broken_seals/game/addons/mat_maker_gd
2021-10-18 11:00:13 +02:00
..
editor Added uniform and greyscale_uniform nodes for mat_maker_gd. 2021-10-18 11:00:13 +02:00
icons Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
nodes Added uniform and greyscale_uniform nodes for mat_maker_gd. 2021-10-18 11:00:13 +02:00
widgets Implemented the gradient node. Made Material Maker's gradient editor work with my setup. 2021-10-17 17:18:41 +02:00
LICENSE.md
new_resource.tres Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
plugin.cfg
plugin.gd Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes. 2021-10-05 23:14:54 +02:00
README.md

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.