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d3951436bd
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Removed a few forgotten debug lines.
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2020-06-20 15:44:55 +02:00 |
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94e9a2c02e
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Removed EntityResourceData. Now EntityResources just get duplicated.
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2020-06-20 15:26:21 +02:00 |
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e94aa02506
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Removed the notifications from EntityData. And made Entity call into the AI's notifications instead.
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2020-06-14 16:23:37 +02:00 |
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a1a4a9c7d2
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Temporarily added back start_casting into EntityClassData.
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2020-06-13 23:17:03 +02:00 |
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b4a6153d13
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Updated the remaining vmethod signatures.
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2020-06-13 22:21:23 +02:00 |
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1b461657d2
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Removed the event handlers from EntityClassData as the AI's design have changed since I set it up like this.
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2020-06-13 22:03:33 +02:00 |
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fb3a5cde04
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Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then.
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2020-06-13 21:51:28 +02:00 |
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10bae15bdb
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SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity.
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2020-06-13 18:33:51 +02:00 |
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8ed462ece2
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Also reworked how AuraStatAttributes are stored.
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2020-06-06 16:55:14 +02:00 |
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95c7b29f1f
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Added 2 const qualifiers.
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2020-06-05 14:33:48 +02:00 |
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fdf0163f47
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Removed TalentRowData, and reworked CharacterSpec so it's not needed.
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2020-06-05 14:03:11 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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69c6af4882
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Removed the EntityTypes enum.
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2020-05-20 11:51:05 +02:00 |
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b1efeb662a
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EquipSlots are now customizable from the ProjectSettings.
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2020-05-19 18:58:01 +02:00 |
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94d2ddf73b
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Moved StatData into EntityData from EntityClassData.
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2020-04-29 18:12:09 +02:00 |
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2c47f9f550
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Standardized notification methods to have the "notification" prefix, instead of the "on", and changed the naming a bit. This makes them stand out inside the docs, and it's easier to get completions for them while using the api.
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2020-04-28 20:47:34 +02:00 |
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86aaf2eaf5
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More renames.
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2020-04-28 16:17:54 +02:00 |
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c28fbd155b
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Same treatment to entity_resource related methods.
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2020-04-28 13:10:57 +02:00 |
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62d3928ced
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Equpiment-related methods now start with the equip keyword.
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2020-04-28 12:31:03 +02:00 |
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06283f3768
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Same api cleanup to the clientside versions of the methods.
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2020-04-28 03:09:26 +02:00 |
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d110b3368f
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Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.)
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2020-04-27 21:30:59 +02:00 |
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46950b6378
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Removed PlayerResourceType getter from EntityClassData as it is not needed anymore.
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2020-04-27 17:16:53 +02:00 |
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b2d4be96ea
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Added is_playable property to EntityData.
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2020-04-13 22:04:14 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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33bebb19b9
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Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings.
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2020-03-20 19:20:56 +01:00 |
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4dce51d019
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Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
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a2d4df0c89
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Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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e0d733eb54
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Fix android compile.
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2019-12-02 21:40:53 +01:00 |
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6a954f3381
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Fix typo, and respect the should_process flag.
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2019-12-01 01:16:28 +01:00 |
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fe6b3224c8
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Refactored how entity resources are set up.
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2019-11-30 19:26:12 +01:00 |
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6bd6ad4623
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Removed the old ai aswell.
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2019-11-27 11:14:47 +01:00 |
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675aeaeba2
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Reworked the UtilityAI implementation into something that I think will actually be good, and useful. Also intial work on pet support.
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2019-11-27 10:54:56 +01:00 |
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d89871f1b4
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now the text_name properties use resource's resource_name property to store data.
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2019-11-09 17:49:05 +01:00 |
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90e7e0064d
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Work on AI.
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2019-10-31 01:35:29 +01:00 |
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f07afba4ff
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Added EntitySpeciesData to EntityData. Also bound equipment_data.
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2019-10-25 10:38:32 +02:00 |
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1b8f94b818
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Added description to EntityData and ENtityClassData.
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2019-10-25 10:28:55 +02:00 |
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70cb694a12
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Removed the temp properties.
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2019-10-19 12:49:01 +02:00 |
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056f9e0358
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More bindings cleanup.
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2019-10-19 12:47:30 +02:00 |
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f0aca4afa4
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Removed the temporary bindings.
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2019-10-19 12:20:59 +02:00 |
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48470111f3
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
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d490fa6b61
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Added should_deny_equip.
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2019-10-13 22:48:25 +02:00 |
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3f586d46d2
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Fixed some deserialization <-> setup related issues.
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2019-10-13 20:05:03 +02:00 |
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b578d928bd
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Added equip hooks. And added a non-existent signal.
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2019-10-13 13:12:27 +02:00 |
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88d9093996
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Various levelling, and serialization related fixes, and improvements.
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2019-10-10 00:46:12 +02:00 |
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