Commit Graph

209 Commits

Author SHA1 Message Date
b9d69ab66c Fix setting the camera to current. 2023-10-08 21:01:51 +02:00
8020295482 Fixed an another renamed property. 2023-10-08 20:52:00 +02:00
0edfc00fb8 More renames. 2023-10-08 20:45:36 +02:00
05a368c089 BSInputEventKey's functionality have been merged into the engine. 2023-10-08 20:44:20 +02:00
3cce8a8caf Updated entity's body related methods. 2023-10-08 20:31:46 +02:00
ff27359ade Updated ESS methods. 2023-10-08 20:26:33 +02:00
ffe37524ff Fix pathless gdscript extends. 2023-10-08 19:54:08 +02:00
a11fb788ec Updated the engine. 2023-10-08 19:51:31 +02:00
5a64b56a9c Updated the addons. 2022-12-02 18:44:50 +01:00
52a264d7f6 Updated a few methods. 2022-12-02 18:42:16 +01:00
03a78b215a Updated the engine. 2022-12-02 18:39:23 +01:00
c6c6a96134 Updated the engine to the latest. 2022-10-10 13:19:56 +02:00
9134e7812f Spawn a few mobs randomly. 2022-09-30 09:14:18 +02:00
4d6c60a859 Don't throw an error when runnin the world scene by itself. 2022-09-30 09:07:01 +02:00
ed9f5f71b3 Updated the engine to the latest. 2022-09-30 08:37:00 +02:00
f07f97c43b Updated the engine. 2022-08-27 16:56:36 +02:00
94708a27a8 Updated the engine again. I fixed Camera2D's active property's logic. 2022-08-24 18:13:22 +02:00
284e83ad8f Updated the engine. 2022-08-24 16:09:27 +02:00
366ba436a9 Set version. 2022-08-03 19:01:42 +02:00
9b25765903 Added the new helper scripts. 2022-08-03 18:36:21 +02:00
37ac0a6dec Updated the readme. 2022-08-03 18:28:53 +02:00
0e9c978d0f New screenshot. 2022-08-03 18:19:54 +02:00
b68689ed44 Updated the data manager addon. 2022-08-03 18:07:51 +02:00
7bd61542f2 Updated the engine. 2022-08-03 17:57:27 +02:00
2262dfa5ac Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.) 2022-07-17 16:20:08 +02:00
4808456515 Removed mat_maker_gd. 2022-07-17 14:49:18 +02:00
538e5a7017 The light MMMaterials now use engine side nodes. 2022-07-17 14:47:19 +02:00
ce0b1eca00 Updated the engine to the latest. 2022-07-17 14:19:20 +02:00
1ce6a2bceb Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module. 2022-06-15 20:44:26 +02:00
29e3b401c3 Updated the engine and remove the Logger autoload. 2022-06-11 19:42:41 +02:00
e8d634a26e Removed the color palette addon. 2022-06-11 19:37:57 +02:00
bfaddf4cbc Added the new app script. Now it will be able to handle updating from old engine versions aswell. 2022-06-11 02:30:14 +02:00
2811e9de9f Actually update the engine version in the HEADS file. 2022-06-11 02:14:28 +02:00
4be65e687e Also replaced the project setup script with the new one. (Works the same way as the old, but most of the code resides in the engine's folder.) 2022-06-11 02:09:30 +02:00
51afb0b0b3 Removed the helper scripts that are available now in the engine. 2022-06-11 02:07:46 +02:00
574f2b6557 Removed Godoxel and mat_maker_gd addons. (They will be available engine side soon-ish). 2022-06-11 02:05:40 +02:00
d270fe9dd2 Updated the engine and the tool scripts. 2022-04-08 22:10:02 +02:00
22e66a9236 Fix typo. 2022-03-27 21:08:39 +02:00
405a8f307b Now the project uses the pandemonium engine. (My heavily modified fork of godot.) 2022-03-26 13:47:30 +01:00
f9428f05ad Removed some of the tools. 2022-03-26 13:29:11 +01:00
95101dcf2d Started working on a layered world. It's not used yet. And will probably not get used for a while. 2022-03-05 14:23:39 +01:00
f50a687e27 Reset z-index to 0 for the front model's left arm aswell. 2022-03-05 12:34:59 +01:00
8aaa1e82e1 Now the spawner uses vector2s as positions. 2022-03-05 12:33:05 +01:00
dbd6926290 Updated terraman2D. I reimplemented colliders. 2022-03-04 18:16:09 +01:00
0c8e0e2978 Reset z-index back to 0 for the character's left arm. 2022-03-03 18:03:22 +01:00
556f6b2e2c Added more test walls. 2022-03-03 18:00:51 +01:00
23f3fb46ca Updated Terraman2D. I made Y sorting work with the walls. 2022-03-03 18:00:34 +01:00
077d0973e2 Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.) 2022-03-01 23:51:35 +01:00
f29fc963a4 Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple. 2022-03-01 23:24:15 +01:00
b21e329e45 Fixed nameplate positions. 2022-03-01 22:06:50 +01:00