Added all of the event handlers to EntityAI.

This commit is contained in:
Relintai 2020-06-13 22:16:25 +02:00
parent 1b461657d2
commit d3b3ae66a8
2 changed files with 556 additions and 0 deletions

View File

@ -24,6 +24,15 @@ SOFTWARE.
#include "../entity.h"
#include "../../infos/spell_cast_info.h"
#include "../../data/auras/aura.h"
#include "../../data/items/item_instance.h"
#include "../../entities/auras/aura_data.h"
#include "../../entities/resources/entity_resource.h"
#include "../../pipelines/spell_damage_info.h"
#include "../../pipelines/spell_heal_info.h"
#include "../../defines.h"
bool EntityAI::get_enabled() {
@ -128,6 +137,362 @@ void EntityAI::pet_move(float delta) {
void EntityAI::_on_set_owner() {
}
void EntityAI::start_casting(int spell_id, Entity *caster, float spellScale) {
//if (_entity_class_data.is_valid())
// _entity_class_data->start_casting(spell_id, caster, spellScale);
}
void EntityAI::notification_saura(int what, Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_notification_saura"))
call("_notification_saura", what, data);
}
void EntityAI::notification_sheal(int what, Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_sheal"))
call("_notification_sheal", what, info);
}
void EntityAI::notification_scast(int what, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_scast"))
call("_notification_scast", what, info);
}
void EntityAI::notification_sdamage(int what, Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_sdamage"))
call("_notification_sdamage", what, info);
}
void EntityAI::notification_sdeath(Entity *entity) {
if (has_method("_notification_sdeath"))
call("_notification_sdeath", entity);
}
void EntityAI::notification_sdeath_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sdeath(e);
}
void EntityAI::notification_scooldown_added(int id, float value) {
if (has_method("_notification_scooldown_added"))
call("_notification_scooldown_added", id, value);
}
void EntityAI::notification_scooldown_removed(int id, float value) {
if (has_method("_notification_scooldown_removed"))
call("_notification_scooldown_removed", id, value);
}
void EntityAI::notification_scategory_cooldown_added(int id, float value) {
if (has_method("_notification_scategory_cooldown_added"))
call("_notification_scategory_cooldown_added", id, value);
}
void EntityAI::notification_scategory_cooldown_removed(int id, float value) {
if (has_method("_notification_scategory_cooldown_removed"))
call("_notification_scategory_cooldown_removed", id, value);
}
void EntityAI::notification_sgcd_started(Entity *entity, float gcd) {
if (has_method("_notification_sgcd_started"))
call("_notification_sgcd_started", entity, gcd);
}
void EntityAI::notification_sgcd_finished(Entity *entity) {
if (has_method("_notification_sgcd_finished"))
call("_notification_sgcd_finished", entity);
}
void EntityAI::notification_sgcd_started_bind(Node *entity, float gcd) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sgcd_started(e, gcd);
}
void EntityAI::notification_sgcd_finished_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sgcd_finished(e);
}
void EntityAI::notification_sxp_gained(Entity *entity, int value) {
if (has_method("_notification_sxp_gained"))
call("_notification_sxp_gained", entity, value);
}
void EntityAI::notification_sxp_gained_bind(Node *entity, int value) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sxp_gained(e, value);
}
void EntityAI::notification_sclass_level_up(Entity *entity, int value) {
if (has_method("_notification_sclass_level_up"))
call("_notification_sclass_level_up", entity);
}
void EntityAI::notification_sclass_level_up_bind(Node *entity, int value) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_sclass_level_up(e, value);
}
void EntityAI::notification_scharacter_level_up(Entity *entity, int value) {
if (has_method("_notification_scharacter_level_up"))
call("_notification_scharacter_level_up", entity);
}
void EntityAI::notification_scharacter_level_up_bind(Node *entity, int value) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_scharacter_level_up(e, value);
}
void EntityAI::notification_sentity_resource_added(Ref<EntityResource> resource) {
if (has_method("_notification_sentity_resource_added"))
call("_notification_sentity_resource_added", resource);
}
void EntityAI::notification_sentity_resource_removed(Ref<EntityResource> resource) {
if (has_method("_notification_sentity_resource_removed"))
call("_notification_sentity_resource_removed", resource);
}
//Clientside Event Handlers
void EntityAI::notification_caura(int what, Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_notification_caura"))
call("_notification_caura", what, data);
}
void EntityAI::notification_cheal(int what, Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_cheal"))
call("_notification_cheal", what, info);
}
void EntityAI::notification_ccast(int what, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_ccast"))
call("_notification_ccast", what, info);
}
void EntityAI::notification_cdamage(int what, Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_notification_cdamage"))
call("_notification_cdamage", what, info);
}
void EntityAI::notification_cdeath(Entity *entity) {
ERR_FAIL_COND(entity == NULL);
if (has_method("_notification_cdeath"))
call("_notification_cdeath", entity);
}
void EntityAI::notification_cdeath_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_cdeath(e);
}
void EntityAI::notification_ccooldown_added(int id, float value) {
if (has_method("_notification_ccooldown_added"))
call("_notification_ccooldown_added", id, value);
}
void EntityAI::notification_ccooldown_removed(int id, float value) {
if (has_method("_notification_ccooldown_removed"))
call("_notification_ccooldown_removed", id, value);
}
