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# LPortal Instructions
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LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported.
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## About
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One of the most requested features for Godot 3 has been occlusion culling (in some form). It is on the roadmap to be added to the core of the engine in Godot 4.0, but until that is available, I figured that I could come up with an interrim solution that would allow the production of some of the games that need this.
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https://www.youtube.com/watch?v=8xgb-ZcZV9s
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LPortal is a portal rendering system for Godot 3.2. It may compile with 3.1, but this is untested / supported.
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## Goals
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* Easy to use
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* Easy to iterate levels (re-exporting full levels from e.g. blender after editing)
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