entity_spell_system/entities/data
2020-06-13 22:21:23 +02:00
..
character_spec.cpp Added 2 const qualifiers. 2020-06-05 14:33:48 +02:00
character_spec.h Added 2 const qualifiers. 2020-06-05 14:33:48 +02:00
entity_class_data.cpp Removed the event handlers from EntityClassData as the AI's design have changed since I set it up like this. 2020-06-13 22:03:33 +02:00
entity_class_data.h Removed the event handlers from EntityClassData as the AI's design have changed since I set it up like this. 2020-06-13 22:03:33 +02:00
entity_data_container.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
entity_data_container.h SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00
entity_data.cpp Updated the remaining vmethod signatures. 2020-06-13 22:21:23 +02:00
entity_data.h Removed the Cooldown and the CategoryCooldown classes. Entity now stores these with a small internal struct. The notifications are not all perfect, but I'm going to rework them a bit in the next few commits, and they will be fixed then. 2020-06-13 21:51:28 +02:00
item_container_data_entry.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
item_container_data_entry.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
item_container_data.cpp Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
item_container_data.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
vendor_item_data_entry.cpp Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings. 2020-03-20 19:20:56 +01:00
vendor_item_data_entry.h Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings. 2020-03-20 19:20:56 +01:00
vendor_item_data.cpp Centralized most of the 4.0 port code into a new header. 2020-05-22 20:48:08 +02:00
vendor_item_data.h Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings. 2020-03-20 19:20:56 +01:00