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# Godot Steering AI Framework #
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![Project banner](./assets/banner.svg)
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This project is a framework to code complex and smooth AI movement in GDScript, using steering behaviors. It works in both 2D and 3D games.
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It supports all essential steering behaviors like flee, follow, look at, but also blended behaviors, group behaviors, avoiding neighbors, following a path, following the leader, and much more.
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<!-- markdown-toc start - Don't edit this section. Run M-x markdown-toc-refresh-toc -->
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**Table of Contents**
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- [Introduction](#introduction)
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- [The framework](#the-framework)
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- [Getting Started](#getting-started)
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- [Example usage](#example-usage)
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<!-- markdown-toc end -->
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## Introduction ##
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In the 1990s, [Craig Reynolds](http://www.red3d.com/cwr/) developed algorithms for common AI behaviors. They allowed AI agents to seek out or flee from a target, follow a pre-defined path, or face in a particular direction. They were simple, repeatable tasks that could be broken down into a programming algorithms which made them easy to reuse, maintain, combine and extend.
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