Commit Graph

42 Commits

Author SHA1 Message Date
3767068096 Update the copyright headers to 2022. 2022-01-12 21:44:26 +01:00
77a4ed01e9 Added entity interact range constant to EntityEnums. 2021-08-05 22:32:01 +02:00
378ebcff23 Update the copyright texts for 2021. 2021-04-19 10:13:51 +02:00
cf95db4a75 Add interaction type vendor. Also fix the EntityWindows enum, 2 of the entries had the same value. 2020-09-13 13:32:35 +02:00
c4d990ca03 Fix interation type binding string's order. 2020-09-10 12:18:38 +02:00
3bafc7c411 Added an interaction type for training. 2020-09-10 11:01:31 +02:00
2acdb0f6d7 Also add common points for shields. 2020-06-16 18:43:21 +02:00
8df57415dc Add 2 more weapon entries to the CommonCharacterSkeletonPoints enum. 2020-06-16 17:36:07 +02:00
e93b99079d Added common weapon attach points. 2020-06-16 15:11:55 +02:00
3bafbe596e Removed the CharacterSkeletonPoints enum. 2020-06-16 13:50:44 +02:00
68a674da8c Reimplemented attach points into CharacterSkeleton3D. Also added the CommonCharacterSkeletonPoints enum into EntityEnums, and a customizable skeleton bone attachment points string array into the ProjectSettings, and ESS singleton. 2020-06-16 13:38:33 +02:00
18f3095832 Removed the EntityGender enum. Now everything uses plain int model indexes. 2020-05-20 20:38:10 +02:00
69c6af4882 Removed the EntityTypes enum. 2020-05-20 11:51:05 +02:00
d20419621d Character, and Class levels are now customizable through ProjectSettings. 2020-05-19 02:19:23 +02:00
8d680240ea Now health and speed are both considered EntityResources. They'll have automatic setup a bit later. If this system works out well Stats will be cleaned up, and simplified. 2020-04-27 18:37:43 +02:00
9bb8e979b3 Added an another window constant. 2020-03-20 22:54:20 +01:00
a2d4df0c89 Levels are now (properly) separated into class and character levels. 2020-02-19 12:17:10 +01:00
9d3bd194ee Added support for Entity relations. 2020-02-19 08:39:30 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
e03146759c Work on the bindings for pet support. 2020-01-05 02:17:02 +01:00
ea06b2346b Added EntityResourceCostData, also more refactorings. 2019-11-30 21:04:35 +01:00
fe6b3224c8 Refactored how entity resources are set up. 2019-11-30 19:26:12 +01:00
675aeaeba2 Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00
d2dc7442f9 Moved some of the constants from AIStates to a new enum called PetStates. 2019-11-26 23:20:55 +01:00
ca498d753c Refactored the way the server can open windows. Also they work with networking now. 2019-11-04 23:05:45 +01:00
d2c29095bb Added gender enum, and added it to ItemVisualEntry. 2019-11-03 22:39:19 +01:00
90e7e0064d Work on AI. 2019-10-31 01:35:29 +01:00
b14e7de95e Added BASE_XP into EntityEnums. 2019-10-16 13:28:50 +02:00
98e0126e19 Added EntityClassPlaystyleType enum, and removed CharacterWeaponDataTypes. 2019-09-25 12:00:11 +02:00
18925ee236 Implemented Bags, and added a InteractionType enum. 2019-09-16 21:57:55 +02:00
f3a9a9e14a Added LevelStatData classes. 2019-09-16 03:13:52 +02:00
0d25e69ba5 Added more enums into EntityEnums. 2019-09-10 21:01:20 +02:00
da1d7415c5 Added immunity flags. 2019-09-10 14:43:34 +02:00
3cce6b0ae8 -Talent is now inherited from Aura.
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
c3828efe05 A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
78f2b19ff9 Added 2 more entries to thew AIStates enum. 2019-08-04 16:52:38 +02:00
57370a733c Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum. 2019-07-06 21:24:02 +02:00
e80b0364bc A bit of work on the skeleton. 2019-07-01 01:29:59 +02:00
9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
b69663de86 -Added Aura and Spell visual effect is now VisualBoneAttachment.
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
032e6622f6 First Commit. 2019-04-20 14:02:55 +02:00