Commit Graph

18 Commits

Author SHA1 Message Date
Marc Gilleron
507ff7eda5 Fixed compilation of refcount-zero in headers with other compilers, my VS was silent... 2016-10-14 00:16:46 +02:00
Marc
ae5640b023 Annoying detail about the name of the module 2016-10-13 01:46:13 +02:00
Marc Gilleron
4c7f338ea6 Added license 2016-07-28 00:21:21 +02:00
Marc Gilleron
08411a4a5b Index meshes 2016-05-10 04:42:30 +02:00
Marc Gilleron
e6213c50c7 Fixed VoxelBuffer::fill_area() 2016-05-10 03:10:20 +02:00
Marc Gilleron
fc6172635a Fixed Vector3::sort_min_max() 2016-05-10 02:46:33 +02:00
Marc Gilleron
5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00
Marc Gilleron
e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i 2016-05-08 02:12:47 +02:00
Marc Gilleron
7305fd7b27 Renamed VoxelMeshBuilder => VoxelMesher 2016-05-08 01:09:00 +02:00
Marc Gilleron
5c2e388616 Removed useless line in SCsub 2016-05-05 21:09:13 +02:00
Marc Gilleron
be630c05be Fixed VoxelBuffer binding mistakes and added fill and copy functions 2016-05-05 21:08:52 +02:00
Marc Gilleron
ad124f418a Facet extraction works with transparent sides 2016-05-05 02:12:23 +02:00
Marc Gilleron
c452d73a3a Added screenshot and feature list 2016-05-04 14:52:41 +02:00
Marc Gilleron
47d1946356 Added support for vertex ambient occlusion 2016-05-04 14:52:23 +02:00
Marc Gilleron
68cf221d1a VoxelBuffer storage is now flat to reduce memory usage and simplify code 2016-05-03 00:09:07 +02:00
Marc Gilleron
3d3d996ed9 Added README 2016-05-01 23:45:54 +02:00
Marc Gilleron
d1d685124f Added VoxelLibrary, texture coordinates and random stuff 2016-05-01 22:20:27 +02:00
Marc Gilleron
1acabf1307 Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00