broken_seals/game/addons/mat_maker_gd/nodes
2021-10-18 11:00:13 +02:00
..
bases Split the new gradient node into a gradient_base and gradient nodes. 2021-10-17 17:23:06 +02:00
common Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
filter Renamed colors.gd to filter.gd. 2021-10-13 18:51:34 +02:00
gradient Radial gradient node. 2021-10-17 17:41:50 +02:00
noise Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway. 2021-10-09 19:15:15 +02:00
other Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway. 2021-10-09 19:15:15 +02:00
pattern Fix errors. 2021-10-04 15:14:41 +02:00
sdf2d Fix errors. 2021-10-04 15:14:41 +02:00
sdf3d Fix errors. 2021-10-04 15:14:41 +02:00
simple Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway. 2021-10-09 19:15:15 +02:00
uniform Added uniform and greyscale_uniform nodes for mat_maker_gd. 2021-10-18 11:00:13 +02:00
mm_material.gd Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes. 2021-10-09 14:04:09 +02:00
mm_node_universal_property.gd Added uniform and greyscale_uniform nodes for mat_maker_gd. 2021-10-18 11:00:13 +02:00
mm_node.gd Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin. 2021-10-09 18:48:01 +02:00