entity_spell_system/entities/data
2020-04-27 21:30:59 +02:00
..
character_spec.cpp Clang format. 2020-04-10 14:09:21 +02:00
character_spec.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
entity_class_data.cpp Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
entity_class_data.h Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
entity_data_container.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
entity_data_container.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
entity_data.cpp Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
entity_data.h Moved cast, damage, heal and aura related serverside events into combined events to work similarly as notifications in Node. This makes creating events like these possible from scripts. (The rest will be converted aswell.) 2020-04-27 21:30:59 +02:00
item_container_data_entry.cpp Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
item_container_data_entry.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
item_container_data.cpp Clang format. 2020-04-10 14:09:21 +02:00
item_container_data.h Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
talent_row_data.cpp Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
talent_row_data.h Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
vendor_item_data_entry.cpp Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings. 2020-03-20 19:20:56 +01:00
vendor_item_data_entry.h Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings. 2020-03-20 19:20:56 +01:00
vendor_item_data.cpp Clang format. 2020-04-10 14:09:21 +02:00
vendor_item_data.h Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings. 2020-03-20 19:20:56 +01:00