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https://github.com/Relintai/entity_spell_system.git
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Added an interaction type for training.
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@ -30,7 +30,7 @@ const String EntityEnums::BINDING_STRING_COMMON_CHARCATER_SKELETON_POINTS = "Roo
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const String EntityEnums::BINDING_STRING_AI_STATES = "Off,Rest,Patrol,Follow Path,Regenerate,Attack,Pet Follow,Pet Stop,Pet Attack";
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const String EntityEnums::BINDING_STRING_ENTITY_IMMUNITY_FLAGS = "Stun,Root,Freeze,Silence,Disorient,Fear,Burning,Cold,Pacify,Magic,Poison,Physical,Curse,Bleed,Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos,Slow,Crit,AOE,Damage,Fall Damage,Projectile,Debuff,Attacks";
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const String EntityEnums::BINDING_STRING_ENTITY_RELATION_TYPE = "Neutral,Friendly,Hostile";
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const String EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE = "Normal,Speak,Loot,Use,None";
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const String EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE = "Normal,Speak,Loot,Train,Use,None";
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const String EntityEnums::BINDING_STRING_ENTITY_PLAYSTYLE_TYPE = "Melee,Spell,Hybrid,None";
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const String EntityEnums::BINDING_STRING_ENTITY_WINDOWS = "Loot,Container,Vendor,Trainer";
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const String EntityEnums::BINDING_STRING_ENTITY_ENTITY_RESOURCE_INDICES = "Health,Speed,Resources Begin";
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@ -154,6 +154,7 @@ void EntityEnums::_bind_methods() {
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BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_NORMAL);
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BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_SPEAK);
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BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_LOOT);
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BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_TRAIN);
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BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_USE);
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BIND_ENUM_CONSTANT(ENITIY_INTERACTION_TYPE_NONE);
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@ -216,6 +216,7 @@ public:
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ENITIY_INTERACTION_TYPE_SPEAK,
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ENITIY_INTERACTION_TYPE_LOOT,
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ENITIY_INTERACTION_TYPE_USE,
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ENITIY_INTERACTION_TYPE_TRAIN,
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ENITIY_INTERACTION_TYPE_NONE,
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};
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