Update README.md

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@ -7,7 +7,8 @@ Work in progress, not yet fully functional
* Auto conversion of named room spatials and portal mesh instances to LRoom and LPortal DONE
* Auto creation of mirror portals DONE
* Recursive determine visibility DONE
* (basic function works, culls backward pointing portals, tomorrow add clipping planes formed by portal edge and camera)
* Prevent memory allocations (use pools for plane vectors) DONE
* Add support for objects moving between rooms - cameras, players, physics etc - Tomorrow
* Investigate multiple passes (shadows, lights)
## Instructions