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Update README.md
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@ -7,7 +7,8 @@ Work in progress, not yet fully functional
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* Auto conversion of named room spatials and portal mesh instances to LRoom and LPortal DONE
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* Auto creation of mirror portals DONE
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* Recursive determine visibility DONE
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* (basic function works, culls backward pointing portals, tomorrow add clipping planes formed by portal edge and camera)
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* Prevent memory allocations (use pools for plane vectors) DONE
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* Add support for objects moving between rooms - cameras, players, physics etc - Tomorrow
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* Investigate multiple passes (shadows, lights)
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## Instructions
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