void EntityAI::notification_ccategory_cooldown_added(int id, float value) {
if (has_method("_notification_ccategory_cooldown_added"))
call("_notification_ccategory_cooldown_added", id, value);
}
void EntityAI::notification_ccategory_cooldown_removed(int id, float value) {
if (has_method("_notification_ccategory_cooldown_removed"))
call("_notification_ccategory_cooldown_removed", id, value);
}
void EntityAI::notification_cgcd_started(Entity *entity, float gcd) {
if (has_method("_notification_cgcd_started"))
call("_notification_cgcd_started", entity, gcd);
}
void EntityAI::notification_cgcd_finished(Entity *entity) {
if (has_method("_notification_cgcd_finished"))
call("_notification_cgcd_finished", entity);
}
void EntityAI::notification_cgcd_started_bind(Node *entity, float gcd) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_cgcd_started(e, gcd);
}
void EntityAI::notification_cgcd_finished_bind(Node *entity) {
ERR_FAIL_COND(entity == NULL);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_cgcd_finished(e);
}
void EntityAI::notification_cxp_gained(Entity *entity, int value) {
if (has_method("_notification_cxp_gained"))
call("_notification_cxp_gained", entity, value);
}
void EntityAI::notification_cxp_gained_bind(Node *entity, int value) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_cxp_gained(e, value);
}
void EntityAI::notification_cclass_level_up(Entity *entity, int value) {
if (has_method("_notification_cclass_level_up"))
call("_notification_cclass_level_up", entity);
}
void EntityAI::notification_cclass_level_up_bind(Node *entity, int value) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_cclass_level_up(e, value);
}
void EntityAI::notification_ccharacter_level_up(Entity *entity, int value) {
if (has_method("_notification_ccharacter_level_up"))
call("_notification_ccharacter_level_up", entity);
}
void EntityAI::notification_ccharacter_level_up_bind(Node *entity, int value) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
notification_ccharacter_level_up(e, value);
}
void EntityAI::notification_centity_resource_added(Ref<EntityResource> resource) {
if (has_method("_notification_centity_resource_added"))
call("_notification_centity_resource_added", resource);
}
void EntityAI::notification_centity_resource_removed(Ref<EntityResource> resource) {
if (has_method("_notification_centity_resource_removed"))
call("_notification_centity_resource_removed", resource);
}
//Equipment
bool EntityAI::equip_should_deny(Entity *entity, int equip_slot, Ref<ItemInstance> item) {
if (has_method("_equip_should_deny"))
if (call("_equip_should_deny", entity, equip_slot, item))
return true;
return false;
}
bool EntityAI::equip_should_deny_bind(Node *entity, int equip_slot, Ref<ItemInstance> item) {
ERR_FAIL_COND_V(!INSTANCE_VALIDATE(entity), false);
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND_V(e == NULL, false);
return equip_should_deny(e, equip_slot, item);
}
void EntityAI::equip_son_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_son_success"))
call("_equip_son_success", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_son_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_son_success(e, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_son_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_son_fail"))
call("_equip_son_fail", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_son_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_son_fail(e, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_con_success"))
call("_equip_con_success", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_con_success(e, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (has_method("_equip_con_fail"))
call("_equip_con_fail", entity, equip_slot, item, old_item, bag_slot);
}
void EntityAI::equip_con_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
ERR_FAIL_COND(!INSTANCE_VALIDATE(entity));
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(e == NULL);
equip_con_fail(e, equip_slot, item, old_item, bag_slot);
}
EntityAI::EntityAI() {
_enabled = true;
_owner = NULL;
@ -186,4 +551,112 @@ void EntityAI::_bind_methods() {
ClassDB::bind_method(D_METHOD("pet_move", "delta"), &EntityAI::pet_move);
ClassDB::bind_method(D_METHOD("_on_set_owner"), &EntityAI::_on_set_owner);
//EventHandlers
BIND_VMETHOD(MethodInfo("_notification_saura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_notification_sheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_notification_scast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_notification_sdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ClassDB::bind_method(D_METHOD("notification_saura", "what", "data"), &EntityAI::notification_saura);
ClassDB::bind_method(D_METHOD("notification_sheal", "what", "info"), &EntityAI::notification_sheal);
ClassDB::bind_method(D_METHOD("notification_scast", "what", "info"), &EntityAI::notification_scast);
ClassDB::bind_method(D_METHOD("notification_sdamage", "what", "info"), &EntityAI::notification_sdamage);
BIND_VMETHOD(MethodInfo("_notification_caura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_notification_cheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_notification_ccast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_notification_cdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ClassDB::bind_method(D_METHOD("notification_caura", "what", "data"), &EntityAI::notification_caura);
ClassDB::bind_method(D_METHOD("notification_cheal", "what", "info"), &EntityAI::notification_cheal);
ClassDB::bind_method(D_METHOD("notification_ccast", "what", "info"), &EntityAI::notification_ccast);
ClassDB::bind_method(D_METHOD("notification_cdamage", "what", "info"), &EntityAI::notification_cdamage);
