Commit Graph

110 Commits

Author SHA1 Message Date
Nathan Lovato
68b85bb234 Format the code using gdformat
gdformat follows the official style guide, and handles line length and wrapping
lines for us.
2020-02-14 10:35:18 -06:00
Nathan Lovato
2940442b95 Update the readme
Removed the documentation, replaced it with links to the corresponding pages on
GDQuest.com/docs
Edited the intro
Added links to become a contributor, support us, and follow us
2020-02-13 21:18:33 -06:00
Nathan Lovato
5f07e5364b Update the install section of the readme 2020-02-13 17:53:42 -06:00
Nathan Lovato
fa71f34efd Add project icon
Closes #19
2020-02-13 17:51:21 -06:00
Nathan Lovato
e9dd3b8a1e Improve the feel of the demos, update changelog 2020-02-13 13:34:22 -06:00
Nathan Lovato
1daade7ea3 Fix background not covering the entire viewport in some cases 2020-02-13 13:34:09 -06:00
Nathan Lovato
6edec919e8 Fixed error when double clicking an item in the DemoPicker 2020-02-13 12:01:48 -06:00
Francois Belair
ca1839c633 Add 3D demo and fix 3D agents
Closes #30, closes #31, closes #33
2020-02-13 03:51:48 -05:00
Nathan Lovato
534ade7282 Update code reference for the 2.0.0 release. 2020-02-11 13:41:34 -06:00
Nathan Lovato
36f2dcb522 Handle all warnings in GSAI* classes and demos 2020-02-11 13:36:06 -06:00
Nathan Lovato
04468a7d60 Fix errors when unloading demos with DemoPlayer 2020-02-11 13:31:15 -06:00
Nathan Lovato
f9b52fc24c Remove print statement 2020-02-11 13:30:49 -06:00
Nathan Lovato
46dad32bfa Increase the size of the demos' text box 2020-02-11 13:30:33 -06:00
Nathan Lovato
6d2016c9e9 Handle and remove warnings in GSAI* classes 2020-02-11 13:18:22 -06:00
Nathan Lovato
77f90b0c74 Remove warnings in the DemoPicker scene
Also turned off the setting for discarded return value warnings as it triggers
for many calls, including to built-in functions.
2020-02-11 13:15:29 -06:00
Nathan Lovato
692176be8e Update changelog for the 2.0.0 release 2020-02-11 12:56:24 -06:00
Nathan Lovato
edd6f6d6d4 Add resizing support, increase default font size
Closes #21
2020-02-11 12:56:24 -06:00
Nathan Lovato
9870e03e81 Add F11 to toggle fullscreen
Part of #21
2020-02-11 12:56:24 -06:00
Nathan Lovato
7e98b2e785 Rename 3D physics body classes to *3DAgent 2020-02-11 12:56:24 -06:00
Nathan Lovato
7eb91a6165 Use GSAI as a class prefix instead of GST
GSAI for Godot Steering AI
2020-02-11 11:33:25 -06:00
Francois Belair
7241bc754b Separate ArriveDemo's drawing from root node
Closes #26
2020-02-08 18:19:04 -05:00
Francois Belair
809b0c53df Fix Seek/Flee demo boundaries not drawn correctly
Closes #27
2020-02-08 18:16:49 -05:00
Nathan Lovato
6132a0aa25 Refactor the demos to support screen resizing
Add BackgroudLayer and DemoInterface scenes that we can reuse across demos
Set the game to 2D and extend window modes

