entity_spell_system/entities
2020-06-13 22:03:33 +02:00
..
ai Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
auras comvert quite a few more getters/setters to the newer style. 2020-06-05 19:40:53 +02:00
data Removed the event handlers from EntityClassData as the AI's design have changed since I set it up like this. 2020-06-13 22:03:33 +02:00
resources Fix duplicate signal. 2020-06-13 18:51:54 +02:00
skills SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00
stats Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
entity.cpp Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then. 2020-06-13 21:51:28 +02:00
entity.h Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then. 2020-06-13 21:51:28 +02:00