broken_seals/game/scripts
2020-04-26 10:59:22 +02:00
..
ai Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
auras Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
entities Update to the latest ESS, to get bugfixes, and the getter style upgrade. 2020-02-26 21:22:30 +01:00
game_modules Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
items
networking Moved a few more things, and deleted an unneeded folder. 2020-04-26 10:17:55 +02:00
resources Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
settings
spells Update ESS to the latest. 2020-04-07 13:13:07 +02:00
world_generators Grouped the files of my current test planet together, and made the planet loading code use the new folder structure. 2020-04-26 10:59:22 +02:00