lawnjelly
|
93894885a7
|
Update INSTRUCTIONS.md
|
2019-09-17 20:51:32 +01:00 |
|
lawnjelly
|
acafebb3ec
|
Update INSTRUCTIONS.md
|
2019-09-17 14:38:22 +01:00 |
|
lawnjelly
|
1a47489775
|
Update README.md
|
2019-09-17 14:31:37 +01:00 |
|
lawnjelly
|
7515bda46c
|
Optional convex hull bound for rooms
And also moved to a unity build.
|
2019-09-17 14:30:31 +01:00 |
|
lawnjelly
|
ee06557f37
|
Update INSTRUCTIONS.md
|
2019-09-17 09:40:10 +01:00 |
|
lawnjelly
|
5969d06e08
|
Search for statics within rooms is now recursive
Statics can now be in hierarchies in rooms instead of expecting meshes hanging directly from the room.
|
2019-09-17 09:32:18 +01:00 |
|
lawnjelly
|
d3eadcbfa5
|
Update INSTRUCTIONS.md
|
2019-09-16 18:25:32 +01:00 |
|
lawnjelly
|
0a69026be7
|
Update INSTRUCTIONS.md
|
2019-09-16 18:24:58 +01:00 |
|
lawnjelly
|
6dd8940ca8
|
Update README.md
|
2019-09-16 18:07:22 +01:00 |
|
lawnjelly
|
c797d958bb
|
Update README.md
|
2019-09-16 18:06:34 +01:00 |
|
lawnjelly
|
976bdd6deb
|
Update README.md
|
2019-09-16 18:03:57 +01:00 |
|
lawnjelly
|
8160fd01ea
|
Update INSTRUCTIONS.md
|
2019-09-16 18:02:41 +01:00 |
|
lawnjelly
|
6ce2be705a
|
Update INSTRUCTIONS.md
|
2019-09-16 17:47:06 +01:00 |
|
lawnjelly
|
b920454a08
|
Update INSTRUCTIONS.md
|
2019-09-16 17:41:46 +01:00 |
|
lawnjelly
|
6685e30ed9
|
Update INSTRUCTIONS.md
|
2019-09-16 16:43:30 +01:00 |
|
lawnjelly
|
1875972350
|
Update INSTRUCTIONS.md
|
2019-09-16 16:17:54 +01:00 |
|
lawnjelly
|
44219a32c1
|
Create INSTRUCTIONS.md
|
2019-09-16 15:46:30 +01:00 |
|
lawnjelly
|
85b8757ae4
|
Update README.md
|
2019-09-16 15:45:06 +01:00 |
|
lawnjelly
|
3211a82c6d
|
Update README.md
|
2019-09-16 15:38:52 +01:00 |
|
lawnjelly
|
2969fd4900
|
DOB visibility culling added
|
2019-09-16 14:23:10 +01:00 |
|
lawnjelly
|
b7c5f74062
|
Update README.md
|
2019-09-15 19:38:42 +01:00 |
|
lawnjelly
|
4fb67ff18e
|
Update README.md
|
2019-09-15 19:36:47 +01:00 |
|
lawnjelly
|
e6846971f9
|
Update README.md
|
2019-09-15 19:33:15 +01:00 |
|
lawnjelly
|
7cad808ebe
|
Allow multiportal views
Multiple portals can view into a room.
Added functions for querying current room of DOB.
|
2019-09-15 19:26:18 +01:00 |
|
lawnjelly
|
4fa3991280
|
Update README.md
|
2019-09-15 16:30:22 +01:00 |
|
lawnjelly
|
a34007741b
|
Update README.md
|
2019-09-15 16:25:43 +01:00 |
|
lawnjelly
|
092579db66
|
Hiding of unvisited rooms more efficient
|
2019-09-15 16:16:09 +01:00 |
|
lawnjelly
|
56e785ab4b
|
Refactor LRooms and LPortals to no longer be part of scene graph
|
2019-09-15 15:39:01 +01:00 |
|
lawnjelly
|
9fbdfe2bf9
|
Update README.md
|
2019-09-14 12:10:48 +01:00 |
|
lawnjelly
|
426a9f9261
|
Update README.md
|
2019-09-13 19:26:52 +01:00 |
|
lawnjelly
|
7640c68fc0
|
Delete CoBitField_Dynamic.cpp
|
2019-09-13 19:16:00 +01:00 |
|
lawnjelly
|
ae08a9d177
|
Delete CoBitField_Dynamic.h
|
2019-09-13 19:15:51 +01:00 |
|
lawnjelly
|
664e8175bf
|
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
|
2019-09-13 19:15:25 +01:00 |
|
lawnjelly
|
811e6d984f
|
Update README.md
|
2019-09-12 20:14:52 +01:00 |
|
lawnjelly
|
a2281009a2
|
Using pool and vector wrapper for planes to prevent allocations
|
2019-09-12 19:53:24 +01:00 |
|
lawnjelly
|
da3dff21ba
|
Update README.md
|
2019-09-12 16:29:01 +01:00 |
|
lawnjelly
|
726412a97b
|
First working test version
|
2019-09-12 15:51:33 +01:00 |
|
lawnjelly
|
829dcb8e13
|
Import working, basic vis function
|
2019-09-12 11:07:43 +01:00 |
|
lawnjelly
|
a58c29fafc
|
Update README.md
|
2019-09-11 20:23:17 +01:00 |
|
lawnjelly
|
4d8abbcfcf
|
Update README.md
|
2019-09-11 08:10:03 +01:00 |
|
lawnjelly
|
f02b5f42d6
|
Add files via upload
Work in progress, conversion spatials to rooms / portals
|
2019-09-11 08:09:36 +01:00 |
|
lawnjelly
|
ac1e507aa6
|
Initial commit
|
2019-09-11 08:04:27 +01:00 |
|