Marc Gilleron
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cb548234fc
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Block size is no longer a constant
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2017-08-20 15:17:54 +02:00 |
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Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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f07ddb37e3
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Voxel raycast now considers smooth voxels too
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2017-04-09 20:52:39 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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a25c592cab
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Added profiling information (for engine dev mostly)
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2017-04-01 20:10:38 +02:00 |
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Marc Gilleron
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9cce2aabcb
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Make it easier to edit voxels one by one + a few fixes for that
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2017-03-29 22:36:42 +02:00 |
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Marc Gilleron
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4a24e28fce
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Blocks updates can be sorted by distance to viewer
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2017-03-28 00:56:01 +02:00 |
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Marc Gilleron
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ef4d07ca03
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Added simple voxel raycast
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2017-03-26 20:07:01 +02:00 |
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Marc Gilleron
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353b32c49a
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Added collision shape generation
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2017-03-26 18:09:37 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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06a399f932
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Fixed set_voxel() and block force_update_blocks()
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2017-01-05 02:39:40 +01:00 |
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Marc Gilleron
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c38a822664
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Code style
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2017-01-02 02:19:02 +01:00 |
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Marc Gilleron
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c75d1e78b2
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Voxels are loaded through VoxelProvider
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2017-01-02 02:15:57 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |
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