f349a1c9a
Moved loading and meshing to 2 threads, will need a few bugfixes
2018-09-25 00:54:07 +01:00
Marc Gilleron
115e0e2870
Fixed view distance + dynamic load/unload around viewer
2017-08-28 01:48:36 +02:00
Marc Gilleron
6419e78fc2
Use VisualServer directly for mesh instances
2017-08-20 18:37:08 +02:00
Marc Gilleron
cb548234fc
Block size is no longer a constant
2017-08-20 15:17:54 +02:00
Marc Gilleron
df13e025ca
Expose things to the editor, first iteration, might be buggy
2017-08-15 02:24:52 +02:00
Marc Gilleron
51596fef95
Clang-format
2017-08-13 01:19:39 +02:00
Marc Gilleron
f07ddb37e3
Voxel raycast now considers smooth voxels too
2017-04-09 20:52:39 +02:00
Marc Gilleron
a5a1ded2f3
Added smooth voxels (untextured at the moment)
2017-04-06 23:44:11 +02:00
Marc Gilleron
a25c592cab
Added profiling information (for engine dev mostly)
2017-04-01 20:10:38 +02:00
Marc Gilleron
9cce2aabcb
Make it easier to edit voxels one by one + a few fixes for that
2017-03-29 22:36:42 +02:00
Marc Gilleron
4a24e28fce
Blocks updates can be sorted by distance to viewer
2017-03-28 00:56:01 +02:00
Marc Gilleron
ef4d07ca03
Added simple voxel raycast
2017-03-26 20:07:01 +02:00
Marc Gilleron
353b32c49a
Added collision shape generation
2017-03-26 18:09:37 +02:00
Marc Gilleron
fa5e419549
Upgraded to Godot 3.0
2017-03-25 01:23:36 +01:00
Marc Gilleron
06a399f932
Fixed set_voxel() and block force_update_blocks()
2017-01-05 02:39:40 +01:00
Marc Gilleron
c38a822664
Code style
2017-01-02 02:19:02 +01:00
Marc Gilleron
c75d1e78b2
Voxels are loaded through VoxelProvider
2017-01-02 02:15:57 +01:00
Marc Gilleron
8d1c8cc339
Spaces to tabs
2017-01-01 04:40:16 +01:00
Marc Gilleron
5662dfde7b
Added VoxelMap and VoxelTerrain + various fixes
2016-05-10 01:59:54 +02:00