Commit Graph

202 Commits

Author SHA1 Message Date
c5c0f2cddd Added support for item spells. 2020-02-25 14:00:55 +01:00
7666d11b2d Add use spell points setting. 2020-02-21 11:56:57 +01:00
581127cde5 Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData. 2020-02-20 12:18:55 +01:00
a2d4df0c89 Levels are now (properly) separated into class and character levels. 2020-02-19 12:17:10 +01:00
e16c021ac8 Added bindings for item use support, and marked quite a few methods/arguments as const. 2020-02-19 09:11:36 +01:00
9d3bd194ee Added support for Entity relations. 2020-02-19 08:39:30 +01:00
0bdf71c431 Remove duplicate line. 2020-02-09 21:55:23 +01:00
d33a499847 Bind the ported methods in Entity. 2020-02-03 18:12:59 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
c072f69e2a Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
e03146759c Work on the bindings for pet support. 2020-01-05 02:17:02 +01:00
bf28679b95 Fix performance issue with the AI. 2020-01-04 13:27:45 +01:00
6aa2df4647 Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00
47da2d28b1 Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
bc797e4ffb Added the ability to manually update Entities. This will allow for turn based games. 2019-12-28 00:44:21 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
e0d733eb54 Fix android compile. 2019-12-02 21:40:53 +01:00
68df038731 Added text strings to EntityResourceData. 2019-12-02 00:42:21 +01:00
905da5161e Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
e57c0ef30e Moved in-world spell related classes into a different folder. 2019-12-01 21:21:51 +01:00
3fe142e704 Removed some deprecated classes. 2019-12-01 20:30:48 +01:00
964110c125 Missing change from previous commit. 2019-12-01 18:46:27 +01:00
e72650419d Networking for EntitySkills. 2019-12-01 18:45:15 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
6a954f3381 Fix typo, and respect the should_process flag. 2019-12-01 01:16:28 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
b3cb5b2def Added EntityResourceDatas to the DataManager, also more refactorings. 2019-11-30 21:46:11 +01:00
ea06b2346b Added EntityResourceCostData, also more refactorings. 2019-11-30 21:04:35 +01:00
fe6b3224c8 Refactored how entity resources are set up. 2019-11-30 19:26:12 +01:00
dc5d1515e2 Moved entity resource to a subfolder. 2019-11-30 18:15:19 +01:00
992d0672f9 Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance. 2019-11-29 10:16:59 +01:00
6bd6ad4623 Removed the old ai aswell. 2019-11-27 11:14:47 +01:00
675aeaeba2 Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support. 2019-11-27 10:54:56 +01:00
7a0e861c7d Fix compile. 2019-11-11 21:41:28 +01:00
79a82810b5 Fixed serializing caster's path as ".". 2019-11-11 00:46:31 +01:00
d89871f1b4 now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
ca498d753c Refactored the way the server can open windows. Also they work with networking now. 2019-11-04 23:05:45 +01:00
6c1c5eca46 Fix small issues, and model re-generation. 2019-11-04 21:43:32 +01:00
e57b8ec27a Implemented Equipping. 2019-11-04 21:00:17 +01:00
d86695c1f2 Typo fix. 2019-11-04 18:31:02 +01:00
9efe65cc39 Small fixes. 2019-11-04 18:07:19 +01:00
267b6c2082 Networking for bags, and target bags. 2019-11-04 16:50:53 +01:00
0d98a36668 Merged Mob and Player into Entity. 2019-11-04 01:38:27 +01:00
bac30cf901 Implement helpers for crafting. 2019-11-04 01:16:50 +01:00
d2c29095bb Added gender enum, and added it to ItemVisualEntry. 2019-11-03 22:39:19 +01:00
91851d4ef9 Implemented spell learn spell requiremets. 2019-11-02 00:01:07 +01:00
81d5e867ab Fix bindings. 2019-11-01 23:40:54 +01:00