entity_spell_system/entity_enums.cpp
Relintai 9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00

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#include "entity_enums.h"
const String EntityEnums::BINDING_STRING_PLAYER_RESOURCE_TYPES = "None, Rage, Mana, Energy, Time Anomaly";
const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None, Player, AI, Mob";
const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None, Stun, Root, Frozen, Silenced, Disoriented, Feared, Burning, Cold, Cursed, Pacified";
const String EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS = "Hip, Left Hand, Right Hand, Weapon, Base, Body, Head, Right Eye, Left Eye";