entity_spell_system/skeleton
2019-10-25 14:01:59 +02:00
..
character_bones.cpp Added a CharacterBones class. 2019-08-24 21:27:42 +02:00
character_bones.h CharacterBones inherits from Node2D now. 2019-08-25 16:33:02 +02:00
character_skeleton_3d.cpp Compile fix. 2019-10-24 22:12:11 +02:00
character_skeleton_3d.h Fix compile. 2019-10-25 10:24:12 +02:00
character_skeleton.cpp Merge branch 'master' of https://github.com/Relintai/entity_spell_system 2019-08-23 20:56:23 +02:00
character_skeleton.h Fix compile. 2019-10-25 10:24:12 +02:00
entity_equipset.cpp Fixed equipset's bindings. 2019-07-23 19:10:43 +02:00
entity_equipset.h Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
entity_skeleton_data.cpp Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
entity_skeleton_data.h Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
entity_species_data.cpp Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes. 2019-10-25 10:22:57 +02:00
entity_species_data.h Renamed EntityRace to EntitySpeciesData. Added SpeciesModelData. Small changes. 2019-10-25 10:22:57 +02:00
species_model_data.cpp Bindings for SPeciesModelData. 2019-10-25 14:01:59 +02:00
species_model_data.h Bindings for SPeciesModelData. 2019-10-25 14:01:59 +02:00