Commit Graph

14 Commits

Author SHA1 Message Date
73c41419fe Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
2acaa97de9 Fixed a few more remaining issues. 2020-01-04 13:09:34 +01:00
0d31d31204 Setup for multiple world layers. E.g. dungeons. 2019-12-22 21:49:05 +01:00
0fb88a1538 The project is now licensed under the MIT license. 2019-12-22 18:49:29 +01:00
6e22c897fc Added a simple tileset, and started working on the world. 2019-12-22 18:29:26 +01:00
a1bc2a96b3 Removed the test iso tilemap. 2019-12-22 15:25:39 +01:00
5a1460df0e Now a few mobs get spawned, also fixed targeting. 2019-12-20 21:37:36 +01:00
161a881511 Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
224c4f85a2 Fix runtime error. 2019-12-20 17:06:51 +01:00
e479f93285 Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00