Part of #21
2020-02-08 15:40:43 -06:00
Nathan Lovato
8505f9ed46 Rephrase v1.1 changes in the CHANGELOG 2020-02-08 13:34:16 -06:00
Nathan Lovato
31e6e3630a Update the banner 2020-02-08 13:33:57 -06:00
Francois Belair
0b1dab0f5d Update changelog 2020-02-08 12:54:12 -05:00
Francois Belair
18931a9623 Fix FollowPath loops back to start on open paths
Fixes #18
2020-02-08 12:05:24 -05:00
Francois Belair
5627a5636a Fix demo picker blank scene
It did not have a file path by default, but had an index.
Also, the camera on Seek/Flee caused the Go Back button not to show.
The scene's been amended and the camera removed, since it wasn't
actually useful.
2020-02-08 11:44:54 -05:00
Nathan Lovato
b6226d45b0 Remove comment 2020-02-08 09:43:00 -06:00
Nathan Lovato
8e04378b1c Refactor and improve the demo picker
Improve the UI styles
Add a button to go back to the demo picker
Simplify the code that handles text
2020-02-08 09:36:06 -06:00
Francois Belair
7329758fd4 Add demo selector as main scene
Closes #20
2020-02-08 01:52:10 -05:00
Nathan Lovato
fe8afc3b70 Add project banner and TOC to the README 2020-02-07 14:54:14 -06:00
Nathan Lovato
f1483e93a8 Add banner as SVG 2020-02-07 14:52:00 -06:00
Nathan Lovato
078f5c639c Update the README 2020-02-07 14:33:09 -06:00
Nathan Lovato
3619940bbd Add changelog for the 1.0.0 release 2020-02-07 13:50:36 -06:00
Nathan Lovato
ab9c697b69 Rename readme to README 2020-02-07 13:50:24 -06:00
Nathan Lovato
021a4821ec Update the code reference for the 1.0 release 2020-02-07 09:43:31 -06:00
Nathan Lovato
98d3be13f8 Simplify code in the FollowPath demo
Use draw_polyline to draw the path
Renamed some variables
2020-02-07 09:08:45 -06:00
Francois Belair
50a141bbcf
Merge pull request #17 from GDQuest/features/special-agents
Introduce specialized smart agents
2020-02-07 09:56:33 -05:00
Francois Belair
dc9a57e7fd Append _ to apply_steering and fix yield on ready 2020-02-07 09:56:03 -05:00
Răzvan C. Rădulescu
1baed58659 Review smart agents
I made minimal changes, mostly cosmetic like so:

- rename KinematicMovementType to MovementType since
  GSTKinematicBody2DAgent.KinematicMovementType.COLLIDE for example is
  really more than a mouthful with repeated Kinematic in the name
- add optional movement_type parameter to the constructor, otherwise
  we'd be forced to construct the object and then specify as an
  aditional step the type of movement if we want something else than the
  default
- rewrote the constructor to yield on ready and removed _on_body_ready
- renamed _apply_steering to apply_steering as this is a public method
- renamed _on_SceneTree_frame to _on_SceneTree_physics_frame
2020-02-07 12:29:45 +02:00
Francois Belair
2ae06d3da3 Split agent types into specialized classes 2020-02-06 16:30:53 -05:00
Francois Belair
7311b75456 Add and have most demos use specialized agents
The agents auto-update themselves and can calculate their velocities.
This keeps the user from having to create an update_agent function.
It can also save the user from having to keep track of and update
velocities at all by using the provided `apply_steering` method.

Closes #15, closes #16
2020-02-06 16:30:53 -05:00
Francois Belair
85784791ec Add and have most demos use specialized agents
The agents auto-update themselves and can calculate their velocities.
This keeps the user from having to create an update_agent function.
It can also save the user from having to keep track of and update
velocities at all by using the provided `apply_steering` method.

Closes #15, closes #16
2020-02-06 16:00:41 -05:00
Francois Belair
57f3c4a24a Make calculate_acceleration return void
This makes the code more in line with GDQuest gdscript guidelines about
 not both transforming state and returning a value.
2020-02-06 14:46:21 -05:00
Francois Belair
9a207be03f Amend readme with link to GDQuest docs 2020-02-04 20:11:04 -05:00
Francois Belair
0c3929be16
Merge pull request #14 from GDQuest/feature/demos-look
Use beginner 2d platformer visual style
2020-02-04 12:41:04 -05:00
Francois Belair
52ca9ade74 Make window always on top, add missing background 2020-02-04 12:35:46 -05:00
Răzvan C. Rădulescu
3f58cc4921 Finish look and feel of the toy demos
Based on the 2D Beginner Project look, these demos now have the colorful
GDQuest "theme" to them.

This had the effect of removing the circle and triangle/ship sprites as
everything is drawn in Godot directly.
2020-02-04 12:12:51 +02:00
Răzvan C. Rădulescu
4fceb866f7 Use beginner 2d platformer visual style 2020-02-03 18:07:43 +02:00