ClassDB::bind_method(D_METHOD("notification_sdeath", "data"), &EntityAI::notification_sdeath_bind);
ClassDB::bind_method(D_METHOD("notification_scooldown_added", "cooldown"), &EntityAI::notification_scooldown_added);
ClassDB::bind_method(D_METHOD("notification_scooldown_removed", "cooldown"), &EntityAI::notification_scooldown_removed);
ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_added", "category_cooldown"), &EntityAI::notification_scategory_cooldown_added);
ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_removed", "category_cooldown"), &EntityAI::notification_scategory_cooldown_removed);
ClassDB::bind_method(D_METHOD("notification_sgcd_started", "entity", "gcd"), &EntityAI::notification_sgcd_started_bind);
ClassDB::bind_method(D_METHOD("notification_sgcd_finished", "entity"), &EntityAI::notification_sgcd_finished_bind);
ClassDB::bind_method(D_METHOD("notification_sxp_gained", "entity", "value"), &EntityAI::notification_sxp_gained_bind);
ClassDB::bind_method(D_METHOD("notification_sclass_level_up", "entity", "value"), &EntityAI::notification_sclass_level_up_bind);
ClassDB::bind_method(D_METHOD("notification_scharacter_level_up", "entity", "value"), &EntityAI::notification_scharacter_level_up_bind);
ClassDB::bind_method(D_METHOD("notification_sentity_resource_added", "resource"), &EntityAI::notification_sentity_resource_added);
ClassDB::bind_method(D_METHOD("notification_sentity_resource_removed", "resource"), &EntityAI::notification_sentity_resource_removed);
BIND_VMETHOD(MethodInfo("_notification_sdeath", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_notification_scooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_sgcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_notification_sgcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_notification_sxp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_sclass_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_scharacter_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_sentity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
BIND_VMETHOD(MethodInfo("_notification_sentity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
//Clientside Event Handlers
ClassDB::bind_method(D_METHOD("notification_cdeath", "data"), &EntityAI::notification_cdeath_bind);
ClassDB::bind_method(D_METHOD("notification_ccooldown_added", "cooldown"), &EntityAI::notification_ccooldown_added);
ClassDB::bind_method(D_METHOD("notification_ccooldown_removed", "cooldown"), &EntityAI::notification_ccooldown_removed);
ClassDB::bind_method(D_METHOD("notification_ccategory_cooldown_added", "cooldown"), &EntityAI::notification_ccategory_cooldown_added);
ClassDB::bind_method(D_METHOD("notification_ccategory_cooldown_removed", "cooldown"), &EntityAI::notification_ccategory_cooldown_removed);
ClassDB::bind_method(D_METHOD("notification_cgcd_started", "entity", "gcd"), &EntityAI::notification_cgcd_started_bind);
ClassDB::bind_method(D_METHOD("notification_cgcd_finished", "entity"), &EntityAI::notification_cgcd_finished_bind);
ClassDB::bind_method(D_METHOD("notification_cxp_gained", "entity", "value"), &EntityAI::notification_cxp_gained_bind);
ClassDB::bind_method(D_METHOD("notification_cclass_level_up", "entity", "value"), &EntityAI::notification_cclass_level_up_bind);
ClassDB::bind_method(D_METHOD("notification_ccharacter_level_up", "entity", "value"), &EntityAI::notification_ccharacter_level_up_bind);
ClassDB::bind_method(D_METHOD("notification_centity_resource_added", "resource"), &EntityAI::notification_centity_resource_added);
ClassDB::bind_method(D_METHOD("notification_centity_resource_removed", "resource"), &EntityAI::notification_centity_resource_removed);
BIND_VMETHOD(MethodInfo("_notification_cdeath", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_notification_ccooldown_added", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_notification_ccooldown_removed", PropertyInfo(Variant::OBJECT, "cooldown", PROPERTY_HINT_RESOURCE_TYPE, "Cooldown")));
BIND_VMETHOD(MethodInfo("_notification_ccategory_cooldown_added", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_notification_ccategory_cooldown_removed", PropertyInfo(Variant::OBJECT, "category_cooldown", PROPERTY_HINT_RESOURCE_TYPE, "CategoryCooldown")));
BIND_VMETHOD(MethodInfo("_notification_cgcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_notification_cgcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_notification_cxp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_cclass_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_ccharacter_level_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_centity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
BIND_VMETHOD(MethodInfo("_notification_centity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
//Equipment
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_equip_should_deny", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
BIND_VMETHOD(MethodInfo("_equip_son_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_son_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_con_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_con_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
ClassDB::bind_method(D_METHOD("equip_should_deny", "entity", "equip_slot", "item"), &EntityAI::equip_should_deny_bind);
ClassDB::bind_method(D_METHOD("equip_son_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_son_success_bind);
ClassDB::bind_method(D_METHOD("equip_son_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_son_fail_bind);
ClassDB::bind_method(D_METHOD("equip_con_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_con_success_bind);
ClassDB::bind_method(D_METHOD("equip_con_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_con_fail_bind);
}

View File

@ -28,6 +28,12 @@ SOFTWARE.
