Commit Graph

319 Commits

Author SHA1 Message Date
94e9a2c02e Removed EntityResourceData. Now EntityResources just get duplicated. 2020-06-20 15:26:21 +02:00
54bd0ff16b Don't set the entity data twice if an Entity is deserialized. 2020-06-18 21:32:37 +02:00
f2d35f8b2c Bit more work on fixing the crash. Haven't yet found the culprit. Fortunately it's only crashing sometimes. 2020-06-18 20:47:02 +02:00
4405178f06 (Hopefully) fixed the crash that sometimes occurs on scene changes. 2020-06-18 13:38:23 +02:00
e82dca60f8 Cleaned up the properties exposed inside the inspector for Entity. The properties can be brought back with a debug define. (They do get serialized though!) 2020-06-15 14:47:28 +02:00
712accde54 Properties for cooldowns, and category cooldowns. 2020-06-15 13:40:12 +02:00
924e258d33 Property for datas. 2020-06-15 13:23:43 +02:00
f13dff0dfd Also added a property for spells. 2020-06-15 13:18:07 +02:00
cd0acdf329 Property for serverside craft recipes. 2020-06-15 13:12:50 +02:00
c809b04ba8 Also added properties for all class talents and character talents. 2020-06-15 13:05:14 +02:00
4d7983b6fc Added a property for serverside auras aswell. 2020-06-15 12:47:08 +02:00
f7847dfafc Also added a property for serverside skills. 2020-06-15 12:34:35 +02:00
545bd9b4de Added an PoolIntArray based property for server side states. Also fixed a few states specific properties. 2020-06-15 12:22:39 +02:00
827d67cca0 Added a getter and setter for all EntityResources into Entity. 2020-06-15 11:59:33 +02:00
503481924f Added sgcd, and cgcd properties. 2020-06-15 11:48:22 +02:00
adf0f3b715 Removed the client side notifications from EntityAI. 2020-06-14 16:27:09 +02:00
e94aa02506 Removed the notifications from EntityData. And made Entity call into the AI's notifications instead. 2020-06-14 16:23:37 +02:00
dc452d3937 A few more notifications in Entity are also macro based now. 2020-06-14 10:42:58 +02:00
a1a4a9c7d2 Temporarily added back start_casting into EntityClassData. 2020-06-13 23:17:03 +02:00
316d75d344 Started replacing notification logic in Entity with macros. 2020-06-13 23:13:05 +02:00
548a1155ad Moved a few emit signals into the notification methods. 2020-06-13 22:26:19 +02:00
b4a6153d13 Updated the remaining vmethod signatures. 2020-06-13 22:21:23 +02:00
d3b3ae66a8 Added all of the event handlers to EntityAI. 2020-06-13 22:16:25 +02:00
1b461657d2 Removed the event handlers from EntityClassData as the AI's design have changed since I set it up like this. 2020-06-13 22:03:33 +02:00
fb3a5cde04 Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then. 2020-06-13 21:51:28 +02:00
6a27714c5c Implemented _get, _set for equipment. 2020-06-13 19:49:00 +02:00
af9109d788 Fix duplicate signal. 2020-06-13 18:51:54 +02:00
10bae15bdb SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00
cb0b8271e1 ItemInstance now also stores stat modifier data like ItemTemplate. 2020-06-07 14:55:39 +02:00
2d2629ba09 Converted the stat modifier related functions in ItemTemplate, and ItemInstance to the new style. Also ItemTemplateStatModifier is now a struct in ItemTemplate. 2020-06-07 00:50:24 +02:00
8ed462ece2 Also reworked how AuraStatAttributes are stored. 2020-06-06 16:55:14 +02:00
6a3716bc42 comvert quite a few more getters/setters to the newer style. 2020-06-05 19:40:53 +02:00
64cb83c543 Remove TalentRowData from config.py, also removed a now unneeded forward declaration. 2020-06-05 17:51:07 +02:00
95c7b29f1f Added 2 const qualifiers. 2020-06-05 14:33:48 +02:00
fdf0163f47 Removed TalentRowData, and reworked CharacterSpec so it's not needed. 2020-06-05 14:03:11 +02:00
55fafecc9d Now Entity has class and character talents. 2020-06-04 12:46:38 +02:00
d063f8da28 Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
7bbca9ae89 Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
18f3095832 Removed the EntityGender enum. Now everything uses plain int model indexes. 2020-05-20 20:38:10 +02:00
577a3b108b EntitySpeciesData now contains an array of SpeciesModelDatas. 2020-05-20 20:20:26 +02:00
69c6af4882 Removed the EntityTypes enum. 2020-05-20 11:51:05 +02:00
fa33d5d57e Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
b1efeb662a EquipSlots are now customizable from the ProjectSettings. 2020-05-19 18:58:01 +02:00
d20419621d Character, and Class levels are now customizable through ProjectSettings. 2020-05-19 02:19:23 +02:00
9fd0c23f5b Fix compile for 4.0. 2020-05-16 21:32:33 +02:00
f92758ce3d Fix potential crash. 2020-05-03 00:10:41 +02:00
c3a1bc4503 Fix initial value of EntityStat's percent. 2020-05-02 23:52:21 +02:00
760254b7b1 Added a new convenience stat setter. 2020-05-02 01:54:12 +02:00
e033d5a988 Clean ups to StatData. 2020-05-02 01:42:44 +02:00
ca07679be1 Implement the new setters in Entity, and also bind the new methods. 2020-05-01 18:06:20 +02:00