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Portal rendering module for Godot
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Work in progress, not yet functional
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## Roadmap
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* Auto conversion of named room spatials and portal mesh instances to LRoom and LPortal DONE
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* Auto creation of mirror portals DONE
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* Recursive determine visibility PARTIAL
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* (basic function works, culls backward pointing portals, tomorrow add clipping planes formed by portal edge and camera)
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* Investigate multiple passes (shadows, lights)
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