#include "../../entity_enums.h"
class AuraData;
class SpellHealInfo;
class SpellDamageInfo;
class SpellCastInfo;
class ItemInstance;
class EntityResource;
class Entity;
class EntityAI : public Resource {
@ -64,6 +70,83 @@ public:
void _on_set_owner();
//// Spell System ////
void start_casting(int spell_id, Entity *caster, float spellScale);
void notification_saura(int what, Ref<AuraData> data);
void notification_sheal(int what, Ref<SpellHealInfo> info);
void notification_scast(int what, Ref<SpellCastInfo> info);
void notification_sdamage(int what, Ref<SpellDamageInfo> info);
void notification_sdeath(Entity *entity);
void notification_sdeath_bind(Node *entity);
void notification_scooldown_added(int id, float value);
void notification_scooldown_removed(int id, float value);
void notification_scategory_cooldown_added(int id, float value);
void notification_scategory_cooldown_removed(int id, float value);
void notification_sgcd_started(Entity *entity, float gcd);
void notification_sgcd_finished(Entity *entity);
void notification_sgcd_started_bind(Node *entity, float gcd);
void notification_sgcd_finished_bind(Node *entity);
void notification_sxp_gained(Entity *entity, int value);
void notification_sxp_gained_bind(Node *entity, int value);
void notification_sclass_level_up(Entity *entity, int value);
void notification_sclass_level_up_bind(Node *entity, int value);
void notification_scharacter_level_up(Entity *entity, int value);
void notification_scharacter_level_up_bind(Node *entity, int value);
void notification_sentity_resource_added(Ref<EntityResource> resource);
void notification_sentity_resource_removed(Ref<EntityResource> resource);
//Clientside Event Handlers
void notification_caura(int what, Ref<AuraData> data);
void notification_cheal(int what, Ref<SpellHealInfo> info);
void notification_ccast(int what, Ref<SpellCastInfo> info);
void notification_cdamage(int what, Ref<SpellDamageInfo> info);
void notification_ccooldown_added(int id, float value);
void notification_ccooldown_removed(int id, float value);
void notification_ccategory_cooldown_added(int id, float value);
void notification_ccategory_cooldown_removed(int id, float value);
void notification_cdeath(Entity *entity);
void notification_cdeath_bind(Node *entity);
void notification_cgcd_started(Entity *entity, float gcd);
void notification_cgcd_finished(Entity *entity);
void notification_cgcd_started_bind(Node *entity, float gcd);
void notification_cgcd_finished_bind(Node *entity);
void notification_cxp_gained(Entity *entity, int value);
void notification_cxp_gained_bind(Node *entity, int value);
void notification_cclass_level_up(Entity *entity, int value);
void notification_cclass_level_up_bind(Node *entity, int value);
void notification_ccharacter_level_up(Entity *entity, int value);
void notification_ccharacter_level_up_bind(Node *entity, int value);
void notification_centity_resource_added(Ref<EntityResource> resource);
void notification_centity_resource_removed(Ref<EntityResource> resource);
//Equipment
bool equip_should_deny(Entity *entity, int equip_slot, Ref<ItemInstance> item);
bool equip_should_deny_bind(Node *entity, int equip_slot, Ref<ItemInstance> item);
void equip_son_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_son_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_son_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_son_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_con_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_con_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_con_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
void equip_con_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot);
EntityAI();
~EntityAI();